This sample demonstrates using a Mesh with multiple sub-meshes with Entities Graphics.
The scene contains a single GameObject which has a Mesh with three sub-meshes, and three separate Materials, one for each sub-mesh. As Entities support only a single Material per Entity, these kinds of GameObjects will be baked into several separate Entities, one per Material.
- In the Hierarchy, make sure the Subscene is closed
- Go to: Window > Entities > Hierarchy
- Navigate to the Subscene
- Expand the Entity that has a hierarchy under it
- Observe that there are three Entities, all of which were baked from the same authoring GameObject