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These Mods have received dedicated compatibility patches/bugfixes in truly modular to ensure compatibility
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This IS NOT a definitive list of compatible mods, just a list of mods that originally caused issues that we fixed.
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-**Better Combat**:
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dedicated and integrated support
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But Better Combat sadly has a bug with NBT based Compat. We recommend using https://modrinth.com/mod/better-combat-nbt-fix for multiplayer
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-**Epic Fight**: weapons are mostly supported, armor sadly is not
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-**Apoli**: is Origins power api, we have support via a property, allowing developers to use any apolipowers on modular items
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-**HT Treechop**: If HT Treechop is loaded, woodcutting axes and normal axes will synergies with it
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-**Project MMO**: light weight support so modular items are somewhat picked up by it.
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-**Quark**: Quarks Enchanting Glint is somewhat supported on modular items
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-**Apotheosis/Zenith**: Minor bugfixes for certain colliding effects
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# Compatibility information
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## Dedicated Compatibility
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-**[Better Combat](https://modrinth.com/mod/better-combat)** has dedicated and integrated support within MIAPI.
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That being said, Better Combat also sadly has a bug with NBT based compatibility. We recommend using **[Better Combat NBT Fix](https://modrinth.com/mod/better-combat-nbt-fix)** for multiplayer.
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-**[Epic Fight](https://modrinth.com/mod/epic-fight)** should be fully supported well. If somebody wants to add more depth to the choices for EF, feel free to share with us.
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-**[Apoli](https://github.com/apace100/origins-fabric?tab=readme-ov-file)** is the Origins power API. We have support via a property, allowing developers to use any Apoli powers on modular items.
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-**[Quark](https://modrinth.com/mod/quark)** has special enchantment glint effects, and these are supported.
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-**[Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis)**, and its Fabric port **[Zenith](https://modrinth.com/mod/zenith)** adds Affixes to equipment, and these are supported
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## Other Mod Info
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-**[Better Paragliders](https://modrinth.com/mod/better-paragliders)** stamina system should work with MIAPI tools.
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## Generated Material Info
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Truly Modular attempts to make any mods Tool Materials compatible.
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This is done by scanning a Mods tools and trying to match their stats.
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Most mods should work with this system.vs
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Truly Modular attempts to make any mods' tool materials compatible.
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This is done by scanning a mod's tools, and trying to match their stats.
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Most mods should work with this system.
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-**Reqirements**
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A Sword and an Axe implement as the same Toolfamily.
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Swords and Axes need to implement as the same tool family.
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-**Exceptions**
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Some mods sadly implement their Tools differently/weirdly and dont get detected because of that.
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In addition right click abilities and on-hit effects or similar effects cant be automaticly detected sadly
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-**Quirks**
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Sometimes the texturing or Naming of the Generated Material may be odd, this is simply due to the generative nature.
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## Make your own Compat
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If some compat is still missing you can try to your own hand at it with the [Material Helper](https://truly-modular.github.io/Material-Helper/)
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This is a Website that lets anybody make compat materials for Truly Modular, even without any coding knowledge.
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Some mods sadly implement their tools differently or weirdly, and don't get detected because of that.
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In addition, right click abilities, on-hit effects, or similar effects can't be automatically detected.
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-**Quirks**
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Sometimes the texturing or naming of the generated material may be odd, this is simply due to the generative nature.
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## Make Your Own Compatibility
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If some compatibility is still missing, you can try your own hand at it with the **[Truly Modular Material Helper](https://truly-modular.github.io/Material-Helper/)**.
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This is a web app that lets anybody make compat materials for Truly Modular, even without any coding knowledge.
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## Issues
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if you encounter any issues be sure to report them https://github.com/Truly-Modular/Modular-Item-API/issues
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If you encounter any issues, be sure to report them tohttps://github.com/Truly-Modular/Modular-Item-API/issues
The Truly Modular: miapi (Modular Item API) includes a comprehensive set of APIs, offering a wide range of features and functionalities to modders. Some of the key APIs provided by miapi include:
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<imgsrc="common/src/main/resources/icon.png"alt="totally modular api icon"width="256">
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- Complex Module Properties: A complex Property resolving system producing predictable and easily adjustable results for Addon devs
- Runtime Property Injections and Overrides: Seamlessly inject or override properties at runtime using the Property system to inject additional Properties to a singular Module ona singular Item.
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Truly Modular: miapi (Modular Item API) includes a comprehensive set of APIs, offering a wide range of features and functionalities to modders. Some of the key APIs provided by miapi include:
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- GUI APIs: Access various GUI APIs to create GUIs with proper order of hirarchy and children logic to allow the creation of Complex GUIs.
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- Complex Module Properties: A complex Property resolving system producing predictable and easily adjustable results for Addon devs.
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- Runtime Property Injections and Overrides: Seamlessly inject or override properties at runtime using the Property system to inject additional Properties to a singular Module on a singular Item.
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- GUI APIs: Access various GUI APIs to create GUIs with proper order of hierarchy and children logic, to allow the creation of Complex GUIs.
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- Modular Item Crafter GUI: Enjoy a fully functional modular item crafter GUI, providing players with a convenient way to craft and assemble their customized modular items.
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- Synergy System between Modules: With a complex Synergysystem allowing unique Synergies between modules or materials allowing to target groups of each to create intricate Synergies.
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- Synergy System between Modules: With a complex Synergy system allowing unique Synergies between modules or materials allowing to target groups of each to create intricate Synergies.
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- Dozens of Default Properties: Benefit from a wide range of default properties that come bundled with miapi, saving you time and effort in defining common item attributes to be used accross addons.
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- Dozens of Default Materials: Utilize a diverse selection of default materials available within miapi from vanilla in addition to wide ranging mod support.
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- Dozens of Default Materials: Utilize a diverse selection of default materials available within miapi from vanilla, in addition to wide ranging mod support.
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- Complex 3D Capabilities: By abstracting the rendering any kind of effect can be implemented, by default this is mostly limited to block/item models for modules; entities and other special options do exist as well
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- Complex 3D Capabilities: By abstracting the rendering, any kind of effect can be implemented, by default this is mostly limited to block/item models for modules; entities and other special options do exist as well
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And much more awaits you as you delve into the world of Truly Modular: miapi. Explore the limitless potential of modular item customization and elevate your modding projects to new heights.
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Much more awaits you as you delve into the world of Truly Modular: miapi. Explore the limitless potential of modular item customization and elevate your modding projects to new heights.
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# For Developers
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latest version can be checked https://github.com/Truly-Modular/Modular-Item-API/releases
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We recommend the usage of any Architectury Template, depending on Architectury is also recommended since Truly Modular already depends on it
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the miapi_version needed is the same as the github release tag
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## Common
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The latest version can be checked here: https://github.com/Truly-Modular/Modular-Item-API/releases
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We recommend the usage of any Architectury Template, and depending on Architectury is also recommended since Truly Modular already depends on it.
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The miapi_version needed is the same as the Github release tag.
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