@@ -255,7 +255,7 @@ internal static NetworkedObject CreateLocalNetworkedObject(bool softCreate, ulon
255255        } 
256256
257257        // Ran on both server and client 
258-         internal  static   void  SpawnNetworkedObjectLocally ( NetworkedObject  netObject ,  ulong  networkId ,  bool  sceneObject ,  bool  playerObject ,  ulong  ownerClientId ,  Stream  dataStream ,  bool  readPayload ,  int  payloadLength ,  bool  readNetworkedVar ,  bool  destroyWithScene ) 
258+         internal  static   void  SpawnNetworkedObjectLocally ( NetworkedObject  netObject ,  ulong  networkId ,  bool  sceneObject ,  bool  playerObject ,  ulong ?  ownerClientId ,  Stream  dataStream ,  bool  readPayload ,  int  payloadLength ,  bool  readNetworkedVar ,  bool  destroyWithScene ) 
259259        { 
260260            if  ( netObject  ==  null ) 
261261            { 
@@ -279,34 +279,37 @@ internal static void SpawnNetworkedObjectLocally(NetworkedObject netObject, ulon
279279
280280            netObject . DestroyWithScene  =  sceneObject  ||  destroyWithScene ; 
281281
282-             netObject . OwnerClientId  =  ownerClientId ; 
282+             netObject . _ownerClientId  =  ownerClientId ; 
283283            netObject . IsPlayerObject  =  playerObject ; 
284284
285285            SpawnedObjects . Add ( netObject . NetworkId ,  netObject ) ; 
286286            SpawnedObjectsList . Add ( netObject ) ; 
287287
288-             if  ( NetworkingManager . Singleton . IsServer ) 
288+             if  ( ownerClientId   !=   null ) 
289289            { 
290-                 if  ( playerObject )   
290+                 if  ( NetworkingManager . Singleton . IsServer ) 
291291                { 
292-                     NetworkingManager . Singleton . ConnectedClients [ ownerClientId ] . PlayerObject  =  netObject ; 
293-                 } 
294-                 else 
295-                 { 
296-                     NetworkingManager . Singleton . ConnectedClients [ ownerClientId ] . OwnedObjects . Add ( netObject ) ; 
297-                 } 
298- 
299-                 for  ( int  i  =  0 ;  i  <  NetworkingManager . Singleton . ConnectedClientsList . Count ;  i ++ ) 
300-                 { 
301-                     if  ( netObject . CheckObjectVisibility  ==  null  ||  netObject . CheckObjectVisibility ( NetworkingManager . Singleton . ConnectedClientsList [ i ] . ClientId ) ) 
292+                     if  ( playerObject )  
293+                     { 
294+                         NetworkingManager . Singleton . ConnectedClients [ ownerClientId . Value ] . PlayerObject  =  netObject ; 
295+                     } 
296+                     else 
302297                    { 
303-                         netObject . observers . Add ( NetworkingManager . Singleton . ConnectedClientsList [ i ] . ClientId ) ; 
298+                         NetworkingManager . Singleton . ConnectedClients [ ownerClientId . Value ] . OwnedObjects . Add ( netObject ) ; 
299+                     } 
300+                     
301+                     for  ( int  i  =  0 ;  i  <  NetworkingManager . Singleton . ConnectedClientsList . Count ;  i ++ ) 
302+                     { 
303+                         if  ( netObject . CheckObjectVisibility  ==  null  ||  netObject . CheckObjectVisibility ( NetworkingManager . Singleton . ConnectedClientsList [ i ] . ClientId ) ) 
304+                         { 
305+                             netObject . observers . Add ( NetworkingManager . Singleton . ConnectedClientsList [ i ] . ClientId ) ; 
306+                         } 
304307                    } 
305308                } 
306-             } 
307-             else   if   ( playerObject   &&   ownerClientId   ==   NetworkingManager . Singleton . LocalClientId ) 
308-             { 
309-                 NetworkingManager . Singleton . ConnectedClients [ ownerClientId ] . PlayerObject   =   netObject ; 
309+                  else   if   ( playerObject   &&   ownerClientId . Value   ==   NetworkingManager . Singleton . LocalClientId ) 
310+                  { 
311+                      NetworkingManager . Singleton . ConnectedClients [ ownerClientId . Value ] . PlayerObject   =   netObject ; 
312+                 }     
310313            } 
311314
312315            if  ( readPayload ) 
@@ -467,7 +470,7 @@ internal static void ServerSpawnSceneObjectsOnStartSweep()
467470            { 
468471                if  ( networkedObjects [ i ] . IsSceneObject  ==  null ) 
469472                { 
470-                     SpawnNetworkedObjectLocally ( networkedObjects [ i ] ,  GetNetworkObjectId ( ) ,  true ,  false ,  NetworkingManager . Singleton . ServerClientId ,  null ,  false ,  0 ,  false ,  true ) ; 
473+                     SpawnNetworkedObjectLocally ( networkedObjects [ i ] ,  GetNetworkObjectId ( ) ,  true ,  false ,  null ,  null ,  false ,  0 ,  false ,  true ) ; 
471474                } 
472475            } 
473476        } 
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