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So I noticed you guys kind of overcomplicated the sign API with a registry of some sort so I'd like to share my solution here for you guys because I think it would be much easier to use. To get rid of the need for a registry you can do:
If you guys want a solution to be able to use vanilla boats so it's functionality is always 1:1 too let me know, mind you that Fabric ASM will be needed for creating new boat types as of now since BoatEntity$Type is an enum.
So I noticed you guys kind of overcomplicated the sign API with a registry of some sort so I'd like to share my solution here for you guys because I think it would be much easier to use. To get rid of the need for a registry you can do:
and
That's the only Kotlin code you'll see sorry about that lol
Once you've done that you'll need to fix the sign's loot table with:
and then you'll need:
and after that all you need is:
To get the proper namespace to be used for the sign texture's location.
Hope this helps!
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