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fix(spawning): Soft sync instanceId generator was not included in builds
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BuildUnityPackages.ps1

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$editorFiles = @("MLAPIProfiler.cs", "NetworkedAnimatorEditor.cs", "NetworkedBehaviourEditor.cs", "NetworkedObjectEditor.cs", "NetworkingManagerEditor.cs", "TrackedObjectEditor.cs")
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$editorFiles = @("MLAPIProfiler.cs", "NetworkedAnimatorEditor.cs", "NetworkedBehaviourEditor.cs", "NetworkedObjectEditor.cs", "NetworkingManagerEditor.cs", "TrackedObjectEditor.cs", "PostProcessScene.cs")
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$installerFiles = @("MLAPIEditor.cs")
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$myPath = (Get-Item -Path ".\").FullName;

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