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Add built-in serialization for UnityEngine.Pose
#2675
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stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
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Labels
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
Is your feature request related to a problem? Please describe.
Unity provide a primitive struct called Pose, which is a composition of a
Vector3
and aQuaternion
. This type is not very known, but very usefull, for instance in a single list of waypoints that also need to store their rotation.This type is not listed in the documentation: https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/serialization/unity-primitives/, and doesn't work if used in an Rpc or NetworkVariable.
Describe the solution you'd like
Add a default serializer for
UnityEngine.Pose
.Describe alternatives you've considered
Today, users have to implement their own serializer or send Vector3 and Quaterion separately.
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