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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -20,6 +20,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528)
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- Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529)
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- Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524)
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- Fixed usage of `NetworkList` throwing exception when used without a NetworkManager in scene. (#2539)
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