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Copy file name to clipboardExpand all lines: MLAPI/Data/NetworkConfig.cs
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@@ -102,6 +102,11 @@ public class NetworkConfig
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[Tooltip("Whether or not to enable the NetworkedVar system")]
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publicboolEnableNetworkedVar=true;
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/// <summary>
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/// Whether or not to ensure that NetworkedVars can be read even if a client accidentally writes where its not allowed to. This costs some CPU and bandwdith.
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/// </summary>
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[Tooltip("Ensures that NetworkedVars can be read even if a client accidental writes where its not allowed to. This will cost some CPU time and bandwidth")]
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publicboolEnsureNetworkedVarLengthSafety=false;
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/// <summary>
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/// Wheter or not the MLAPI should check for differences in the prefabs at connection.
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/// If you dynamically add prefabs at runtime, turn this OFF
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