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Merge branch 'master' of https://github.com/TwoTenPvP/MLAPI
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README.md

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@@ -3,21 +3,21 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke
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## Features
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* Host support (Client hosts the server)
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* Object and player spawning
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* Object and player spawning \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Object-Spawning)\]
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* Connection approval \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Connection-Approval)\]
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* Message names
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* Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel.
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* ProtocolVersion to allow making different versions not talk to each other.
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc.
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* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic
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* Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\]
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* Scene Management
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* Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\]
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* Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\]
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* NetworkTransform replacement
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* NetworkTransform replacement \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedTransform)\]
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* Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\]
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* Supports separate Unity projects crosstalking
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* Port of NetworkedAnimator
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* Networked Object Pooling
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* Networked Object Pooling \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Networked-Object-Pooling)\]
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## Planned features

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