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fixing project startup warnings (#741)
1 parent 6c85c71 commit 8b9acd2

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2 files changed

+6
-4
lines changed

2 files changed

+6
-4
lines changed

Assets/Scripts/ConnectionManagement/ConnectionState/ClientConnectingState.cs

+4-2
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,9 @@ class ClientConnectingState : OnlineState
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public override void Enter()
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{
25-
ConnectClient();
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#pragma warning disable 4014
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ConnectClientAsync();
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#pragma warning restore 4014
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}
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public override void Exit() { }
@@ -45,7 +47,7 @@ public override void OnDisconnectReasonReceived(ConnectStatus disconnectReason)
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_DisconnectingWithReason);
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}
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48-
protected async Task ConnectClient()
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protected async Task ConnectClientAsync()
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{
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bool success = true;
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if (m_LobbyServiceFacade.CurrentUnityLobby != null)

Assets/Scripts/ConnectionManagement/ConnectionState/ClientReconnectingState.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -88,7 +88,7 @@ IEnumerator ReconnectCoroutine()
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if (joiningLobby.Result.Success)
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{
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m_LobbyServiceFacade.SetRemoteLobby(joiningLobby.Result.Lobby);
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var connectingToRelay = ConnectClient();
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var connectingToRelay = ConnectClientAsync();
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yield return new WaitUntil(() => connectingToRelay.IsCompleted);
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}
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else
@@ -99,7 +99,7 @@ IEnumerator ReconnectCoroutine()
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}
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else
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{
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var connectingClient = ConnectClient();
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var connectingClient = ConnectClientAsync();
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yield return new WaitUntil(() => connectingClient.IsCompleted);
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}
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}

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