1
- <?xml version =" 1.0" encoding =" utf-8" ?>
2
- <Project ToolsVersion =" 12.0" DefaultTargets =" Build" xmlns =" http://schemas.microsoft.com/developer/msbuild/2003" >
3
- <Import Project =" $(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition =" Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
4
- <PropertyGroup >
5
- <Configuration Condition =" '$(Configuration)' == '' " >Debug</Configuration >
6
- <Platform Condition =" '$(Platform)' == '' " >AnyCPU</Platform >
7
- <ProjectGuid >{43C0C23C-1D1F-40B0-BD08-0030B0EA3197}</ProjectGuid >
8
- <OutputType >Exe</OutputType >
9
- <AppDesignerFolder >Properties</AppDesignerFolder >
10
- <RootNamespace >demo_running</RootNamespace >
11
- <AssemblyName >demo_running</AssemblyName >
12
- <TargetFrameworkVersion >v2.0</TargetFrameworkVersion >
13
- <FileAlignment >512</FileAlignment >
14
- </PropertyGroup >
15
- <PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
16
- <PlatformTarget >AnyCPU</PlatformTarget >
17
- <DebugSymbols >true</DebugSymbols >
18
- <DebugType >full</DebugType >
19
- <Optimize >false</Optimize >
20
- <OutputPath >bin\Debug\</OutputPath >
21
- <DefineConstants >TRACE;DEBUG;BEHAVIAC_NOT_USE_UNITY</DefineConstants >
22
- <ErrorReport >prompt</ErrorReport >
23
- <WarningLevel >4</WarningLevel >
24
- </PropertyGroup >
25
- <PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " >
26
- <PlatformTarget >AnyCPU</PlatformTarget >
27
- <DebugType >pdbonly</DebugType >
28
- <Optimize >true</Optimize >
29
- <OutputPath >bin\Release\</OutputPath >
30
- <DefineConstants >TRACE</DefineConstants >
31
- <ErrorReport >prompt</ErrorReport >
32
- <WarningLevel >4</WarningLevel >
33
- </PropertyGroup >
34
- <ItemGroup >
35
- <Reference Include =" System" />
36
- <Reference Include =" System.Data" />
37
- <Reference Include =" System.Xml" />
38
- </ItemGroup >
39
- <ItemGroup >
40
- <Compile Include =" behaviac\Agent\Agent.cs" />
41
- <Compile Include =" behaviac\Agent\Context.cs" />
42
- <Compile Include =" behaviac\Base\Attributs.cs" />
43
- <Compile Include =" behaviac\Base\CRC32.cs" />
44
- <Compile Include =" behaviac\Base\FileManager.cs" />
45
- <Compile Include =" behaviac\Base\LogManager.cs" />
46
- <Compile Include =" behaviac\Base\Member.cs" />
47
- <Compile Include =" behaviac\Base\Meta.cs" />
48
- <Compile Include =" behaviac\Base\MiniXml.cs" />
49
- <Compile Include =" behaviac\Base\Operation.cs" />
50
- <Compile Include =" behaviac\Base\Properties.cs" />
51
- <Compile Include =" behaviac\Base\RandomGenerator.cs" />
52
- <Compile Include =" behaviac\Base\socketconnect.cs" />
53
- <Compile Include =" behaviac\Base\socketconnect_base.cs" />
54
- <Compile Include =" behaviac\Base\Utils.cs" />
55
- <Compile Include =" behaviac\BehaviorTree\Attachments\AttachAction.cs" />
56
- <Compile Include =" behaviac\BehaviorTree\Attachments\Effector.cs" />
57
- <Compile Include =" behaviac\BehaviorTree\Attachments\Event.cs" />
58
- <Compile Include =" behaviac\BehaviorTree\Attachments\Precondition.cs" />
59
- <Compile Include =" behaviac\BehaviorTree\BehaviorTree.cs" />
60
- <Compile Include =" behaviac\BehaviorTree\BehaviorTree_task.cs" />
61
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Action.cs" />
62
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Assignment.cs" />
63
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Compute.cs" />
64
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Noop.cs" />
65
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Wait.cs" />
66
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Waitforsignal.cs" />
67
- <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Waitframes.cs" />
68
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Compositestochastic.cs" />
69
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Ifelse.cs" />
70
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Parallel.cs" />
71
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Referencebehavior.cs" />
72
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selector.cs" />
73
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selectorloop.cs" />
74
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selectorprobability.cs" />
75
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selectorstochastic.cs" />
76
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Sequence.cs" />
77
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Sequencestochastic.cs" />
78
- <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Withprecondition.cs" />
79
- <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\And.cs" />
80
- <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\Condition.cs" />
81
- <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\Conditionbase.cs" />
82
- <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\False.cs" />
83
- <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\Or.cs" />
84
- <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\True.cs" />
85
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratoralwaysfailure.cs" />
86
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratoralwaysrunning.cs" />
87
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratoralwayssuccess.cs" />
88
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorcount.cs" />
89
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorcountlimit.cs" />
90
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorfailureuntil.cs" />
91
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorframes.cs" />
92
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\DecoratorIterator.cs" />
93
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorlog.cs" />
94
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorloop.cs" />
95
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorloopuntil.cs" />
96
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratornot.cs" />
97
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorrepeat.cs" />
98
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorsuccessuntil.cs" />
99
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratortime.cs" />
100
- <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorweight.cs" />
101
- <Compile Include =" behaviac\FSM\AlwaysTransition.cs" />
102
- <Compile Include =" behaviac\FSM\FSM.cs" />
103
- <Compile Include =" behaviac\FSM\StartCondition.cs" />
104
- <Compile Include =" behaviac\FSM\State.cs" />
105
- <Compile Include =" behaviac\FSM\TransitionCondition.cs" />
106
- <Compile Include =" behaviac\FSM\WaitframesState.cs" />
107
- <Compile Include =" behaviac\FSM\WaitState.cs" />
108
- <Compile Include =" behaviac\FSM\WaitTransition.cs" />
109
- <Compile Include =" behaviac\HTN\AgentState.cs" />
110
- <Compile Include =" behaviac\HTN\Method.cs" />
111
- <Compile Include =" behaviac\HTN\Planner.cs" />
112
- <Compile Include =" behaviac\HTN\PlannerTask.cs" />
113
- <Compile Include =" behaviac\HTN\Task.cs" />
114
- <Compile Include =" behaviac\Workspace.cs" />
115
- <Compile Include =" CBTPlayer.cs" />
116
- <Compile Include =" exported\behaviac_generated\behaviors\generated_behaviors.cs" />
117
- <Compile Include =" exported\behaviac_generated\types\AgentProperties.cs" />
118
- <Compile Include =" Program.cs" />
119
- <Compile Include =" Properties\AssemblyInfo.cs" />
120
- </ItemGroup >
121
- <ItemGroup />
122
- <Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
1
+ <?xml version =" 1.0" encoding =" utf-8" ?>
2
+ <Project ToolsVersion =" 12.0" DefaultTargets =" Build" xmlns =" http://schemas.microsoft.com/developer/msbuild/2003" >
3
+ <Import Project =" $(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition =" Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
4
+ <PropertyGroup >
5
+ <Configuration Condition =" '$(Configuration)' == '' " >Debug</Configuration >
6
+ <Platform Condition =" '$(Platform)' == '' " >AnyCPU</Platform >
7
+ <ProjectGuid >{43C0C23C-1D1F-40B0-BD08-0030B0EA3197}</ProjectGuid >
8
+ <OutputType >Exe</OutputType >
9
+ <AppDesignerFolder >Properties</AppDesignerFolder >
10
+ <RootNamespace >demo_running</RootNamespace >
11
+ <AssemblyName >demo_running</AssemblyName >
12
+ <TargetFrameworkVersion >v4.0</TargetFrameworkVersion >
13
+ <FileAlignment >512</FileAlignment >
14
+ <TargetFrameworkProfile />
15
+ </PropertyGroup >
16
+ <PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
17
+ <PlatformTarget >AnyCPU</PlatformTarget >
18
+ <DebugSymbols >true</DebugSymbols >
19
+ <DebugType >full</DebugType >
20
+ <Optimize >false</Optimize >
21
+ <OutputPath >bin\Debug\</OutputPath >
22
+ <DefineConstants >TRACE;DEBUG;BEHAVIAC_NOT_USE_UNITY</DefineConstants >
23
+ <ErrorReport >prompt</ErrorReport >
24
+ <WarningLevel >4</WarningLevel >
25
+ </PropertyGroup >
26
+ <PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " >
27
+ <PlatformTarget >AnyCPU</PlatformTarget >
28
+ <DebugType >pdbonly</DebugType >
29
+ <Optimize >true</Optimize >
30
+ <OutputPath >bin\Release\</OutputPath >
31
+ <DefineConstants >TRACE</DefineConstants >
32
+ <ErrorReport >prompt</ErrorReport >
33
+ <WarningLevel >4</WarningLevel >
34
+ </PropertyGroup >
35
+ <ItemGroup >
36
+ <Reference Include =" System" />
37
+ <Reference Include =" System.Data" />
38
+ <Reference Include =" System.Xml" />
39
+ </ItemGroup >
40
+ <ItemGroup >
41
+ <Compile Include =" behaviac\Agent\Agent.cs" />
42
+ <Compile Include =" behaviac\Agent\Context.cs" />
43
+ <Compile Include =" behaviac\Base\Attributs.cs" />
44
+ <Compile Include =" behaviac\Base\CRC32.cs" />
45
+ <Compile Include =" behaviac\Base\FileManager.cs" />
46
+ <Compile Include =" behaviac\Base\LogManager.cs" />
47
+ <Compile Include =" behaviac\Base\Member.cs" />
48
+ <Compile Include =" behaviac\Base\Meta.cs" />
49
+ <Compile Include =" behaviac\Base\MiniXml.cs" />
50
+ <Compile Include =" behaviac\Base\Operation.cs" />
51
+ <Compile Include =" behaviac\Base\Properties.cs" />
52
+ <Compile Include =" behaviac\Base\RandomGenerator.cs" />
53
+ <Compile Include =" behaviac\Base\socketconnect.cs" />
54
+ <Compile Include =" behaviac\Base\socketconnect_base.cs" />
55
+ <Compile Include =" behaviac\Base\Utils.cs" />
56
+ <Compile Include =" behaviac\BehaviorTree\Attachments\AttachAction.cs" />
57
+ <Compile Include =" behaviac\BehaviorTree\Attachments\Effector.cs" />
58
+ <Compile Include =" behaviac\BehaviorTree\Attachments\Event.cs" />
59
+ <Compile Include =" behaviac\BehaviorTree\Attachments\Precondition.cs" />
60
+ <Compile Include =" behaviac\BehaviorTree\BehaviorTree.cs" />
61
+ <Compile Include =" behaviac\BehaviorTree\BehaviorTree_task.cs" />
62
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Action.cs" />
63
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Assignment.cs" />
64
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Compute.cs" />
65
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Noop.cs" />
66
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Wait.cs" />
67
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Waitforsignal.cs" />
68
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Actions\Waitframes.cs" />
69
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Compositestochastic.cs" />
70
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Ifelse.cs" />
71
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Parallel.cs" />
72
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Referencebehavior.cs" />
73
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selector.cs" />
74
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selectorloop.cs" />
75
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selectorprobability.cs" />
76
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Selectorstochastic.cs" />
77
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Sequence.cs" />
78
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Sequencestochastic.cs" />
79
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Composites\Withprecondition.cs" />
80
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\And.cs" />
81
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\Condition.cs" />
82
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\Conditionbase.cs" />
83
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\False.cs" />
84
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\Or.cs" />
85
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Conditions\True.cs" />
86
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratoralwaysfailure.cs" />
87
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratoralwaysrunning.cs" />
88
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratoralwayssuccess.cs" />
89
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorcount.cs" />
90
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorcountlimit.cs" />
91
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorfailureuntil.cs" />
92
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorframes.cs" />
93
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\DecoratorIterator.cs" />
94
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorlog.cs" />
95
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorloop.cs" />
96
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorloopuntil.cs" />
97
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratornot.cs" />
98
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorrepeat.cs" />
99
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorsuccessuntil.cs" />
100
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratortime.cs" />
101
+ <Compile Include =" behaviac\BehaviorTree\Nodes\Decorators\Decoratorweight.cs" />
102
+ <Compile Include =" behaviac\FSM\AlwaysTransition.cs" />
103
+ <Compile Include =" behaviac\FSM\FSM.cs" />
104
+ <Compile Include =" behaviac\FSM\StartCondition.cs" />
105
+ <Compile Include =" behaviac\FSM\State.cs" />
106
+ <Compile Include =" behaviac\FSM\TransitionCondition.cs" />
107
+ <Compile Include =" behaviac\FSM\WaitframesState.cs" />
108
+ <Compile Include =" behaviac\FSM\WaitState.cs" />
109
+ <Compile Include =" behaviac\FSM\WaitTransition.cs" />
110
+ <Compile Include =" behaviac\HTN\AgentState.cs" />
111
+ <Compile Include =" behaviac\HTN\Method.cs" />
112
+ <Compile Include =" behaviac\HTN\Planner.cs" />
113
+ <Compile Include =" behaviac\HTN\PlannerTask.cs" />
114
+ <Compile Include =" behaviac\HTN\Task.cs" />
115
+ <Compile Include =" behaviac\Workspace.cs" />
116
+ <Compile Include =" CBTPlayer.cs" />
117
+ <Compile Include =" exported\behaviac_generated\behaviors\generated_behaviors.cs" />
118
+ <Compile Include =" exported\behaviac_generated\types\AgentProperties.cs" />
119
+ <Compile Include =" Program.cs" />
120
+ <Compile Include =" Properties\AssemblyInfo.cs" />
121
+ </ItemGroup >
122
+ <ItemGroup >
123
+ <None Include =" app.config" />
124
+ </ItemGroup >
125
+ <Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
123
126
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
124
127
Other similar extension points exist, see Microsoft.Common.targets.
125
128
<Target Name="BeforeBuild">
126
129
</Target>
127
130
<Target Name="AfterBuild">
128
131
</Target>
129
- -->
132
+ -->
130
133
</Project >
0 commit comments