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Adjusting animation frame size for a larger Player character #213

Answered by Candescence
Estolle00 asked this question in Q&A
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You don't necessarily have to use a sprite sheet (which Sprite2D requires), what matters is the PlayerAnimation node.

For my custom characters that are larger than standard, rather than having to deal with the utter tedium of having to put together an entire sprite sheet (and needing to expand it later if more sprites are required), I just have sprites be individual sprite images and use AnimatedSprite2D instead (though I keep the Sprite2D node around for reference but just hide it). You can either have all of your sprites be part of a single animation in the AnimatedSprite2D node and just have the singular frame property track, or you could create animations with only the sprites needed …

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