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com.unity.netcode.gameobjects/Runtime/Transports/UTP Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -524,7 +524,7 @@ private bool ClientBindAndConnect()
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//reflection, but this does not live in the context of a performance-critical loop, it runs once at initial connection time.
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if ( m_RelayServerData . Equals ( default ( RelayServerData ) ) )
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{
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- Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartRelayServer ." ) ;
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+ Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartClient ." ) ;
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return false ;
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}
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@@ -710,7 +710,7 @@ private bool StartRelayServer()
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//reflection, but this does not live in the context of a performance-critical loop, it runs once at initial connection time.
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if ( m_RelayServerData . Equals ( default ( RelayServerData ) ) )
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{
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- Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartRelayServer ." ) ;
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+ Debug . LogError ( "You must call SetRelayServerData() at least once before calling StartServer ." ) ;
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return false ;
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}
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else
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