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// "Scene Singleton Pattern" or "Local Singleton Pattern"
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// It differs from the traditional "Global singleton pattern",
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// The purpose of "Scene Singleton Pattern" is to ensure that there is only one instance of the class in a given scene, but it does not require that instance to persist across scenes.
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// This pattern is useful when you need to manage certain assets or features in a single scene, but you don't want those assets or features to remain present when the scene is switched.
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