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MaterialGraphView.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEditor.Graphing;
using Object = UnityEngine.Object;
using UnityEditor.Experimental.GraphView;
using UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers;
using UnityEditor.ShaderGraph.Drawing.Views;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine.UIElements;
using Edge = UnityEditor.Experimental.GraphView.Edge;
using Node = UnityEditor.Experimental.GraphView.Node;
using UnityEngine.Pool;
namespace UnityEditor.ShaderGraph.Drawing
{
sealed class MaterialGraphView : GraphView, IInspectable, ISelectionProvider
{
readonly MethodInfo m_UndoRedoPerformedMethodInfo;
public MaterialGraphView()
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/MaterialGraphView"));
serializeGraphElements = SerializeGraphElementsImplementation;
canPasteSerializedData = CanPasteSerializedDataImplementation;
unserializeAndPaste = UnserializeAndPasteImplementation;
deleteSelection = DeleteSelectionImplementation;
elementsInsertedToStackNode = ElementsInsertedToStackNode;
RegisterCallback<DragUpdatedEvent>(OnDragUpdatedEvent);
RegisterCallback<DragPerformEvent>(OnDragPerformEvent);
RegisterCallback<MouseMoveEvent>(OnMouseMoveEvent);
this.viewTransformChanged += OnTransformChanged;
// Get reference to GraphView assembly
Assembly graphViewAssembly = null;
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
if (assembly.GetName().ToString().Contains("GraphView"))
graphViewAssembly = assembly;
}
catch (Exception)
{
// ignored, some user assemblies may fail here
// https://youtrack.jetbrains.com/issue/RIDER-112939
}
}
Type graphViewType = graphViewAssembly?.GetType("UnityEditor.Experimental.GraphView.GraphView");
// Cache the method info for this function to be used through application lifetime
m_UndoRedoPerformedMethodInfo = graphViewType?.GetMethod("UndoRedoPerformed",
BindingFlags.FlattenHierarchy | BindingFlags.Instance | BindingFlags.NonPublic,
null,
new Type[] { },
null);
}
// GraphView has a bug where the viewTransform will be reset to default when swapping between two
// GraphViewEditor windows of the same type. This is a hack to prevent that from happening w/as little
// halo as possible.
Vector3 lkgPosition;
Vector3 lkgScale;
void OnTransformChanged(GraphView graphView)
{
if (!graphView.viewTransform.position.Equals(Vector3.zero))
{
lkgPosition = graphView.viewTransform.position;
lkgScale = graphView.viewTransform.scale;
}
else if (!lkgPosition.Equals(Vector3.zero))
{
graphView.UpdateViewTransform(lkgPosition, lkgScale);
}
}
protected override bool canCutSelection
{
get { return selection.OfType<IShaderNodeView>().Any(x => x.node.canCutNode) || selection.OfType<Group>().Any() || selection.OfType<SGBlackboardField>().Any() || selection.OfType<SGBlackboardCategory>().Any() || selection.OfType<StickyNote>().Any(); }
}
protected override bool canCopySelection
{
get { return selection.OfType<IShaderNodeView>().Any(x => x.node.canCopyNode) || selection.OfType<Group>().Any() || selection.OfType<SGBlackboardField>().Any() || selection.OfType<SGBlackboardCategory>().Any() || selection.OfType<StickyNote>().Any(); }
}
public MaterialGraphView(GraphData graph, Action previewUpdateDelegate) : this()
{
this.graph = graph;
this.m_PreviewManagerUpdateDelegate = previewUpdateDelegate;
}
[Inspectable("GraphData", null)]
public GraphData graph { get; private set; }
Action m_BlackboardFieldDropDelegate;
internal Action blackboardFieldDropDelegate
{
get => m_BlackboardFieldDropDelegate;
set => m_BlackboardFieldDropDelegate = value;
}
public List<ISelectable> GetSelection => selection;
Action m_InspectorUpdateDelegate;
Action m_PreviewManagerUpdateDelegate;
public string inspectorTitle => this.graph.path;
public object GetObjectToInspect()
{
return graph;
}
public void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate)
{
m_InspectorUpdateDelegate = inspectorUpdateDelegate;
if (propertyDrawer is GraphDataPropertyDrawer graphDataPropertyDrawer)
{
graphDataPropertyDrawer.GetPropertyData(this.ChangeTargetSettings, ChangePrecision);
}
}
void ChangeTargetSettings()
{
var activeBlocks = graph.GetActiveBlocksForAllActiveTargets();
if (ShaderGraphPreferences.autoAddRemoveBlocks)
{
graph.AddRemoveBlocksFromActiveList(activeBlocks);
}
graph.UpdateActiveBlocks(activeBlocks);
this.m_PreviewManagerUpdateDelegate();
this.m_InspectorUpdateDelegate();
}
void ChangePrecision(GraphPrecision newGraphDefaultPrecision)
{
if (graph.graphDefaultPrecision == newGraphDefaultPrecision)
return;
graph.owner.RegisterCompleteObjectUndo("Change Graph Default Precision");
graph.SetGraphDefaultPrecision(newGraphDefaultPrecision);
var graphEditorView = this.GetFirstAncestorOfType<GraphEditorView>();
if (graphEditorView == null)
return;
var nodeList = this.Query<MaterialNodeView>().ToList();
graphEditorView.colorManager.SetNodesDirty(nodeList);
graph.ValidateGraph();
graphEditorView.colorManager.UpdateNodeViews(nodeList);
foreach (var node in graph.GetNodes<AbstractMaterialNode>())
{
node.Dirty(ModificationScope.Graph);
}
}
public Action onConvertToSubgraphClick { get; set; }
public Vector2 cachedMousePosition { get; private set; }
public bool wasUndoRedoPerformed { get; set; }
// GraphView has UQueryState<Node> nodes built in to query for Nodes
// We need this for Contexts but we might as well cast it to a list once
public List<ContextView> contexts { get; set; }
// We have to manually update Contexts
// Currently only called during GraphEditorView ctor as our Contexts are static
public void UpdateContextList()
{
var contextQuery = contentViewContainer.Query<ContextView>().Build();
contexts = contextQuery.ToList();
}
// We need a way to access specific ContextViews
public ContextView GetContext(ContextData contextData)
{
return contexts.FirstOrDefault(s => s.contextData == contextData);
}
public override List<Port> GetCompatiblePorts(Port startAnchor, NodeAdapter nodeAdapter)
{
var compatibleAnchors = new List<Port>();
var startSlot = startAnchor.GetSlot();
if (startSlot == null)
return compatibleAnchors;
var startStage = startSlot.stageCapability;
// If this is a sub-graph node we always have to check the effective stage as we might have to trace back through the sub-graph
if (startStage == ShaderStageCapability.All || startSlot.owner is SubGraphNode)
startStage = NodeUtils.GetEffectiveShaderStageCapability(startSlot, true) & NodeUtils.GetEffectiveShaderStageCapability(startSlot, false);
foreach (var candidateAnchor in ports.ToList())
{
var candidateSlot = candidateAnchor.GetSlot();
if (!startSlot.IsCompatibleWith(candidateSlot))
continue;
if (startStage != ShaderStageCapability.All)
{
var candidateStage = candidateSlot.stageCapability;
if (candidateStage == ShaderStageCapability.All || candidateSlot.owner is SubGraphNode)
candidateStage = NodeUtils.GetEffectiveShaderStageCapability(candidateSlot, true)
& NodeUtils.GetEffectiveShaderStageCapability(candidateSlot, false);
if (candidateStage != ShaderStageCapability.All && candidateStage != startStage)
continue;
// None stage can only connect to All stage, otherwise you can connect invalid connections
if (startStage == ShaderStageCapability.None && candidateStage != ShaderStageCapability.All)
continue;
}
compatibleAnchors.Add(candidateAnchor);
}
return compatibleAnchors;
}
internal bool ResetSelectedBlockNodes()
{
bool anyNodesWereReset = false;
var selectedBlocknodes = selection.FindAll(e => e is MaterialNodeView && ((MaterialNodeView)e).node is BlockNode).Cast<MaterialNodeView>().ToArray();
foreach (var mNode in selectedBlocknodes)
{
var bNode = mNode.node as BlockNode;
var context = GetContext(bNode.contextData);
// Check if the node is currently floating (it's parent isn't the context view that owns it).
// If the node's not floating then the block doesn't need to be reset.
bool isFloating = mNode.parent != context;
if (!isFloating)
continue;
anyNodesWereReset = true;
RemoveElement(mNode);
context.InsertBlock(mNode);
// TODO: StackNode in GraphView (Trunk) has no interface to reset drop previews. The least intrusive
// solution is to call its DragLeave until its interface can be improved.
context.DragLeave(null, null, null, null);
}
if (selectedBlocknodes.Length > 0)
graph.ValidateCustomBlockLimit();
return anyNodesWereReset;
}
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
Vector2 mousePosition = evt.mousePosition;
// If the target wasn't a block node, but there is one selected (and reset) by the time we reach this point,
// it means a block node was in an invalid configuration and that it may be unsafe to build the context menu.
bool targetIsBlockNode = evt.target is MaterialNodeView && ((MaterialNodeView)evt.target).node is BlockNode;
if (ResetSelectedBlockNodes() && !targetIsBlockNode)
{
return;
}
base.BuildContextualMenu(evt);
if (evt.target is GraphView)
{
evt.menu.InsertAction(1, "Create Sticky Note", (e) => { AddStickyNote(mousePosition); });
foreach (AbstractMaterialNode node in graph.GetNodes<AbstractMaterialNode>())
{
var keyHint = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.nodePreviewShortcutID);
if (node.hasPreview && node.previewExpanded == true)
evt.menu.InsertAction(2, $"Collapse All Previews {keyHint}", CollapsePreviews, (a) => DropdownMenuAction.Status.Normal);
if (node.hasPreview && node.previewExpanded == false)
evt.menu.InsertAction(2, $"Expand All Previews {keyHint}", ExpandPreviews, (a) => DropdownMenuAction.Status.Normal);
}
evt.menu.AppendSeparator();
}
if (evt.target is GraphView || evt.target is Node)
{
if (evt.target is Node node)
{
if (!selection.Contains(node))
{
selection.Clear();
selection.Add(node);
}
}
evt.menu.AppendAction("Select/Unused Nodes", SelectUnusedNodes);
InitializeViewSubMenu(evt);
InitializePrecisionSubMenu(evt);
evt.menu.AppendAction("Convert To/Sub-graph", ConvertToSubgraph, ConvertToSubgraphStatus);
evt.menu.AppendAction("Convert To/Inline Node", ConvertToInlineNode, ConvertToInlineNodeStatus);
evt.menu.AppendAction("Convert To/Property", ConvertToProperty, ConvertToPropertyStatus);
evt.menu.AppendSeparator();
var editorView = GetFirstAncestorOfType<GraphEditorView>();
if (editorView.colorManager.activeSupportsCustom && selection.OfType<MaterialNodeView>().Any())
{
evt.menu.AppendSeparator();
evt.menu.AppendAction("Color/Change...", ChangeCustomNodeColor,
eventBase => DropdownMenuAction.Status.Normal);
evt.menu.AppendAction("Color/Reset", menuAction =>
{
graph.owner.RegisterCompleteObjectUndo("Reset Node Color");
foreach (var selectable in selection)
{
if (selectable is MaterialNodeView nodeView)
{
nodeView.node.ResetColor(editorView.colorManager.activeProviderName);
editorView.colorManager.UpdateNodeView(nodeView);
}
}
}, eventBase => DropdownMenuAction.Status.Normal);
}
if (selection.OfType<IShaderNodeView>().Count() == 1)
{
evt.menu.AppendSeparator();
var sc = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.summonDocumentationShortcutID);
evt.menu.AppendAction($"Open Documentation _{sc}", SeeDocumentation, SeeDocumentationStatus);
}
if (selection.OfType<IShaderNodeView>().Count() == 1 && selection.OfType<IShaderNodeView>().First().node is SubGraphNode)
{
evt.menu.AppendSeparator();
evt.menu.AppendAction("Open Sub Graph", OpenSubGraph, (a) => DropdownMenuAction.Status.Normal);
}
}
evt.menu.AppendSeparator();
if (evt.target is StickyNote)
{
evt.menu.AppendAction("Select/Unused Nodes", SelectUnusedNodes);
evt.menu.AppendSeparator();
}
// This needs to work on nodes, groups and properties
if ((evt.target is Node) || (evt.target is StickyNote))
{
var scg = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.nodeGroupShortcutID);
evt.menu.AppendAction($"Group Selection {scg}", _ => GroupSelection(), (a) =>
{
List<ISelectable> filteredSelection = new List<ISelectable>();
foreach (ISelectable selectedObject in selection)
{
if (selectedObject is Group)
return DropdownMenuAction.Status.Disabled;
GraphElement ge = selectedObject as GraphElement;
if (ge.userData is BlockNode)
{
return DropdownMenuAction.Status.Disabled;
}
if (ge.userData is IGroupItem)
{
filteredSelection.Add(ge);
}
}
if (filteredSelection.Count > 0)
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
});
var scu = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.nodeUnGroupShortcutID);
evt.menu.AppendAction($"Ungroup Selection {scu}", _ => RemoveFromGroupNode(), (a) =>
{
List<ISelectable> filteredSelection = new List<ISelectable>();
foreach (ISelectable selectedObject in selection)
{
if (selectedObject is Group)
return DropdownMenuAction.Status.Disabled;
GraphElement ge = selectedObject as GraphElement;
if (ge.userData is IGroupItem)
{
if (ge.GetContainingScope() is Group)
filteredSelection.Add(ge);
}
}
if (filteredSelection.Count > 0)
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
});
}
if (evt.target is ShaderGroup shaderGroup)
{
evt.menu.AppendAction("Select/Unused Nodes", SelectUnusedNodes);
evt.menu.AppendSeparator();
if (!selection.Contains(shaderGroup))
{
selection.Add(shaderGroup);
}
var data = shaderGroup.userData;
int count = evt.menu.MenuItems().Count;
evt.menu.InsertAction(count, "Delete Group and Contents", (e) => RemoveNodesInsideGroup(e, data), DropdownMenuAction.AlwaysEnabled);
}
if (evt.target is SGBlackboardField || evt.target is SGBlackboardCategory)
{
evt.menu.AppendAction("Delete", (e) => DeleteSelectionImplementation("Delete", AskUser.DontAskUser), (e) => canDeleteSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
evt.menu.AppendAction("Duplicate %d", (e) => DuplicateSelection(), (a) => canDuplicateSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
}
// Sticky notes aren't given these context menus in GraphView because it checks for specific types.
// We can manually add them back in here (although the context menu ordering is different).
if (evt.target is StickyNote)
{
evt.menu.AppendAction("Copy %d", (e) => CopySelectionCallback(), (a) => canCopySelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
evt.menu.AppendAction("Cut %d", (e) => CutSelectionCallback(), (a) => canCutSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
evt.menu.AppendAction("Duplicate %d", (e) => DuplicateSelectionCallback(), (a) => canDuplicateSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
}
// Contextual menu
if (evt.target is Edge)
{
var target = evt.target as Edge;
var pos = evt.mousePosition;
var keyHint = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.createRedirectNodeShortcutID);
evt.menu.AppendSeparator();
evt.menu.AppendAction($"Add Redirect Node {keyHint}", e => CreateRedirectNode(pos, target));
}
}
public void CreateRedirectNode(Vector2 position, Edge edgeTarget)
{
var outputSlot = edgeTarget.output.GetSlot();
var inputSlot = edgeTarget.input.GetSlot();
// Need to check if the Nodes that are connected are in a group or not
// If they are in the same group we also add in the Redirect Node
// var groupGuidOutputNode = graph.GetNodeFromGuid(outputSlot.slotReference.nodeGuid).groupGuid;
// var groupGuidInputNode = graph.GetNodeFromGuid(inputSlot.slotReference.nodeGuid).groupGuid;
GroupData group = null;
if (outputSlot.owner.group == inputSlot.owner.group)
{
group = inputSlot.owner.group;
}
RedirectNodeData.Create(graph, outputSlot.concreteValueType, contentViewContainer.WorldToLocal(position), inputSlot.slotReference,
outputSlot.slotReference, group);
}
void SelectUnusedNodes(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Select Unused Nodes");
ClearSelection();
List<AbstractMaterialNode> endNodes = new List<AbstractMaterialNode>();
if (!graph.isSubGraph)
{
var nodeView = graph.GetNodes<BlockNode>();
foreach (BlockNode blockNode in nodeView)
{
endNodes.Add(blockNode as AbstractMaterialNode);
}
}
else
{
var nodes = graph.GetNodes<SubGraphOutputNode>();
foreach (var node in nodes)
{
endNodes.Add(node);
}
}
var nodesConnectedToAMasterNode = new HashSet<AbstractMaterialNode>();
// Get the list of nodes from Master nodes or SubGraphOutputNode
foreach (var abs in endNodes)
{
NodeUtils.DepthFirstCollectNodesFromNode(nodesConnectedToAMasterNode, abs);
}
selection.Clear();
// Get all nodes and then compare with the master nodes list
var allNodes = nodes.ToList().OfType<IShaderNodeView>();
foreach (IShaderNodeView materialNodeView in allNodes)
{
if (!nodesConnectedToAMasterNode.Contains(materialNodeView.node))
{
var nd = materialNodeView as GraphElement;
AddToSelection(nd);
}
}
}
public delegate void SelectionChanged(List<ISelectable> selection);
public SelectionChanged OnSelectionChange;
public override void AddToSelection(ISelectable selectable)
{
base.AddToSelection(selectable);
OnSelectionChange?.Invoke(selection);
}
// Replicating these private GraphView functions as we need them for our own purposes
internal void AddToSelectionNoUndoRecord(GraphElement graphElement)
{
graphElement.selected = true;
selection.Add(graphElement);
graphElement.OnSelected();
OnSelectionChange?.Invoke(selection);
// To ensure that the selected GraphElement gets unselected if it is removed from the GraphView.
graphElement.RegisterCallback<DetachFromPanelEvent>(OnSelectedElementDetachedFromPanel);
graphElement.MarkDirtyRepaint();
}
public override void RemoveFromSelection(ISelectable selectable)
{
base.RemoveFromSelection(selectable);
if (OnSelectionChange != null)
OnSelectionChange(selection);
}
internal void RemoveFromSelectionNoUndoRecord(ISelectable selectable)
{
var graphElement = selectable as GraphElement;
if (graphElement == null)
return;
graphElement.selected = false;
OnSelectionChange?.Invoke(selection);
selection.Remove(selectable);
graphElement.OnUnselected();
graphElement.UnregisterCallback<DetachFromPanelEvent>(OnSelectedElementDetachedFromPanel);
graphElement.MarkDirtyRepaint();
}
private void OnSelectedElementDetachedFromPanel(DetachFromPanelEvent evt)
{
RemoveFromSelectionNoUndoRecord(evt.target as ISelectable);
}
public override void ClearSelection()
{
base.ClearSelection();
OnSelectionChange?.Invoke(selection);
}
internal bool ClearSelectionNoUndoRecord()
{
foreach (var graphElement in selection.OfType<GraphElement>())
{
graphElement.selected = false;
graphElement.OnUnselected();
graphElement.UnregisterCallback<DetachFromPanelEvent>(OnSelectedElementDetachedFromPanel);
graphElement.MarkDirtyRepaint();
}
OnSelectionChange?.Invoke(selection);
bool selectionWasNotEmpty = selection.Any();
selection.Clear();
return selectionWasNotEmpty;
}
private void RemoveNodesInsideGroup(DropdownMenuAction action, GroupData data)
{
graph.owner.RegisterCompleteObjectUndo("Delete Group and Contents");
var groupItems = graph.GetItemsInGroup(data);
graph.RemoveElements(groupItems.OfType<AbstractMaterialNode>().ToArray(), new IEdge[] { }, new[] { data }, groupItems.OfType<StickyNoteData>().ToArray());
}
private void InitializePrecisionSubMenu(ContextualMenuPopulateEvent evt)
{
// Default the menu buttons to disabled
DropdownMenuAction.Status inheritPrecisionAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status floatPrecisionAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status halfPrecisionAction = DropdownMenuAction.Status.Disabled;
// Check which precisions are available to switch to
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
if (selectedNode.node.precision != Precision.Inherit)
inheritPrecisionAction = DropdownMenuAction.Status.Normal;
if (selectedNode.node.precision != Precision.Single)
floatPrecisionAction = DropdownMenuAction.Status.Normal;
if (selectedNode.node.precision != Precision.Half)
halfPrecisionAction = DropdownMenuAction.Status.Normal;
}
// Create the menu options
evt.menu.AppendAction("Precision/Inherit", _ => SetNodePrecisionOnSelection(Precision.Inherit), (a) => inheritPrecisionAction);
evt.menu.AppendAction("Precision/Single", _ => SetNodePrecisionOnSelection(Precision.Single), (a) => floatPrecisionAction);
evt.menu.AppendAction("Precision/Half", _ => SetNodePrecisionOnSelection(Precision.Half), (a) => halfPrecisionAction);
}
private void InitializeViewSubMenu(ContextualMenuPopulateEvent evt)
{
// Default the menu buttons to disabled
DropdownMenuAction.Status expandPreviewAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status collapsePreviewAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status minimizeAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status maximizeAction = DropdownMenuAction.Status.Disabled;
// Initialize strings
var previewKeyHint = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.nodePreviewShortcutID);
var portKeyHint = ShaderGraphShortcuts.GetKeycodeForContextMenu(ShaderGraphShortcuts.nodeCollapsedShortcutID);
string expandPreviewText = $"View/Expand Previews {previewKeyHint}";
string collapsePreviewText = $"View/Collapse Previews {previewKeyHint}";
string expandPortText = $"View/Expand Ports {portKeyHint}";
string collapsePortText = $"View/Collapse Ports {portKeyHint}";
if (selection.Count == 1)
{
collapsePreviewText = $"View/Collapse Preview {previewKeyHint}";
expandPreviewText = $"View/Expand Preview {previewKeyHint}";
}
// Check if we can expand or collapse the ports/previews
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
if (selectedNode.node.hasPreview)
{
if (selectedNode.node.previewExpanded)
collapsePreviewAction = DropdownMenuAction.Status.Normal;
else
expandPreviewAction = DropdownMenuAction.Status.Normal;
}
if (selectedNode.CanToggleNodeExpanded())
{
if (selectedNode.expanded)
minimizeAction = DropdownMenuAction.Status.Normal;
else
maximizeAction = DropdownMenuAction.Status.Normal;
}
}
// Create the menu options
evt.menu.AppendAction(collapsePortText, _ => SetNodeExpandedForSelectedNodes(false), (a) => minimizeAction);
evt.menu.AppendAction(expandPortText, _ => SetNodeExpandedForSelectedNodes(true), (a) => maximizeAction);
evt.menu.AppendSeparator("View/");
evt.menu.AppendAction(expandPreviewText, _ => SetPreviewExpandedForSelectedNodes(true), (a) => expandPreviewAction);
evt.menu.AppendAction(collapsePreviewText, _ => SetPreviewExpandedForSelectedNodes(false), (a) => collapsePreviewAction);
}
void ChangeCustomNodeColor(DropdownMenuAction menuAction)
{
// Color Picker is internal :(
var t = typeof(EditorWindow).Assembly.GetTypes().FirstOrDefault(ty => ty.Name == "ColorPicker");
var m = t?.GetMethod("Show", new[] { typeof(Action<Color>), typeof(Color), typeof(bool), typeof(bool) });
if (m == null)
{
Debug.LogWarning("Could not invoke Color Picker for ShaderGraph.");
return;
}
var editorView = GetFirstAncestorOfType<GraphEditorView>();
var defaultColor = Color.gray;
if (selection.FirstOrDefault(sel => sel is MaterialNodeView) is MaterialNodeView selNode1)
{
defaultColor = selNode1.GetColor();
defaultColor.a = 1.0f;
}
void ApplyColor(Color pickedColor)
{
foreach (var selectable in selection)
{
if (selectable is MaterialNodeView nodeView)
{
nodeView.node.SetColor(editorView.colorManager.activeProviderName, pickedColor);
editorView.colorManager.UpdateNodeView(nodeView);
}
}
}
graph.owner.RegisterCompleteObjectUndo("Change Node Color");
m.Invoke(null, new object[] { (Action<Color>)ApplyColor, defaultColor, true, false });
}
protected override bool canDeleteSelection
{
get
{
return selection.Any(x => !(x is IShaderNodeView nodeView) || nodeView.node.canDeleteNode);
}
}
public void GroupSelection()
{
var title = "New Group";
var groupData = new GroupData(title, new Vector2(10f, 10f));
graph.owner.RegisterCompleteObjectUndo("Create Group Node");
graph.CreateGroup(groupData);
foreach (var element in selection.OfType<GraphElement>())
{
if (element.userData is IGroupItem groupItem)
{
graph.SetGroup(groupItem, groupData);
}
}
}
public void AddStickyNote(Vector2 position)
{
position = contentViewContainer.WorldToLocal(position);
string title = "New Note";
string content = "Write something here";
var stickyNoteData = new StickyNoteData(title, content, new Rect(position.x, position.y, 200, 160));
graph.owner.RegisterCompleteObjectUndo("Create Sticky Note");
graph.AddStickyNote(stickyNoteData);
}
public void RemoveFromGroupNode()
{
graph.owner.RegisterCompleteObjectUndo("Ungroup Node(s)");
foreach (var element in selection.OfType<GraphElement>())
{
if (element.userData is IGroupItem)
{
Group group = element.GetContainingScope() as Group;
if (group != null)
{
group.RemoveElement(element);
}
}
}
}
public void SetNodeExpandedForSelectedNodes(bool state, bool recordUndo = true)
{
if (recordUndo)
{
graph.owner.RegisterCompleteObjectUndo(state ? "Expand Nodes" : "Collapse Nodes");
}
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
if (selectedNode.CanToggleNodeExpanded() && selectedNode.expanded != state)
{
selectedNode.expanded = state;
selectedNode.node.Dirty(ModificationScope.Topological);
}
}
}
public void SetPreviewExpandedForSelectedNodes(bool state)
{
graph.owner.RegisterCompleteObjectUndo(state ? "Expand Nodes" : "Collapse Nodes");
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
selectedNode.node.previewExpanded = state;
}
}
public void SetNodePrecisionOnSelection(Precision inPrecision)
{
var editorView = GetFirstAncestorOfType<GraphEditorView>();
IEnumerable<MaterialNodeView> nodes = selection.Where(x => x is MaterialNodeView node && node.node.canSetPrecision).Select(x => x as MaterialNodeView);
graph.owner.RegisterCompleteObjectUndo("Set Precisions");
editorView.colorManager.SetNodesDirty(nodes);
foreach (MaterialNodeView selectedNode in nodes)
{
selectedNode.node.precision = inPrecision;
}
// Reflect the data down
graph.ValidateGraph();
editorView.colorManager.UpdateNodeViews(nodes);
// Update the views
foreach (MaterialNodeView selectedNode in nodes)
selectedNode.node.Dirty(ModificationScope.Topological);
}
void CollapsePreviews(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Collapse Previews");
foreach (AbstractMaterialNode node in graph.GetNodes<AbstractMaterialNode>())
{
node.previewExpanded = false;
}
}
void ExpandPreviews(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Expand Previews");
foreach (AbstractMaterialNode node in graph.GetNodes<AbstractMaterialNode>())
{
node.previewExpanded = true;
}
}
void SeeDocumentation(DropdownMenuAction action)
{
var node = selection.OfType<IShaderNodeView>().First().node;
if (node.documentationURL != null)
System.Diagnostics.Process.Start(node.documentationURL);
}
void OpenSubGraph(DropdownMenuAction action)
{
SubGraphNode subgraphNode = selection.OfType<IShaderNodeView>().First().node as SubGraphNode;
var path = AssetDatabase.GetAssetPath(subgraphNode.asset);
ShaderGraphImporterEditor.ShowGraphEditWindow(path);
}
DropdownMenuAction.Status SeeDocumentationStatus(DropdownMenuAction action)
{
if (selection.OfType<IShaderNodeView>().First().node.documentationURL == null)
return DropdownMenuAction.Status.Disabled;
return DropdownMenuAction.Status.Normal;
}
DropdownMenuAction.Status ConvertToPropertyStatus(DropdownMenuAction action)
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node != null))
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node is IPropertyFromNode))
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
}
return DropdownMenuAction.Status.Hidden;
}
void ConvertToProperty(DropdownMenuAction action)
{
var convertToPropertyAction = new ConvertToPropertyAction();
var selectedNodeViews = selection.OfType<IShaderNodeView>().Select(x => x.node).ToList();
foreach (var node in selectedNodeViews)
{
if (!(node is IPropertyFromNode))
continue;
var converter = node as IPropertyFromNode;
convertToPropertyAction.inlinePropertiesToConvert.Add(converter);
}
graph.owner.graphDataStore.Dispatch(convertToPropertyAction);
}
DropdownMenuAction.Status ConvertToInlineNodeStatus(DropdownMenuAction action)
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node != null))
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node is PropertyNode))
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
}
return DropdownMenuAction.Status.Hidden;
}
void ConvertToInlineNode(DropdownMenuAction action)
{
var selectedNodeViews = selection.OfType<IShaderNodeView>()
.Select(x => x.node)
.OfType<PropertyNode>();
var convertToInlineAction = new ConvertToInlineAction();
convertToInlineAction.propertyNodesToConvert = selectedNodeViews;
graph.owner.graphDataStore.Dispatch(convertToInlineAction);
}
// Made internal for purposes of UI testing
internal void DuplicateSelection()
{
graph.owner.RegisterCompleteObjectUndo("Duplicate Blackboard Selection");
List<ShaderInput> selectedProperties = new List<ShaderInput>();
List<CategoryData> selectedCategories = new List<CategoryData>();
for (int index = 0; index < selection.Count; ++index)
{
var selectable = selection[index];
if (selectable is SGBlackboardCategory blackboardCategory)
{
selectedCategories.Add(blackboardCategory.controller.Model);
var childBlackboardFields = blackboardCategory.Query<SGBlackboardField>().ToList();
// Remove the children that live in this category (if any) from the selection, as they will get copied twice otherwise
selection.RemoveAll(childItem => childBlackboardFields.Contains(childItem));
}
}
foreach (var selectable in selection)
{
if (selectable is SGBlackboardField blackboardField)
{
selectedProperties.Add(blackboardField.controller.Model);
}
}
// Sort so that the ShaderInputs are in the correct order
selectedProperties.Sort((x, y) => graph.GetGraphInputIndex(x) > graph.GetGraphInputIndex(y) ? 1 : -1);
CopyPasteGraph copiedItems = new CopyPasteGraph(null, null, null, selectedProperties, selectedCategories, null, null, null, null, copyPasteGraphSource: CopyPasteGraphSource.Duplicate);
GraphViewExtensions.InsertCopyPasteGraph(this, copiedItems);
}
DropdownMenuAction.Status ConvertToSubgraphStatus(DropdownMenuAction action)
{
if (onConvertToSubgraphClick == null) return DropdownMenuAction.Status.Hidden;
return selection.OfType<IShaderNodeView>().Any(v => v.node != null && v.node.allowedInSubGraph && !(v.node is SubGraphOutputNode)) ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden;
}
void ConvertToSubgraph(DropdownMenuAction action)
{
onConvertToSubgraphClick();
}
string SerializeGraphElementsImplementation(IEnumerable<GraphElement> elements)
{
var groups = elements.OfType<ShaderGroup>().Select(x => x.userData);
var nodes = elements.OfType<IShaderNodeView>().Select(x => x.node).Where(x => x.canCopyNode);
var edges = elements.OfType<Edge>().Select(x => (Graphing.Edge)x.userData);
var notes = elements.OfType<StickyNote>().Select(x => x.userData);
var categories = new List<CategoryData>();
foreach (var selectable in selection)
{
if (selectable is SGBlackboardCategory blackboardCategory)
{
categories.Add(blackboardCategory.userData as CategoryData);
}
}
var inputs = selection.OfType<SGBlackboardField>().Select(x => x.userData as ShaderInput).ToList();
// Collect the property nodes and get the corresponding properties
var metaProperties = new HashSet<AbstractShaderProperty>(nodes.OfType<PropertyNode>().Select(x => x.property).Concat(inputs.OfType<AbstractShaderProperty>()));
// Collect the keyword nodes and get the corresponding keywords
var metaKeywords = new HashSet<ShaderKeyword>(nodes.OfType<KeywordNode>().Select(x => x.keyword).Concat(inputs.OfType<ShaderKeyword>()));
// Collect the dropdown nodes and get the corresponding dropdowns
var metaDropdowns = new HashSet<ShaderDropdown>(nodes.OfType<DropdownNode>().Select(x => x.dropdown).Concat(inputs.OfType<ShaderDropdown>()));
// Sort so that the ShaderInputs are in the correct order
inputs.Sort((x, y) => graph.GetGraphInputIndex(x) > graph.GetGraphInputIndex(y) ? 1 : -1);
var copyPasteGraph = new CopyPasteGraph(groups, nodes, edges, inputs, categories, metaProperties, metaKeywords, metaDropdowns, notes);
return MultiJson.Serialize(copyPasteGraph);
}
bool CanPasteSerializedDataImplementation(string serializedData)
{
return CopyPasteGraph.FromJson(serializedData, graph) != null;
}
void UnserializeAndPasteImplementation(string operationName, string serializedData)
{
graph.owner.RegisterCompleteObjectUndo(operationName);
var pastedGraph = CopyPasteGraph.FromJson(serializedData, graph);
this.InsertCopyPasteGraph(pastedGraph);
}
void DeleteSelectionImplementation(string operationName, GraphView.AskUser askUser)
{
// Selection state of Graph elements and the Focus state of UIElements are not mutually exclusive.
// For Hotkeys, askUser should be AskUser mode, which should early out so that the focused Element can win.
if (this.focusController.focusedElement != null
&& focusController.focusedElement is UIElements.ObjectField
&& askUser == GraphView.AskUser.AskUser)
{
return;
}
bool containsProperty = false;
// Keywords need to be tested against variant limit based on multiple factors
bool keywordsDirty = false;
bool dropdownsDirty = false;
// Track dependent keyword nodes to remove them
List<KeywordNode> keywordNodes = new List<KeywordNode>();
List<DropdownNode> dropdownNodes = new List<DropdownNode>();