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21 | 21 |
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22 | 22 | public final class Game2048Command extends SlashCommand {
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23 | 23 | private static final String COMMAND_NAME = "2048";
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| 24 | + private static final Emoji RESET_EMOJI = Emoji.fromUnicode("🔃"); |
| 25 | + private static final Emoji UP_EMOJI = Emoji.fromUnicode("⬆️"); |
| 26 | + private static final Emoji DELETE_EMOJI = Emoji.fromUnicode("🗑️"); |
| 27 | + private static final Emoji LEFT_EMOJI = Emoji.fromUnicode("⬅️"); |
| 28 | + private static final Emoji DOWN_EMOJI = Emoji.fromUnicode("⬇️"); |
| 29 | + private static final Emoji RIGHT_EMOJI = Emoji.fromUnicode("➡️"); |
| 30 | + |
24 | 31 | private Map<String, Renderer2048> sessions = new HashMap<>();
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25 | 32 |
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26 | 33 | public Game2048Command() {
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@@ -71,13 +78,13 @@ else if (buttonId.contains("delete")) {
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71 | 78 | }
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72 | 79 |
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73 | 80 | private MessageCreateData gameMessage(Renderer2048 gameRenderer, String playerId) {
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74 |
| - Button resetButton = Button.success(COMMAND_NAME + " " + playerId + " reset", Emoji.fromUnicode("🔃")); |
75 |
| - Button upButton = Button.primary(COMMAND_NAME + " " + playerId + " up", Emoji.fromUnicode("⬆️")); |
76 |
| - Button deleteButton = Button.danger(COMMAND_NAME + " " + playerId + " delete", Emoji.fromUnicode("🗑️")); |
| 81 | + Button resetButton = Button.success(COMMAND_NAME + " " + playerId + " reset", RESET_EMOJI); |
| 82 | + Button upButton = Button.primary(COMMAND_NAME + " " + playerId + " up", UP_EMOJI); |
| 83 | + Button deleteButton = Button.danger(COMMAND_NAME + " " + playerId + " delete", DELETE_EMOJI); |
77 | 84 |
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78 |
| - Button leftButton = Button.primary(COMMAND_NAME + " " + playerId + " left", Emoji.fromUnicode("⬅️")); |
79 |
| - Button downButton = Button.primary(COMMAND_NAME + " " + playerId + " down", Emoji.fromUnicode("⬇️")); |
80 |
| - Button rightButton = Button.primary(COMMAND_NAME + " " + playerId + " right", Emoji.fromUnicode("➡️")); |
| 85 | + Button leftButton = Button.primary(COMMAND_NAME + " " + playerId + " left", LEFT_EMOJI); |
| 86 | + Button downButton = Button.primary(COMMAND_NAME + " " + playerId + " down", DOWN_EMOJI); |
| 87 | + Button rightButton = Button.primary(COMMAND_NAME + " " + playerId + " right", RIGHT_EMOJI); |
81 | 88 |
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82 | 89 | if (gameRenderer.getGame().getState() != GameState.ONGOING) {
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83 | 90 | upButton = upButton.asDisabled();
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