|
1 | | -## v1.1.10 (1.20.1) |
2 | | -- fixed issue where miapi would break certain tags |
3 | | -- made LoreProperty usable |
4 | | -- changed module property resolving to allow for more complex conditions |
5 | | -- Renderer Changes : |
6 | | - - rebranded Altrenderer to BakedModelRenderer |
7 | | - - removed other renderers + added Animations |
8 | | -- added ShapedMining Property allowing for vein and Cube based Mining with the following elements |
9 | | - - Shape |
10 | | - - Condition |
11 | | - - Modifiers (adjusting behaviour) |
12 | | - - Mode (the actual mining) |
13 | | -- added StatResolvers "collect","module" "material-module", "module-material", "count" |
14 | | - - "collect"/ [collect.add.material.somestat] |
15 | | - - allows for "add","max","min","average" |
16 | | - - "module"/ [module.someStat] |
17 | | - - "material-module"/ [material-module.someStat] and "module-material"/ [module-material.someStat] |
18 | | - - "material-module" will first check for a material stat, then module,"module-material" the other way arround |
19 | | - - "count" counts certain things |
20 | | - - [count.module] will return the count of modules |
21 | | - - [count.submodules] will return the count of submodules |
22 | | -- changed Attribute Property to allow merging to multiplier as well |
23 | | -- added Critical Damage and Chance Attribute |
24 | | -- added HideFlags property |
25 | | -- added basic Epic Fight Compat |
26 | | -- added cooldown field to riptide property |
27 | | -- added NoiseCanceling Property to prevent the emitting of StepEvents |
28 | | - - gave wool boots noise canceling |
29 | | -- added Lightning On Hit Property to cast Lightning on Melee Hits |
30 | | -- added gui_stat property to add custom stats to the gui via json |
31 | | -- added enchantability to Materials |
32 | | -- added Enchantability Property to control the enchantability in the enchanting table, this prob wont work with enchanting table rework mods |
33 | | -- adjusted how Backstab is calculated, +2 Backstab will now give +2 Damage +100% will double your damage |
34 | | -- Reworked Abilities from abilities to ability_context property to allow common things |
35 | | - - default includes cooldown and minhold |
36 | | -- fixed some issues related to Generated Materials |
| 1 | +## v1.1.11 (1.20.1) |
| 2 | +- fixed bug were wood tag wasnt picked up correctly |
| 3 | +- added config option for max generated materials to prevent crashes with default of 200 per type (generated,wood,stone) |
0 commit comments