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classes.py
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# classes.py
class GameState:
def __init__(
self, player_name=None
):
self.player = Player(name=player_name)
self.enemies = {
0: Enemy(id=0, name="Spacerat", description="A rat!... in space!", hitpoints=2, level=1, damage=1, aggressive=False),
1: Enemy(id=1, name="Alien Trooper", description="A hostile extraterrestrial soldier with advanced weaponry.", hitpoints=5, level=2, damage=2, aggressive=True),
2: Enemy(id=2, name="Energy parasite", description="A biomechanical creature that feeds on the facility's power systems", hitpoints=4, level=2, damage=1, aggressive=True),
3: Enemy(id=3, name="Nightmare shadow", description="Mysterious shadowy entity that haunts dreams, causing sleep deprivation and hallucinations.", hitpoints=4, level=3, damage=2, aggressive=True),
4: Enemy(id=4, name="Galactic Pirate", description="A space outlaw known for their ruthlessness.", hitpoints=6, level=3, damage=2, aggressive=True),
5: Enemy(id=5, name="Galactic Pirate Captain", description="Leader of the space outlaws, known for their exceptional strength and cruelty.", hitpoints=8, level=4, damage=3, aggressive=True),
6: Enemy(id=6, name="Alien Queen", description="The ruler of the alien horde. Extremely dangerous.", hitpoints=10, level=5, damage=4, aggressive=True),
7: Enemy(id=7, name="Void Walker", description="A creature from the void of space, invisible until it's too late.", hitpoints=7, level=4, damage=3, aggressive=True),
8: Enemy(id=8, name="Star Serpent", description="A massive serpent-like creature that travels the stars.", hitpoints=10, level=5, damage=4, aggressive=True),
9: Enemy(id=9, name="Meteor Golem", description="A golem made from hardened meteorite, incredibly durable.", hitpoints=12, level=6, damage=3, aggressive=True),
10: Enemy(id=10, name="Cosmic Horror", description="A terrifying entity from the edges of reality.", hitpoints=14, level=7, damage=4, aggressive=True),
}
self.items = {
0: Consumable(id=0, name="Bottle of water", description="A wet looking drink", restore_amount=1),
1: Item(id=1, name="Cargo hold key", description="It has a tag that says Cargo hold"),
2: Weapon(id=2, name="Laser Pistol", description="Standard issue sidearm for most space forces. It can cause a decent amount of damage.", damage_multiplier=3),
3: Item(id=3, name="Engine part", description="A part for a spaceship engine. It looks usable"),
4: Consumable(id=4, name="Alien fruit", description="A strange looking fruit. Eating it might restore some health.", restore_amount=2),
5: Weapon(id=5, name="Plasma Sword", description="A weapon made of pure energy. It can cause a lot of damage.", damage_multiplier=5),
6: Item(id=6, name="Alien artifact", description="An ancient alien artifact. Its use is unknown."),
7: Consumable(id=7, name="Energy drink", description="A drink that boosts your energy. It will restore your health.", restore_amount=3),
8: Item(id=8, name="Space suit", description="A suit that allows you to survive in the harsh conditions of space."),
9: Weapon(id=9, name="Rocket Launcher", description="A powerful weapon that can cause a huge amount of damage.", damage_multiplier=7),
10: Consumable(id=10, name="Health pack", description="A medical pack that restores alot of health", restore_amount=10),
11: Item(id=11, name="Front desk key", description="A key that happens to look like it could fit a desk lock"),
12: Item(id=12, name="Cargo hold key", description="An old but futuristic key"),
13: Item(id=13, name="Armory access code", description="A digital card that says: 8340"),
14: Item(id=14, name="Star map", description="There are coordinates on the map: 36-24-36"),
15: Item(id=15, name="Ancient key", description="A mysterious old key. It looks like it could unlock something important."),
16: Item(id=16, name="Alien encryption device", description="The device just prints out the number 42..."),
17: Item(id=17, name="Storage room key", description="A key that unlocks the storage room"),
18: Item(id=18, name="Science lab access code", description="A digital card that says: 9493")
}
self.puzzles = {
0: Puzzle(id=0, name="Bridge front desk lock", unlock_item=self.items[11]),
1: Puzzle(id=1, name="Cargo hold door lock", unlock_item=self.items[12]),
2: Puzzle(id=2, name="Armory keypad", question="Enter the passcode", solution="8340"),
3: Puzzle(id=3, name="Galactic coordinates", question="What are the coordinates to the nearest safe planet?", solution="36-24-36", unlock_item=self.items[14]),
4: Puzzle(id=4, name="Ancient chest lock", unlock_item=self.items[15]),
5: Puzzle(id=5, name="Alien encryption", question="Can you decipher the alien language?", solution="42"),
6: Puzzle(id=6, name="Storage room lock", unlock_item=self.items[17]),
7: Puzzle(id=7, name="Science lab keypad", question="Enter the passcode", solution="9493")
}
self.interactables = {
0: Interactable(id=0, name="Bridge front desk", description="A large desk", is_locked=True, items=[self.items[1]], puzzles=[self.puzzles[0]]),
1: Interactable(id=1, name="Alien plant", description="A strange looking plant. Maybe it has some useful items?", items=[self.items[4]]),
2: Interactable(id=2, name="Old spaceship", description="A derelict spaceship. Perhaps there are useful items inside.", items=[self.items[2]], enemies=[self.enemies[1]]),
3: Interactable(id=3, name="Ancient chest", description="An ancient alien chest.", items=[self.items[6]], puzzles=[self.puzzles[4]]),
4: Interactable(id=4, name="Space suit locker", description="A locker containing space suits.", items=[self.items[8]])
}
self.map = self.get_map()
def get_map(self):
game_map = Map(5, 5)
# Bridge 0, 0
game_map.add_room(
Room(
id=0,
name="Bridge",
description="The control center of the spaceship.",
is_locked=False,
interactables=[self.interactables.get(key) for key in [0]],
puzzles=[self.puzzles.get(key) for key in [0]],
),
0,
0,
)
# Engine room 1, 0
game_map.add_room(
Room(
id=1,
name="Engine Room",
description="A room filled with loud machinery.",
is_locked=False,
items=[self.items.get(key) for key in [2, 3]],
enemies=[self.enemies.get(key) for key in [2]]
),
1,
0,
)
# Cargo hold 2, 0
game_map.add_room(
Room(
id=2,
name="Cargo Hold",
description="A large room for storing cargo.",
is_locked=True,
items=[self.items.get(key) for key in [6]],
puzzles=[self.puzzles.get(key) for key in [1]],
),
2,
0,
)
# Crew quarters 3, 0
game_map.add_room(
Room(
id=3,
name="Crew Quarters",
description="Where the crew sleeps.",
is_locked=False,
items=[self.items.get(key) for key in [7, 8]],
enemies=[self.enemies.get(key) for key in [4]]
),
3,
0,
)
# Medical bay 4, 0
game_map.add_room(
Room(
id=4,
name="Medical Bay",
description="A clean room with medical equipment.",
is_locked=False,
items=[self.items.get(key) for key in [10, 18]],
),
4,
0,
)
# Kitchen 0, 1
game_map.add_room(
Room(
id=5,
name="Kitchen",
description="A room with cooking equipment.",
is_locked=False,
items=[self.items.get(key) for key in [4]],
enemies=[self.enemies.get(key) for key in [0]]
),
0,
1,
)
# Dining room 1, 1
game_map.add_room(
Room(
id=6,
name="Dining Room",
description="A room with tables and chairs for eating.",
is_locked=False
),
1,
1,
)
# Bathroom 2, 1
game_map.add_room(
Room(
id=7,
name="Bathroom",
description="A small room with a shower and toilet.",
is_locked=False,
items=[self.items.get(key) for key in [17]],
),
2,
1,
)
# Storage room 3, 1
game_map.add_room(
Room(
id=8,
name="Storage Room",
description="A room filled with various supplies.",
is_locked=True,
items=[self.items.get(key) for key in [2]],
puzzles=[self.puzzles.get(key) for key in [6]]
),
3,
1,
)
# Airlock 4, 1
game_map.add_room(
Room(
id=9,
name="Airlock",
description="A room used for exiting and entering the spaceship.",
is_locked=True,
puzzles=[self.puzzles.get(key) for key in [5]],
enemies=[self.enemies.get(key) for key in [10]]
),
4,
1,
)
# Observation Desk 0, 2
game_map.add_room(
Room(
id=10,
name="Observation Deck",
description="A room with large windows for viewing space.",
is_locked=False,
items=[self.items.get(key) for key in [11]],
enemies=[self.enemies.get(key) for key in [0]]
),
0,
2,
)
game_map.add_room(
Room(
id=11,
name="Gym",
description="A room with exercise equipment.",
is_locked=False,
interactables=[self.interactables.get(key) for key in [1]],
),
1,
2
)
# Science lab 2, 2
game_map.add_room(
Room(
id=12,
name="Science Lab",
description="A room filled with scientific equipment.",
is_locked=True,
items=[self.items.get(key) for key in [16, 10, 5]],
puzzles=[self.puzzles.get(key) for key in [7]],
enemies=[self.enemies.get(key) for key in [5]]
),
2,
2,
)
# Escape pod bay 3, 2
game_map.add_room(
Room(
id=13,
name="Escape Pod Bay",
description="A room housing escape pods for emergencies.",
is_locked=False,
interactables=[self.interactables.get(key) for key in [1]],
),
3,
2,
)
# Armory 4, 2
game_map.add_room(
Room(id=14,
name="Armory",
description="A room storing weapons and armor.",
is_locked=True,
items=[self.items.get(key) for key in [9]],
puzzles=[self.puzzles.get(key) for key in [7]],
interactables=[self.interactables.get(key) for key in [4]],
),
4,
2,
)
return game_map
class Player:
def __init__(
self, name=None, hitpoints=10, inventory=[], weapons=[], current_room=None
):
self.name = name
self.hitpoints = hitpoints
self.inventory = inventory
self.weapons = weapons
self.current_room = current_room
def inventory_add(self, items):
self.inventory += items
class Enemy:
def __init__(
self,
id=None,
name=None,
description=None,
hitpoints=1,
level=None,
damage=None,
item_drops=None,
aggressive=None,
):
if item_drops is None:
item_drops = []
self.id = id
self.name = name
self.description = description
self.level = level
self.damage = damage
self.hitpoints = hitpoints
self.item_drops = item_drops
self.aggresive = aggressive
class Item:
def __init__(self, id=None, name=None, description=None):
self.id = id
self.name = name
self.description = description
class Weapon(Item):
def __init__(self, id=None, name=None, description=None, damage_multiplier=1):
super().__init__(id, name, description)
self.damage_multiplier = damage_multiplier
class Consumable(Item):
def __init__(self, id=None, name=None, description=None, restore_amount=1):
super().__init__(id, name, description)
self.restore_amount = restore_amount
class Room:
def __init__(
self,
id=None,
name=None,
description=None,
is_locked=None,
interactables=[],
puzzles=[],
items=[],
enemies=[],
was_looked_around=False
):
self.id = id
self.name = name
self.description = description
self.is_locked = is_locked
self.interactables = interactables
self.puzzles = puzzles
self.items = items
self.enemies = enemies
self.was_looked_around = was_looked_around
class Interactable:
def __init__(self, id=None, name=None, description=None, is_locked=None, items=[], enemies=[], puzzles=[]):
self.id = id
self.name = name
self.description = description
self.is_locked = is_locked
self.items = items
self.enemies = enemies
self.puzzles = puzzles
class Puzzle:
def __init__(self, id=None, name=None, question=None, solution=None, unlock_item=None):
self.id = id
self.name = name
self.question = question
self.solution = solution
self.unlock_item = unlock_item
class Map:
def __init__(self, width, height):
self.rooms = [[None for _ in range(width)] for _ in range(height)]
def add_room(self, room, x, y):
self.rooms[y][x] = room