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Graphical samples

Samples demonstrating how to work with certain graphical elements.

AnimateGameObject sample

This sample demonstrates an entity that logically controls an animated GameObject.

RenderSwap sample

Change the material of rendered entities at runtime.

ShaderGraph sample

This sample defines material override components, which allow you to control shader parameters by setting the override component values.

Splines sample

This sample uses baking to define a spline. At runtime, boxes move along the spline paths.

TextureUpdate sample

This sample uses Burst-compiled jobs to efficiently generate a texture.

WireframeBlob sample

This sample constructs a blob wireframe for a complex mesh. Enable Gizmos to see the wireframe. In game, click on the ground to spawn additional instances.