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julienf-unityEvergreen
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[VFX][Fix] PointCache and VectorField importer priority
- Fixes https://jira.unity3d.com/browse/UUM-73877 which could lead to increase import time due to incorrect priorities between dependencies - Add missing meta for image ref (unrelated to the fix) - Hide deprecated Forward Decal Output from Node Search
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namespace UnityEditor.VFX
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{
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[VFXHelpURL("Context-OutputForwardDecal")]
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[VFXInfo(name = "Output Particle|Forward Decal", category = "#6Output Deprecated")]
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class VFXDecalOutput : VFXAbstractParticleOutput
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{
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public override string name => "Output Particle".AppendLabel("Forward Decal", false);

Packages/com.unity.visualeffectgraph/Editor/Utilities/VectorFieldImporter/Editor/VectorFieldImporter.cs

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namespace UnityEditor.VFXToolbox
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{
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[ScriptedImporter(1, "vf")]
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[ScriptedImporter(1, "vf", -802)]
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class VectorFieldImporter : ScriptedImporter
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{
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public enum VectorFieldOutputFormat

Packages/com.unity.visualeffectgraph/Editor/Utilities/pCache/Importer/PointCacheImporter.cs

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namespace UnityEditor.Experimental.VFX.Utility
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{
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[ScriptedImporter(1, "pcache")]
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[ScriptedImporter(1, "pcache", -802)]
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class PointCacheImporter : ScriptedImporter
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{
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public static T[] SubArray<T>(T[] data, int index, int length)

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