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README.md
@@ -26,11 +26,13 @@ It's licenced under the MIT licence :D
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. (done)
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* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic (done)
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* Passthrough messages (check the wiki for details)
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+* Scene Management
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That's all I can think of right now. But there is more to come, especially if people show intrest in the project.
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## Indepth
-The project is not yet very tested. Examples will be created when it's more functional.
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+The project is not yet very tested.
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+https://github.com/TwoTenPvP/MLAPI-Examples
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