You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this?
It feels like it should be the other way around, calling NetworkShutdown when clientId == m_NetworkManager.LocalClientId.
The text was updated successfully, but these errors were encountered:
In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this?
It feels like it should be the other way around, calling NetworkShutdown when clientId == m_NetworkManager.LocalClientId.
The text was updated successfully, but these errors were encountered: