Skip to content

several orbitcontrols: one per canvas in several views? #31

@MainzerKaiser

Description

@MainzerKaiser

I want to render several models and each shall have its own canvas and orbitcontrols. I made that work by the following code, but I make two observation:

  1. clicking first time on a model doesnt initiate the rotation and looking into your code you somehow try to detect the first touch and only regard everything afterwards as rotation control. is there a way to customize that?
  2. when keeping the finger on the display of my android (i run via expo) and leaving the current canvas the target camera position resets somehow to a weird position that i can make visible within the handleCameraChange function via console.logs. This does not happen when testing rotation outside of the canvas in a browser (firefox or chrome). Is that behavior on android intentional?

import React, { Suspense, useRef, useMemo, useContext, useCallback, useEffect, useState, lazy } from 'react';
import Chair from './src/components/chair';
import { SafeAreaView, StyleSheet, View } from 'react-native';
import { Canvas } from '@react-three/fiber/native';
import useControls from 'r3f-native-orbitcontrols';
import * as THREE from "three";
import Trigger from './src/components/Trigger';
import Loader from './src/components/Loader';
import { useVisibleStore } from './src/context/MyZustand';
import { Dimensions } from 'react-native';


const Game: React.FC = () => {
  const { width, height } = Dimensions.get('window');
  const isPortrait = height > width;
  const nCubes= useVisibleStore((state) => state.nCubes)
  const [loading, setLoading] = useState<boolean>(false);

  const controlsAndEvents = Array.from({ length: nCubes }, (_, index) => {
    const [OrbitControls, events] = useControls();
    return { OrbitControls, events, index };
  });

return (
      <SafeAreaView style={styles.container}>
        <View style={styles.modelsContainer}>
        {loading && <Loader />}
          <View style={isPortrait ? styles.columnContainer : styles.rowContainer}>
            {controlsAndEvents.map(({ OrbitControls, events, index }) => (
              <View key={index} style={isPortrait ? styles.modelColumn : styles.modelRow}{...events}>
                  <Canvas key={index}>
                    <OrbitControls
                      key={index} 
                      enabled={true}
                      enableZoom={false}
                      enablePan={false}
                      dampingFactor={0.5}
                      enableRotate={true}
                      rotateSpeed={0.5} 
                      // onChange={(event) => handleCameraChange(event, index, letters)} 
                      {...OrbitControls}
                    />
                    <directionalLight position={[1, -1, -1]} intensity={5} args={["yellow", 10]}  />
                    <directionalLight position={[-1, -1, -1]} intensity={7} args={["white", 10]}  />
                    <Suspense fallback={<Trigger setLoading={setLoading} />}>
                      <Chair />
                    </Suspense>
                  </Canvas>
              </View> 
             ))}
          </View>
         </View>
      </SafeAreaView>
  );
};

const styles = StyleSheet.create({
  container: {
    flex: 1,
    backgroundColor: 'grey', // Add this line to set the background color to grey
  },
  modelsContainer: {
    flex: 0.9,
  },
   columnContainer: {
    // flexDirection: 'column',
    flex: 1,
  },
  rowContainer: {
    // flexDirection: 'row',
    flex: 1,
  },
  modelColumn: {
    flex: 1,
    justifyContent: 'center',
  },
  modelRow: {
    flex: 1,
    justifyContent: 'center',
  },
});

export default Game;

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions