You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -17,6 +17,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
17
17
- Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510)
18
18
- Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496)
19
19
- Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495)
20
+
- Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529)
20
21
- Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524)
0 commit comments