Samples demonstrating how to work with certain graphical elements.
This sample demonstrates an entity that logically controls an animated GameObject.
Change the material of rendered entities at runtime.
This sample defines material override components, which allow you to control shader parameters by setting the override component values.
This sample uses baking to define a spline. At runtime, boxes move along the spline paths.
This sample uses Burst-compiled jobs to efficiently generate a texture.
This sample constructs a blob wireframe for a complex mesh. Enable Gizmos to see the wireframe. In game, click on the ground to spawn additional instances.