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fixed game not starting
1 parent 1ae5b7a commit 7a2aec5

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+13
-6
lines changed

1 file changed

+13
-6
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app/src/main/java/com/togetherjava/tjplays/listeners/commands/Game2048Command.java

+13-6
Original file line numberDiff line numberDiff line change
@@ -21,6 +21,13 @@
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public final class Game2048Command extends SlashCommand {
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private static final String COMMAND_NAME = "2048";
24+
private static final Emoji RESET_EMOJI = Emoji.fromUnicode("🔃");
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private static final Emoji UP_EMOJI = Emoji.fromUnicode("⬆️");
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private static final Emoji DELETE_EMOJI = Emoji.fromUnicode("🗑️");
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private static final Emoji LEFT_EMOJI = Emoji.fromUnicode("⬅️");
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private static final Emoji DOWN_EMOJI = Emoji.fromUnicode("⬇️");
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private static final Emoji RIGHT_EMOJI = Emoji.fromUnicode("➡️");
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private Map<String, Renderer2048> sessions = new HashMap<>();
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public Game2048Command() {
@@ -71,13 +78,13 @@ else if (buttonId.contains("delete")) {
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}
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private MessageCreateData gameMessage(Renderer2048 gameRenderer, String playerId) {
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Button resetButton = Button.success(COMMAND_NAME + " " + playerId + " reset", Emoji.fromUnicode("🔃"));
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Button upButton = Button.primary(COMMAND_NAME + " " + playerId + " up", Emoji.fromUnicode("⬆️"));
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Button deleteButton = Button.danger(COMMAND_NAME + " " + playerId + " delete", Emoji.fromUnicode("🗑️"));
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Button resetButton = Button.success(COMMAND_NAME + " " + playerId + " reset", RESET_EMOJI);
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Button upButton = Button.primary(COMMAND_NAME + " " + playerId + " up", UP_EMOJI);
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Button deleteButton = Button.danger(COMMAND_NAME + " " + playerId + " delete", DELETE_EMOJI);
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Button leftButton = Button.primary(COMMAND_NAME + " " + playerId + " left", Emoji.fromUnicode("⬅️"));
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Button downButton = Button.primary(COMMAND_NAME + " " + playerId + " down", Emoji.fromUnicode("⬇️"));
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Button rightButton = Button.primary(COMMAND_NAME + " " + playerId + " right", Emoji.fromUnicode("➡️"));
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Button leftButton = Button.primary(COMMAND_NAME + " " + playerId + " left", LEFT_EMOJI);
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Button downButton = Button.primary(COMMAND_NAME + " " + playerId + " down", DOWN_EMOJI);
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Button rightButton = Button.primary(COMMAND_NAME + " " + playerId + " right", RIGHT_EMOJI);
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if (gameRenderer.getGame().getState() != GameState.ONGOING) {
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upButton = upButton.asDisabled();

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