@@ -2,6 +2,7 @@ $editorFiles = @("MLAPIProfiler.cs", "NetworkedAnimatorEditor.cs", "NetworkedBeh
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$installerFiles = @ (" MLAPIEditor.cs" )
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$myPath = (Get-Item - Path " .\" ).FullName;
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+ $myPath = $myPath.Replace (" \" , " /" )
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$basePath = -join ($myPath , " /MLAPI-Editor/" )
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$builderPath = -join ($myPath , " /Libraries/Internal/UnityPackager/UnityPackager.exe" )
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@@ -21,7 +22,7 @@ $editorBuildArgs += -join ($basePath, " ", $editorOutPath, " ")
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For ($i = 0 ; $i -lt $editorFiles.Count ; $i ++ )
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{
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$editorBuildArgs += -join ($basePath , $editorFiles.Get ($i ), " " )
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- $editorBuildArgs += -join (" Assets/" , $editorFiles.Get ($i ), " " )
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+ $editorBuildArgs += -join (" Assets/Editor/MLAPI/ " , $editorFiles.Get ($i ), " " )
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}
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$installerBuildArgs = " "
@@ -33,7 +34,7 @@ $installerBuildArgs += -join ($basePath, " ", $installerOutPath, " ")
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For ($i = 0 ; $i -lt $installerFiles.Count ; $i ++ )
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{
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$installerBuildArgs += -join ($basePath , $installerFiles.Get ($i ), " " )
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- $installerBuildArgs += -join (" Assets/" , $installerFiles.Get ($i ), " " )
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+ $installerBuildArgs += -join (" Assets/Editor/MLAPI/ " , $installerFiles.Get ($i ), " " )
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}
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$myBuilderPath = " " ;
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