- Better Combat has dedicated and integrated support within MIAPI. That being said, Better Combat also sadly has a bug with NBT based compatibility. We recommend using Better Combat NBT Fix for multiplayer.
- Epic Fight should be fully supported well. If somebody wants to add more depth to the choices for EF, feel free to share with us.
- Apoli is the Origins power API. We have support via a property, allowing developers to use any Apoli powers on modular items.
- Quark has special enchantment glint effects, and these are supported.
- Apotheosis, and its Fabric port Zenith adds Affixes to equipment, and these are supported
- Better Paragliders stamina system should work with MIAPI tools.
- MineColonies NPCs should detect tools and armor correctly.
- most other mods should just work as well. - if issues are found please report them
Truly Modular attempts to make any mods' tool materials compatible. This is done by scanning a mod's tools, and trying to match their stats. Most mods should work with this system.
- Reqirements
Swords and Axes need to implement as the same tool family. - Exceptions
Some mods sadly implement their tools differently or weirdly, and don't get detected because of that. In addition, right click abilities, on-hit effects, or similar effects can't be automatically detected. - Quirks Sometimes the texturing or naming of the generated material may be odd, this is simply due to the generative nature.
If some compatibility is still missing, you can try your own hand at it with the Truly Modular Material Helper. This is a web app that lets anybody make compat materials for Truly Modular, even without any coding knowledge.
If you encounter any issues, be sure to report them to https://github.com/Truly-Modular/Modular-Item-API/issues