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Roadmap: Blender #6
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Hi. Great to see the work goes on. Blender UV0 = DetailMapUV's = Unity UV0 |
Hi. Is there any change to prioritize the multi uv support? |
@sasa42 Thank you for your question. |
@sasa42 Multi UV support for Blender has been released in version 0.3.2-preview. |
gentle ping: Blender 3.1 is out today, probably need a version targeting it. (last I checked MeshSync plugin requires targeting Blender headers right?) |
@bitinn Thank you for the ping. You are correct, the plugin uses Blender headers as include files.. |
Sorry to ping again, but Blender 3.2 is out, would be great to have a version of MeshSync plugin targeting it (haven't tested current release yet, just assuming a new release is needed.) |
Yes, we'll need a new release for this. |
@sindharta Hi, sorry to bother again, I know many work are now being done on MeshSync with Blender, will there be a minor release for Blender 3.2.1 before that work is completed? (since we don't have a release targeting 3.2 yet). I would prefer not going through manual build process myself, but if we are pending for a major release then I would do that instead :) |
Blender 3.2 will be included in the next minor release (instead of patch release), which should happen this month if things go well. |
@bitinn Can you please try |
@sindharta I did, it worked, I need to test more about the unity -> blender GN sync, the GN parameters are sorted in alphabetical orders in Unity, that's probably something the Dublin team can address in future :) |
Example:
Blender UV0 = DetailMapUV's = Unity UV0
Blender UV1 = LightMapUV's =Unity UV1
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