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SurfaceEditor.cs
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using System.Drawing;
using System;
using System.Collections.Generic;
using System.Text;
//using SadConsole.Effects;
using System.Runtime.Serialization;
using SadConsole.StringParser;
//using SadConsole.StringParser;
namespace SadConsole.Consoles
{
/// <summary>
/// Provides methods to manipulate a <see cref="ITextSurfaceRendered"/>.
/// </summary>
[DataContract]
public class SurfaceEditor
{
protected ITextSurface textSurface;
public int TimesShiftedDown;
public int TimesShiftedRight;
public int TimesShiftedLeft;
public int TimesShiftedUp;
/// <summary>
/// The width of the text surface being edited.
/// </summary>
public int Width { get { return textSurface.Width; } }
/// <summary>
/// The height of the text surface being edited.
/// </summary>
public int Height { get { return textSurface.Height; } }
/// <summary>
/// When true, the <see cref="ColoredString.Parse(string, int, ITextSurface, ParseCommandStacks)"/> command is used to print strings.
/// </summary>
public bool UsePrintProcessor = true;
/// <summary>
/// The text surface being changed.
/// </summary>
[IgnoreDataMember]
public ITextSurface TextSurface
{
get { return textSurface; }
set
{
if (value == null)
throw new NullReferenceException();
var old = textSurface;
textSurface = value;
OnSurfaceChanged(old, value);
}
}
///// <summary>
///// The effects manager associated with the <see cref="TextSurface"/>.
///// </summary>
///// <remarks>
///// When the <see cref="TextSurface"/> property is set, a new <see cref="EffectsManager"/> instance is created.
///// </remarks>
//[IgnoreDataMember]
//public EffectsManager Effects { get; set; }
/// <summary>
/// Gets a cell based on it's coordinates on the surface.
/// </summary>
/// <param name="x">The X coordinate.</param>
/// <param name="y">The Y coordinate.</param>
/// <returns>The indicated cell.</returns>
public Cell this[int x, int y]
{
get { return textSurface.Cells[y * textSurface.Width + x]; }
protected set { textSurface.Cells[y * textSurface.Width + x] = value; }
}
/// <summary>
/// Gets a cell by index.
/// </summary>
/// <param name="index">The index of the cell.</param>
/// <returns>The indicated cell.</returns>
public Cell this[int index]
{
get { return textSurface.Cells[index]; }
protected set { textSurface.Cells[index] = value; }
}
#region Constructors
/// <summary>
/// Creates a new cell surface that can be resized and also have its textSurface.Cells resized.
/// </summary>
/// <remarks>You must set the Font property before rendering this cell surface.</remarks>
public SurfaceEditor(ITextSurface surface)
{
TextSurface = surface;
}
#endregion
/// <summary>
/// Called when the <see cref="TextSurface"/> property is changed. Sets <see cref="Effects"/> to a new instance of <see cref="EffectsManager"/>.
/// </summary>
/// <param name="oldSurface">The previous text surface.</param>
/// <param name="newSurface">The new text surface.</param>
protected virtual void OnSurfaceChanged(ITextSurface oldSurface, ITextSurface newSurface)
{
//Effects = new EffectsManager(newSurface);
}
#region Public Methods
/// <summary>
/// Sets each background of a cell to the array of colors. Must be the same length as this cell surface.
/// </summary>
/// <param name="pixels">The colors to place.</param>
public void SetPixels(Color[] pixels)
{
if (pixels.Length != textSurface.Cells.Length)
throw new ArgumentOutOfRangeException("pixels", "The amount of colors do not match the size of this cell surface.");
for (int i = 0; i < pixels.Length; i++)
textSurface.Cells[i].Background = pixels[i];
}
#region IsValidCell
/// <summary>
/// Tests if a cell is valid based on its x,y position.
/// </summary>
/// <param name="x">The x coordinate of the cell to test.</param>
/// <param name="y">The y coordinate of the cell to test.</param>
/// <returns>A true value indicating the cell by x,y does exist in this cell surface.</returns>
public bool IsValidCell(int x, int y)
{
return x >= 0 && x < textSurface.Width && y >= 0 && y < textSurface.Height;
}
/// <summary>
/// Tests if a cell is valid based on its x,y position.
/// </summary>
/// <param name="x">The x coordinate of the cell to test.</param>
/// <param name="y">The y coordinate of the cell to test.</param>
/// <param name="index">If the cell is valid, the index of the cell when found.</param>
/// <returns>A true value indicating the cell by x,y does exist in this cell surface.</returns>
public bool IsValidCell(int x, int y, out int index)
{
if (x >= 0 && x < textSurface.Width && y >= 0 && y < textSurface.Height)
{
index = y * textSurface.Width + x;
return true;
}
else
{
index = -1;
return false;
}
}
/// <summary>
/// Tests if a cell is valid based on its index.
/// </summary>
/// <param name="index">The index to test.</param>
/// <returns>A true value indicating the cell index is in this cell surface.</returns>
public bool IsValidCell(int index)
{
return index >= 0 && index < textSurface.Cells.Length;
}
#endregion
#region Cell Manipulation
#region Cell Specifics
/// <summary>
/// Changes the glyph of a specified cell to a new value.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <param name="glyph">The desired glyph of the cell.</param>
public void SetGlyph(int x, int y, int glyph)
{
textSurface.Cells[y * textSurface.Width + x].GlyphIndex = glyph;
}
/// <summary>
/// Changes the glyph, foreground, and background of a cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <param name="glyph">The desired glyph.</param>
/// <param name="foreground">The desired foreground.</param>
public void SetGlyph(int x, int y, int glyph, Color foreground)
{
int index = y * textSurface.Width + x;
textSurface.Cells[index].Foreground = foreground;
textSurface.Cells[index].GlyphIndex = glyph;
}
/// <summary>
/// Changes the glyph, foreground, and background of a cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <param name="glyph">The desired glyph.</param>
/// <param name="foreground">The desired foreground.</param>
/// <param name="background">The desired background.</param>
public void SetGlyph(int x, int y, int glyph, Color foreground, Color background)
{
int index = y * textSurface.Width + x;
textSurface.Cells[index].Background = background;
textSurface.Cells[index].Foreground = foreground;
textSurface.Cells[index].GlyphIndex = glyph;
}
///// <summary>
///// Changes the glyph, foreground, background, and effect of a cell.
///// </summary>
///// <param name="x">The x location of the cell.</param>
///// <param name="y">The y location of the cell.</param>
///// <param name="glyph">The desired glyph.</param>
///// <param name="foreground">The desired foreground.</param>
///// <param name="background">The desired background.</param>
///// <param name="effect">Sets the effect of the cell</param>
//public void SetGlyph(int x, int y, int glyph, Color foreground, Color background, ICellEffect effect)
//{
// int index = y * textSurface.Width + x;
// textSurface.Cells[index].Background = background;
// textSurface.Cells[index].Foreground = foreground;
// textSurface.Cells[index].GlyphIndex = glyph;
// Effects.SetEffect(textSurface.Cells[index], effect);
//}
/// <summary>
/// Gets the glyph of a specified cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <returns>The glyph index.</returns>
public int GetGlyph(int x, int y)
{
return textSurface.Cells[y * textSurface.Width + x].GlyphIndex;
}
/// <summary>
/// Changes the foreground of a specified cell to a new color.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <param name="color">The desired color of the cell.</param>
public void SetForeground(int x, int y, Color color)
{
textSurface.Cells[y * textSurface.Width + x].Foreground = color;
}
/// <summary>
/// Gets the foreground of a specified cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <returns>The color.</returns>
public Color GetForeground(int x, int y)
{
return textSurface.Cells[y * textSurface.Width + x].Foreground;
}
/// <summary>
/// Changes the background of a cell to the specified color.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <param name="color">The desired color of the cell.</param>
public void SetBackground(int x, int y, Color color)
{
textSurface.Cells[y * textSurface.Width + x].Background = color;
}
/// <summary>
/// Gets the background of a specified cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <returns>The color.</returns>
public Color GetBackground(int x, int y)
{
return textSurface.Cells[y * textSurface.Width + x].Background;
}
///// <summary>
///// Changes the effect of a cell to the specified effect.
///// </summary>
///// <param name="x">The x location of the cell.</param>
///// <param name="y">The y location of the cell.</param>
///// <param name="effect">The desired effect.</param>
//public void SetEffect(int x, int y, Effects.ICellEffect effect)
//{
// Effects.SetEffect(textSurface[y * textSurface.Width + x], effect);
//}
///// <summary>
///// Changes the effect of a cell to the specified effect.
///// </summary>
///// <param name="index">Index of the cell.</param>
///// <param name="effect">The desired effect.</param>
//public void SetEffect(int index, ICellEffect effect)
//{
// Effects.SetEffect(textSurface[index], effect);
//}
///// <summary>
///// Changes the effect of a list of cells to the specified effect.
///// </summary>
///// <param name="cells">The cells for the effect.</param>
///// <param name="effect">The desired effect.</param>
//public void SetEffect(IEnumerable<Cell> cells, Effects.ICellEffect effect)
//{
// Effects.SetEffect(cells, effect);
//}
///// <summary>
///// Gets the effect of the specified cell.
///// </summary>
///// <param name="x">The x location of the cell.</param>
///// <param name="y">The y location of the cell.</param>
///// <returns>The effect.</returns>
//public Effects.ICellEffect GetEffect(int x, int y)
//{
// return textSurface.Cells[y * textSurface.Width + x].Effect;
//}
/// <summary>
/// Changes the appearance of the cell. The appearance represents the look of a cell and will first be cloned, then applied to the cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <param name="appearance">The desired appearance of the cell. A null value cannot be passed.</param>
public void SetCellAppearance(int x, int y, ICellAppearance appearance)
{
if (appearance == null)
throw new NullReferenceException("Appearance may not be null.");
appearance.CopyAppearanceTo(textSurface.Cells[y * textSurface.Width + x]);
}
/// <summary>
/// Gets the appearance of a cell.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
/// <returns>The appearance.</returns>
public ICellAppearance GetCellAppearance(int x, int y)
{
CellAppearance appearance = new CellAppearance();
textSurface.Cells[y * textSurface.Width + x].CopyAppearanceTo(appearance);
return appearance;
}
///// <summary>
///// Gets the sprite effect of a specified cell.
///// </summary>
///// <param name="x">The x location of the cell.</param>
///// <param name="y">The y location of the cell.</param>
///// <returns>The color.</returns>
//public SpriteEffects GetSpriteEffect(int x, int y)
//{
// return textSurface.Cells[y * textSurface.Width + x].SpriteEffect;
//}
///// <summary>
///// Sets the sprite effect of a specified cell.
///// </summary>
///// <param name="x">The x location of the cell.</param>
///// <param name="y">The y location of the cell.</param>
///// <param name="spriteEffect">The sprite effect of the cell.</param>
//public void SetSpriteEffect(int x, int y, SpriteEffects spriteEffect)
//{
// textSurface.Cells[y * textSurface.Width + x].SpriteEffect = spriteEffect;
//}
/// <summary>
/// Fills a console with random colors and glyphs.
/// </summary>
public void FillWithRandomGarbage(bool useEffect = false)
{
Random random = new Random();
//pulse.Reset();
int charCounter = 0;
for (int y = 0; y < textSurface.Height; y++)
{
for (int x = 0; x < textSurface.Width; x++)
{
SetGlyph(x, y, charCounter);
SetForeground(x, y, Color.FromArgb(255, (byte)random.Next(0, 256), (byte)random.Next(0, 256), (byte)random.Next(0, 256)));
SetBackground(x, y, textSurface.DefaultBackground);
SetBackground(x, y, Color.FromArgb(255, (byte)random.Next(0, 256), (byte)random.Next(0, 256), (byte)random.Next(0, 256)));
//SetSpriteEffect(x, y, (SpriteEffects)Engine.Random.Next(0, 4));
charCounter++;
if (charCounter > 255)
charCounter = 0;
}
}
}
#endregion
#region Print
/// <summary>
/// Draws the string on the console at the specified location, wrapping if needed.
/// </summary>
/// <param name="x">X location of the text.</param>
/// <param name="y">Y location of the text.</param>
/// <param name="text">The string to display.</param>
public void Print(int x, int y, string text)
{
if (String.IsNullOrEmpty(text))
return;
if (x >= textSurface.Width || x < 0 || y >= textSurface.Height || y < 0)
throw new Exception("X,Y is out of range for Print");
int index = y * textSurface.Width + x;
if (!UsePrintProcessor)
{
int total = index + text.Length > textSurface.Cells.Length ? textSurface.Cells.Length - index : index + text.Length;
int charIndex = 0;
for (; index < total; index++)
{
textSurface.Cells[index].GlyphIndex = text[charIndex];
charIndex++;
}
}
else
PrintNoCheck(index, ColoredString.Parse(text, index, textSurface, this));
}
/// <summary>
/// Draws the string on the console at the specified location and color, wrapping if needed.
/// </summary>
/// <param name="x">X location of the text.</param>
/// <param name="y">Y location of the text.</param>
/// <param name="text">The string to display.</param>
/// <param name="foreground">Sets the foreground of all characters in the text.</param>
public void Print(int x, int y, string text, Color foreground)
{
if (String.IsNullOrEmpty(text))
return;
if (x >= textSurface.Width || x < 0 || y >= textSurface.Height || y < 0)
throw new Exception("X,Y is out of range for Print");
int index = y * textSurface.Width + x;
if (!UsePrintProcessor)
{
int total = index + text.Length > textSurface.Cells.Length ? textSurface.Cells.Length - index : index + text.Length;
int charIndex = 0;
for (; index < total; index++)
{
textSurface.Cells[index].GlyphIndex = text[charIndex];
textSurface.Cells[index].Foreground = foreground;
charIndex++;
}
}
else
{
var behavior = new ParseCommandRecolor() { R = foreground.R, G = foreground.G, B = foreground.B, A = foreground.A, CommandType = CommandTypes.Foreground };
var stacks = new ParseCommandStacks();
stacks.AddSafe(behavior);
PrintNoCheck(index, ColoredString.Parse(text, index, textSurface, this, stacks));
}
}
/// <summary>
/// Draws the string on the console at the specified location with the specified foreground and background color, wrapping if needed.
/// </summary>
/// <param name="x">X location of the text.</param>
/// <param name="y">Y location of the text.</param>
/// <param name="text">The string to display.</param>
/// <param name="foreground">Sets the foreground of all characters in the text.</param>
/// <param name="background">Sets the background of all characters in the text.</param>
public void Print(int x, int y, string text, Color foreground, Color background)
{
if (String.IsNullOrEmpty(text))
return;
if (x >= textSurface.Width || x < 0 || y >= textSurface.Height || y < 0)
throw new Exception("X,Y is out of range for Print");
int index = y * textSurface.Width + x;
if (!UsePrintProcessor)
{
int total = index + text.Length > textSurface.Cells.Length ? textSurface.Cells.Length - index : index + text.Length;
int charIndex = 0;
for (; index < total; index++)
{
textSurface.Cells[index].GlyphIndex = text[charIndex];
textSurface.Cells[index].Background = background;
textSurface.Cells[index].Foreground = foreground;
charIndex++;
}
}
else
{
var behaviorFore = new ParseCommandRecolor() { R = foreground.R, G = foreground.G, B = foreground.B, A = foreground.A, CommandType = CommandTypes.Foreground };
var behaviorBack = new ParseCommandRecolor() { R = background.R, G = background.G, B = background.B, A = background.A, CommandType = CommandTypes.Background };
var stacks = new ParseCommandStacks();
stacks.AddSafe(behaviorFore);
stacks.AddSafe(behaviorBack);
PrintNoCheck(index, ColoredString.Parse(text, index, textSurface, this, stacks));
}
}
/// <summary>
/// Draws the string on the console at the specified location with the specified settings.
/// </summary>
/// <param name="x">X location of the text.</param>
/// <param name="y">Y location of the text.</param>
/// <param name="text">The string to display.</param>
/// <param name="foreground">Sets the foreground of all characters in the text.</param>
/// <param name="background">Sets the background of all characters in the text.</param>
/// <param name="spriteEffect">The sprite effect to set on the cell.</param>
public void Print(int x, int y, string text, Color? foreground = null, Color? background = null)
{
if (String.IsNullOrEmpty(text))
return;
if (x >= textSurface.Width || x < 0 || y >= textSurface.Height || y < 0)
throw new Exception("X,Y is out of range for Print");
int index = y * textSurface.Width + x;
if (!UsePrintProcessor)
{
int total = index + text.Length > textSurface.Cells.Length ? textSurface.Cells.Length - index : index + text.Length;
int charIndex = 0;
for (; index < total; index++)
{
textSurface.Cells[index].GlyphIndex = text[charIndex];
if (background.HasValue)
textSurface.Cells[index].Background = background.Value;
if (foreground.HasValue)
textSurface.Cells[index].Foreground = foreground.Value;
charIndex++;
}
}
else
{
var stacks = new ParseCommandStacks();
if (foreground.HasValue)
stacks.AddSafe(new ParseCommandRecolor() { R = foreground.Value.R, G = foreground.Value.G, B = foreground.Value.B, A = foreground.Value.A, CommandType = CommandTypes.Foreground });
if (background.HasValue)
stacks.AddSafe(new ParseCommandRecolor() { R = background.Value.R, G = background.Value.G, B = background.Value.B, A = background.Value.A, CommandType = CommandTypes.Background });
PrintNoCheck(index, ColoredString.Parse(text, index, textSurface, this, stacks));
}
}
/// <summary>
/// Draws the string on the console at the specified location, wrapping if needed.
/// </summary>
/// <param name="x">X location of the text.</param>
/// <param name="y">Y location of the text.</param>
/// <param name="text">The string to display.</param>
/// <param name="appearance">The appearance of the cell</param>
/// <param name="effect">An optional effect to apply to the printed cells.</param>
public void Print(int x, int y, string text, ICellAppearance appearance)//, ICellEffect effect = null)
{
if (String.IsNullOrEmpty(text))
return;
if (x >= textSurface.Width || x < 0 || y >= textSurface.Height || y < 0)
throw new Exception("X,Y is out of range for Print");
int index = y * textSurface.Width + x;
int total = index + text.Length > textSurface.Cells.Length ? textSurface.Cells.Length - index : index + text.Length;
int charIndex = 0;
for (; index < total; index++)
{
Cell cell = textSurface.Cells[index];
appearance.CopyAppearanceTo(cell);
cell.GlyphIndex = text[charIndex];
//Effects.SetEffect(cell, effect);
charIndex++;
}
}
/// <summary>
/// Draws the string on the console at the specified location, wrapping if needed.
/// </summary>
/// <param name="x">X location of the text.</param>
/// <param name="y">Y location of the text.</param>
/// <param name="text">The string to display.</param>
public void Print(int x, int y, ColoredString text)
{
if (x >= textSurface.Width || x < 0 || y >= textSurface.Height || y < 0)
throw new Exception("X,Y is out of range for Print");
int index = y * textSurface.Width + x;
PrintNoCheck(index, text);
}
private void PrintNoCheck(int index, ColoredString text)
{
int total = index + text.Count > textSurface.Cells.Length ? textSurface.Cells.Length : index + text.Count;
int charIndex = 0;
for (; index < total; index++)
{
if (!text.IgnoreGlyph)
textSurface.Cells[index].GlyphIndex = text[charIndex].Glyph;
if (!text.IgnoreBackground)
textSurface.Cells[index].Background = text[charIndex].Background;
if (!text.IgnoreForeground)
textSurface.Cells[index].Foreground = text[charIndex].Foreground;
charIndex++;
}
}
#endregion
#region Get String
/// <summary>
/// Builds a string from the text surface from the specified coordinates.
/// </summary>
/// <param name="x">The x position of the surface to start at.</param>
/// <param name="y">The y position of the surface to start at.</param>
/// <param name="length">How many characters to fill the string with.</param>
/// <returns>A string built from the text surface data.</returns>
public string GetString(int x, int y, int length)
{
return GetString(y * textSurface.Width + x, length);
}
/// <summary>
/// Builds a string from the text surface.
/// </summary>
/// <param name="index">Where to start getting characters from.</param>
/// <param name="length">How many characters to fill the string with.</param>
/// <returns>A string built from the text surface data.</returns>
public string GetString(int index, int length)
{
if (index >= 0 && index < textSurface.Cells.Length)
{
StringBuilder sb = new StringBuilder(length);
int tempIndex = 0;
for (int i = 0; i < length; i++)
{
tempIndex = i + index;
if (tempIndex < textSurface.Cells.Length)
sb.Append((char)textSurface.Cells[tempIndex].GlyphIndex);
}
return sb.ToString();
}
return string.Empty;
}
///// <summary>
///// Builds a string from the text surface from the specified coordinates.
///// </summary>
///// <param name="x">The x position of the surface to start at.</param>
///// <param name="y">The y position of the surface to start at.</param>
///// <param name="length">How many characters to fill the string with.</param>
///// <returns>A string built from the text surface data.</returns>
//public ColoredString GetStringColored(int x, int y, int length)
//{
// return GetStringColored(y * textSurface.Width + x, length);
//}
///// <summary>
///// Builds a string from the text surface.
///// </summary>
///// <param name="index">Where to start getting characters from.</param>
///// <param name="length">How many characters to fill the string with.</param>
///// <returns>A string built from the text surface data.</returns>
//public ColoredString GetStringColored(int index, int length)
//{
// if (index >= 0 && index < textSurface.Cells.Length)
// {
// ColoredString sb = new ColoredString(length);
// int tempIndex = 0;
// for (int i = 0; i < length; i++)
// {
// tempIndex = i + index;
// if (tempIndex < textSurface.Cells.Length)
// textSurface.Cells[tempIndex].CopyAppearanceTo(sb[i]);
// }
// return sb;
// }
// return new ColoredString(string.Empty);
//}
#endregion
#region Clear
/// <summary>
/// Clears the console data. Characters are reset to 0, the forground and background are set to default, and effect set to none.
/// </summary>
public void Clear()
{
Fill(textSurface.DefaultForeground, textSurface.DefaultBackground, 0);//, SpriteEffects.None);
}
/// <summary>
/// Clears a cell. Character is reset to 0, the forground and background is set to default, and effect is set to none.
/// </summary>
/// <param name="x">The x location of the cell.</param>
/// <param name="y">The y location of the cell.</param>
public void Clear(int x, int y)
{
var cell = textSurface.Cells[y * textSurface.Width + x];
cell.Reset();
cell.Foreground = textSurface.DefaultForeground;
cell.Background = textSurface.DefaultBackground;
//cell.SpriteEffect = SpriteEffects.None;
}
#endregion
#region Shifting Rows
public void ClearShiftValues()
{
TimesShiftedDown = 0;
TimesShiftedUp = 0;
TimesShiftedLeft = 0;
TimesShiftedRight = 0;
}
/// <summary>
/// Scrolls all the console data up by one.
/// </summary>
public void ShiftUp()
{
ShiftUp(1);
}
/// <summary>
/// Scrolls all the console data up by the specified amount of rows.
/// </summary>
/// <param name="amount">How many rows to shift.</param>
public void ShiftUp(int amount, bool wrap = false)
{
if (amount == 0)
return;
else if (amount < 0)
{
ShiftDown(Math.Abs(amount), wrap);
return;
}
TimesShiftedUp += amount;
List<Tuple<Cell, int>> wrappedCells = null;
// Handle all the wrapped ones first
if (wrap)
{
wrappedCells = new List<Tuple<Cell, int>>(textSurface.Height * amount);
for (int y = 0; y < amount; y++)
{
for (int x = 0; x < textSurface.Width; x++)
{
var tempCell = new Cell();
textSurface.Cells[y * textSurface.Width + x].Copy(tempCell);
wrappedCells.Add(new Tuple<Cell, int>(tempCell, (textSurface.Height - amount + y) * textSurface.Width + x));
}
}
}
for (int y = amount; y < textSurface.Height; y++)
{
for (int x = 0; x < textSurface.Width; x++)
{
Cell destination = textSurface.Cells[(y - amount) * textSurface.Width + x];
Cell source = textSurface.Cells[y * textSurface.Width + x];
destination.Background = source.Background;
destination.Foreground = source.Foreground;
destination.GlyphIndex = source.GlyphIndex;
//destination.Effect = source.Effect;
}
}
if (!wrap)
for (int y = textSurface.Height - amount; y < textSurface.Height; y++)
{
for (int x = 0; x < textSurface.Width; x++)
{
Clear(x, y);
}
}
else
for (int i = 0; i < wrappedCells.Count; i++)
{
Cell destination = textSurface.Cells[wrappedCells[i].Item2];
destination.Background = wrappedCells[i].Item1.Background;
destination.Foreground = wrappedCells[i].Item1.Foreground;
destination.GlyphIndex = wrappedCells[i].Item1.GlyphIndex;
//destination.Effect = wrappedCells[i].Item1.Effect;
}
}
/// <summary>
/// Scrolls all the console data down by one.
/// </summary>
public void ShiftDown()
{
ShiftDown(1);
}
/// <summary>
/// Scrolls all the console data down by the specified amount of rows.
/// </summary>
/// <param name="amount">How many rows to shift.</param>
public void ShiftDown(int amount, bool wrap = false)
{
if (amount == 0)
return;
else if (amount < 0)
{
ShiftUp(Math.Abs(amount), wrap);
return;
}
TimesShiftedDown += amount;
List<Tuple<Cell, int>> wrappedCells = null;
// Handle all the wrapped ones first
if (wrap)
{
wrappedCells = new List<Tuple<Cell, int>>(textSurface.Height * amount);
for (int y = textSurface.Height - amount; y < textSurface.Height; y++)
{
for (int x = 0; x < textSurface.Width; x++)
{
var tempCell = new Cell();
textSurface.Cells[y * textSurface.Width + x].Copy(tempCell);
wrappedCells.Add(new Tuple<Cell, int>(tempCell, (amount - (textSurface.Height - y)) * textSurface.Width + x));
}
}
}
for (int y = (textSurface.Height - 1) - amount; y >= 0; y--)
{
for (int x = 0; x < textSurface.Width; x++)
{
Cell destination = textSurface.Cells[(y + amount) * textSurface.Width + x];
Cell source = textSurface.Cells[y * textSurface.Width + x];
destination.Background = source.Background;
destination.Foreground = source.Foreground;
destination.GlyphIndex = source.GlyphIndex;
//destination.Effect = source.Effect;
}
}
if (!wrap)
for (int y = 0; y < amount; y++)
{
for (int x = 0; x < textSurface.Width; x++)
{
Cell source = textSurface.Cells[y * textSurface.Width + x];
source.Reset();
}
}
else
for (int i = 0; i < wrappedCells.Count; i++)
{
Cell destination = textSurface.Cells[wrappedCells[i].Item2];
destination.Background = wrappedCells[i].Item1.Background;
destination.Foreground = wrappedCells[i].Item1.Foreground;
destination.GlyphIndex = wrappedCells[i].Item1.GlyphIndex;
//destination.Effect = wrappedCells[i].Item1.Effect;
}
}
/// <summary>
/// Scrolls all the console data right by one.
/// </summary>
public void ShiftRight()
{
ShiftRight(1);
}
/// <summary>
/// Scrolls all the console data right by the specified amount.
/// </summary>
/// <param name="amount">How much to scroll.</param>
public void ShiftRight(int amount, bool wrap = false)
{
if (amount == 0)
return;
else if (amount < 0)
{
ShiftLeft(Math.Abs(amount), wrap);
return;
}
TimesShiftedRight += amount;
List<Tuple<Cell, int>> wrappedCells = null;
// Handle all the wrapped ones first
if (wrap)
{
wrappedCells = new List<Tuple<Cell, int>>(textSurface.Height * amount);
for (int x = textSurface.Width - amount; x < textSurface.Width; x++)
{
for (int y = 0; y < textSurface.Height; y++)
{
var tempCell = new Cell();
textSurface.Cells[y * textSurface.Width + x].Copy(tempCell);
wrappedCells.Add(new Tuple<Cell, int>(tempCell, y * textSurface.Width + amount - (textSurface.Width - x)));
}
}
}
for (int x = textSurface.Width - 1 - amount; x >= 0; x--)
{
for (int y = 0; y < textSurface.Height; y++)
{
Cell destination = textSurface.Cells[y * textSurface.Width + (x + amount)];
Cell source = textSurface.Cells[y * textSurface.Width + x];
destination.Background = source.Background;
destination.Foreground = source.Foreground;
destination.GlyphIndex = source.GlyphIndex;
//destination.Effect = source.Effect;
}
}
if (!wrap)
for (int x = 0; x < amount; x++)
{
for (int y = 0; y < textSurface.Height; y++)
{
Clear(x, y);
}
}
else
for (int i = 0; i < wrappedCells.Count; i++)
{
Cell destination = textSurface.Cells[wrappedCells[i].Item2];
destination.Background = wrappedCells[i].Item1.Background;
destination.Foreground = wrappedCells[i].Item1.Foreground;
destination.GlyphIndex = wrappedCells[i].Item1.GlyphIndex;
//destination.Effect = wrappedCells[i].Item1.Effect;
}
}
/// <summary>
/// Scrolls all the console data left by one.
/// </summary>
public void ShiftLeft()
{
ShiftLeft(1);
}
/// <summary>
/// Scrolls all the console data left by the specified amount.
/// </summary>
/// <param name="amount">How much to scroll.</param>
public void ShiftLeft(int amount, bool wrap = false)
{
if (amount == 0)
return;
else if (amount < 0)
{
ShiftRight(Math.Abs(amount), wrap);
return;
}
TimesShiftedLeft += amount;