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lordloki edited this page Jul 28, 2018 · 3 revisions

Proposed structure

MANUAL

  • Introduction ✅
    • Briefing ✔️
    • A Deeper Look ✔️
    • Game Logic Screen Layout ✔️
    • Compatibility Notes ✔️
  • Tutorials ✅
    • Getting Started ✅
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Using Linked Libraries In Game
    • Introducing Python ✅
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Dealing With Group Instances
      • Setting Up A Python Component
  • Editors ✅
    • Properties Editor ✔️
      • Render ✔️
      • Scene ✔️
      • World ✔️
      • Object ✔️
      • Constraints
      • Texture
      • Physics
      • Materials ✅
      • Data
    • Logic Editor
      • Properties Panel
      • Logic Bricks Area
      • Components Panel
  • Logic (Will be reworked with the release of logic nodes)
    • Introduction ✅
    • Sensors ✅
    • Controllers ✅
    • Actuators ✅
    • Properties ✅
    • States ✅
    • Components
  • Release Game ✅
    • Licensing of Games ✅
    • Performance Considerations ✔️
    • Standalone Player ✅
    • Release Procedure

API REFERENCE

  • UPBGE Modules (bge) ✔️
  • Audio System (aud) ✔️
  • OpenGL Wrapper (bgl) ✔️
  • Font Drawing (blf) ✔️
  • Math Types & Utilities (mathutils) ✔️
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