Skip to content

Commit 72144d8

Browse files
update
Marking current change log as v2.3.2 and the package as v2.3.2
1 parent b3722b1 commit 72144d8

File tree

2 files changed

+2
-7
lines changed

2 files changed

+2
-7
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

+1-6
Original file line numberDiff line numberDiff line change
@@ -6,19 +6,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
66

77
Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
88

9-
## [Unreleased]
10-
11-
### Added
12-
9+
## [2.3.2] - 2025-04-22
1310

1411
### Fixed
1512

1613
- Fixed issue where the authority instance of NetworkTransform could check for state updates more than one time in a frame if the frame rate is greater than the tick frequency. (#3413)
1714
- Fixed issue where the new interpolator types were blocking after the first consumption of a sequence of buffered state updates. (#3413)
1815
- Fixed issue where root level in-scene placed `NetworkObject`s would only allow the ownership permission to be no less than distributable or sessionowner. (#3407)
1916

20-
### Changed
21-
2217

2318
## [2.3.1] - 2025-04-14
2419

com.unity.netcode.gameobjects/package.json

+1-1
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
"name": "com.unity.netcode.gameobjects",
33
"displayName": "Netcode for GameObjects",
44
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
5-
"version": "2.3.1",
5+
"version": "2.3.2",
66
"unity": "6000.0",
77
"dependencies": {
88
"com.unity.nuget.mono-cecil": "1.11.4",

0 commit comments

Comments
 (0)