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lines changed Original file line number Diff line number Diff line change @@ -22,14 +22,12 @@ module graphics_top #(parameter CONV = 0)(
2222 output reg o_game_tick_60hz,
2323 output reg o_game_tick_20hz,
2424 output reg o_game_tick_20hz_r,
25- output reg o_vpos_5_r,
2625 output reg o_collision
2726);
2827 // ============== HVSYNC =============
2928 // TODO can change hpos to increment by 2 to reduce bits
3029 wire [9 :0 ] hpos;
3130 wire [9 :0 ] vpos;
32- reg vpos_5_r;
3331 wire display_on;
3432 // TODO can remove this pipeline stage if we don't need it
3533 wire hsync;
@@ -59,15 +57,13 @@ module graphics_top #(parameter CONV = 0)(
5957 vsync_r <= 1'b0 ;
6058 vsync_r_r <= 1'b0 ;
6159 hsync_r_r <= 1'b0 ;
62- vpos_5_r <= 1'b0 ;
6360 display_on_r <= 1'b0 ;
6461 display_on_r_r <= 1'b0 ;
6562 end else begin
6663 vsync_r <= vsync;
6764 hsync_r <= hsync;
6865 vsync_r_r <= vsync_r;
6966 hsync_r_r <= hsync_r;
70- vpos_5_r <= vpos[5 ];
7167 display_on_r <= display_on;
7268 display_on_r_r <= display_on_r;
7369 end
@@ -156,7 +152,6 @@ module graphics_top #(parameter CONV = 0)(
156152 o_game_tick_60hz = (vpos == 0 ) && (hpos == 0 );
157153 o_game_tick_20hz = frame_counter == 1 && o_game_tick_60hz;
158154 o_game_tick_20hz_r = game_tick_r;
159- o_vpos_5_r = (vpos[5 ] == 1 ) && (vpos_5_r == 0 );
160155 o_collision = collision;
161156 end
162157
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