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docs(networking-manager): added "Default Player Prefab" infos
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docs/_docs/core-components/networking-manager.md

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@@ -13,6 +13,8 @@ NetworkingManager.Singleton.StartServer(); //or
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NetworkingManager.Singleton.StartHost(); //or
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NetworkingManager.Singleton.StartClient();
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```
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Note: When starting a Server or joining a running session as client, the NetworkingManager will spawn a "Player Object" belonging to that Player. You can choose which prefab shall be spawned as "Player Object" in the NetworkingManager Component under ```NetworkedPrefabs```. Simply tick the corresponding ```Default Player Prefab``` checkbox there.
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Only the "Player Object" will return true for ```IsLocalPlayer``` on the corresponding machine, use ```IsOwner``` for non Player Objects instead.
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### Connecting
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When Starting a Client, the NetworkingManager uses the IP and the Port provided in your "Transport" component for connecting.

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