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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Text; |
| 4 | +using NUnit.Framework; |
| 5 | +using Unity.Netcode.TestHelpers.Runtime; |
| 6 | +using UnityEngine; |
| 7 | +using UnityEngine.TestTools; |
| 8 | + |
| 9 | +namespace Unity.Netcode.RuntimeTests |
| 10 | +{ |
| 11 | + [TestFixture(NetworkTopologyTypes.ClientServer, NetworkSpawnTypes.OnNetworkSpawn)] |
| 12 | + [TestFixture(NetworkTopologyTypes.ClientServer, NetworkSpawnTypes.OnNetworkPostSpawn)] |
| 13 | + [TestFixture(NetworkTopologyTypes.DistributedAuthority, NetworkSpawnTypes.OnNetworkSpawn)] |
| 14 | + [TestFixture(NetworkTopologyTypes.DistributedAuthority, NetworkSpawnTypes.OnNetworkPostSpawn)] |
| 15 | + internal class ParentingDuringSpawnTests : IntegrationTestWithApproximation |
| 16 | + { |
| 17 | + protected override int NumberOfClients => 2; |
| 18 | + |
| 19 | + public enum NetworkSpawnTypes |
| 20 | + { |
| 21 | + OnNetworkSpawn, |
| 22 | + OnNetworkPostSpawn, |
| 23 | + } |
| 24 | + |
| 25 | + private NetworkSpawnTypes m_NetworkSpawnType; |
| 26 | + |
| 27 | + private GameObject m_ParentPrefab; |
| 28 | + private GameObject m_ChildPrefab; |
| 29 | + private NetworkObject m_AuthorityInstance; |
| 30 | + private List<NetworkManager> m_NetworkManagers = new List<NetworkManager>(); |
| 31 | + private StringBuilder m_Errors = new StringBuilder(); |
| 32 | + |
| 33 | + public class ParentDuringSpawnBehaviour : NetworkBehaviour |
| 34 | + { |
| 35 | + public GameObject ChildToSpawn; |
| 36 | + |
| 37 | + public NetworkSpawnTypes NetworkSpawnType; |
| 38 | + |
| 39 | + public Transform ChildSpawnPoint; |
| 40 | + |
| 41 | + private void SpawnThenParent() |
| 42 | + { |
| 43 | + var child = NetworkObject.InstantiateAndSpawn(ChildToSpawn, NetworkManager, position: ChildSpawnPoint.position, rotation: ChildSpawnPoint.rotation); |
| 44 | + if (!child.TrySetParent(NetworkObject)) |
| 45 | + { |
| 46 | + var errorMessage = $"[{ChildToSpawn}] Failed to parent child {child.name} under parent {gameObject.name}!"; |
| 47 | + Debug.LogError(errorMessage); |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + public override void OnNetworkSpawn() |
| 52 | + { |
| 53 | + if (HasAuthority && NetworkSpawnType == NetworkSpawnTypes.OnNetworkSpawn) |
| 54 | + { |
| 55 | + SpawnThenParent(); |
| 56 | + } |
| 57 | + |
| 58 | + base.OnNetworkSpawn(); |
| 59 | + } |
| 60 | + |
| 61 | + protected override void OnNetworkPostSpawn() |
| 62 | + { |
| 63 | + if (HasAuthority && NetworkSpawnType == NetworkSpawnTypes.OnNetworkPostSpawn) |
| 64 | + { |
| 65 | + SpawnThenParent(); |
| 66 | + } |
| 67 | + base.OnNetworkPostSpawn(); |
| 68 | + } |
| 69 | + } |
| 70 | + |
| 71 | + public ParentingDuringSpawnTests(NetworkTopologyTypes networkTopology, NetworkSpawnTypes networkSpawnType) : base(networkTopology) |
| 72 | + { |
| 73 | + m_NetworkSpawnType = networkSpawnType; |
| 74 | + } |
| 75 | + |
| 76 | + protected override void OnServerAndClientsCreated() |
| 77 | + { |
| 78 | + m_ParentPrefab = CreateNetworkObjectPrefab("Parent"); |
| 79 | + m_ChildPrefab = CreateNetworkObjectPrefab("Child"); |
| 80 | + var parentComponet = m_ParentPrefab.AddComponent<ParentDuringSpawnBehaviour>(); |
| 81 | + parentComponet.ChildToSpawn = m_ChildPrefab; |
| 82 | + var spawnPoint = new GameObject(); |
| 83 | + parentComponet.ChildSpawnPoint = spawnPoint.transform; |
| 84 | + parentComponet.ChildSpawnPoint.position = GetRandomVector3(-5.0f, 5.0f); |
| 85 | + var rotation = parentComponet.ChildSpawnPoint.rotation; |
| 86 | + rotation.eulerAngles = GetRandomVector3(-180.0f, 180.0f); |
| 87 | + parentComponet.ChildSpawnPoint.rotation = rotation; |
| 88 | + base.OnServerAndClientsCreated(); |
| 89 | + } |
| 90 | + |
| 91 | + private bool NonAuthorityInstancesSpawnedParent() |
| 92 | + { |
| 93 | + foreach (var networkManager in m_NetworkManagers) |
| 94 | + { |
| 95 | + if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(m_AuthorityInstance.NetworkObjectId)) |
| 96 | + { |
| 97 | + return false; |
| 98 | + } |
| 99 | + } |
| 100 | + return true; |
| 101 | + } |
| 102 | + |
| 103 | + private bool NonAuthorityInstancesParentedChild() |
| 104 | + { |
| 105 | + m_Errors.Clear(); |
| 106 | + if (m_AuthorityInstance.transform.childCount == 0) |
| 107 | + { |
| 108 | + return false; |
| 109 | + } |
| 110 | + var authorityChildObject = m_AuthorityInstance.transform.GetChild(0).GetComponent<NetworkObject>(); |
| 111 | + |
| 112 | + foreach (var networkManager in m_NetworkManagers) |
| 113 | + { |
| 114 | + if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(authorityChildObject.NetworkObjectId)) |
| 115 | + { |
| 116 | + m_Errors.AppendLine($"{networkManager.name} has not spawned the child {authorityChildObject.name}!"); |
| 117 | + return false; |
| 118 | + } |
| 119 | + var childObject = networkManager.SpawnManager.SpawnedObjects[authorityChildObject.NetworkObjectId]; |
| 120 | + |
| 121 | + if (childObject.transform.parent == null) |
| 122 | + { |
| 123 | + m_Errors.AppendLine($"{childObject.name} does not have a parent!"); |
| 124 | + return false; |
| 125 | + } |
| 126 | + |
| 127 | + if (!Approximately(authorityChildObject.transform.position, childObject.transform.position)) |
| 128 | + { |
| 129 | + m_Errors.AppendLine($"{childObject.name} position {GetVector3Values(childObject.transform.position)} does " + |
| 130 | + $"not match the authority's position {GetVector3Values(authorityChildObject.transform.position)}!"); |
| 131 | + return false; |
| 132 | + } |
| 133 | + |
| 134 | + if (!Approximately(authorityChildObject.transform.rotation, childObject.transform.rotation)) |
| 135 | + { |
| 136 | + m_Errors.AppendLine($"{childObject.name} rotation {GetVector3Values(childObject.transform.rotation.eulerAngles)} does " + |
| 137 | + $"not match the authority's position {GetVector3Values(authorityChildObject.transform.rotation.eulerAngles)}!"); |
| 138 | + return false; |
| 139 | + } |
| 140 | + } |
| 141 | + return true; |
| 142 | + } |
| 143 | + |
| 144 | + [UnityTest] |
| 145 | + public IEnumerator ParentDuringSpawn() |
| 146 | + { |
| 147 | + m_NetworkManagers.Clear(); |
| 148 | + var authorityNetworkManager = m_DistributedAuthority ? m_ClientNetworkManagers[0] : m_ServerNetworkManager; |
| 149 | + |
| 150 | + m_NetworkManagers.AddRange(m_ClientNetworkManagers); |
| 151 | + if (!UseCMBService()) |
| 152 | + { |
| 153 | + m_NetworkManagers.Add(m_ServerNetworkManager); |
| 154 | + } |
| 155 | + |
| 156 | + m_AuthorityInstance = SpawnObject(m_ParentPrefab, authorityNetworkManager).GetComponent<NetworkObject>(); |
| 157 | + |
| 158 | + yield return WaitForConditionOrTimeOut(NonAuthorityInstancesSpawnedParent); |
| 159 | + AssertOnTimeout($"Not all clients spawned the parent {nameof(NetworkObject)}!"); |
| 160 | + |
| 161 | + yield return WaitForConditionOrTimeOut(NonAuthorityInstancesParentedChild); |
| 162 | + AssertOnTimeout($"Non-Authority instance had a mismatched value: \n {m_Errors}"); |
| 163 | + } |
| 164 | + } |
| 165 | +} |
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