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The TD gunboats fail to switch targets when their current target goes out of range. The cause is that Target_Something_Nearby() will only alter a valid TarCom if THREAT_RANGE is passed, but THREAT_AREA is used for gunboats.
The fix is to explicitly assign TARGET_NONE as the target before calling Target_Something_Nearby().
The TD gunboats fail to switch targets when their current target goes out of range. The cause is that Target_Something_Nearby() will only alter a valid TarCom if THREAT_RANGE is passed, but THREAT_AREA is used for gunboats.
The fix is to explicitly assign TARGET_NONE as the target before calling Target_Something_Nearby().
Example fix here.
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