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When moving along any sloped surface that would change the player's visual angle, their sprite rotation tends to reset to 0 at what feels like random intervals. It's definitely not intended behavior.
2024-09-15.23-45-58.mp4
The text was updated successfully, but these errors were encountered:
Did some testing and seem to have boiled this down to the angle collected from collision normals being slightly inconsistent. Logically that makes sense, but with the way this framework handles sprite rotation that's not good. It might be worth just reworking sprite rotation instead of rewriting how the ground angle is collected.
When moving along any sloped surface that would change the player's visual angle, their sprite rotation tends to reset to 0 at what feels like random intervals. It's definitely not intended behavior.
2024-09-15.23-45-58.mp4
The text was updated successfully, but these errors were encountered: