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fix: disable shader resolve, seems to be causing problems
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CHANGELOG.md

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# Changelog
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# Changelog
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## Version 2.7.5
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* Disabled mock shader resolve, seems to be causing problems and needs to be investigated more
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## Version 2.7.4
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* Changed that non-resolvable mock textures on a material only print a warning instead of skipping the whole prefab
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* Fixed mock system did not resolve some arrays correctly

JotunnLib/Managers/MockSystem/MockManager.cs

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@@ -343,16 +343,16 @@ private static void FixMaterial(Material material)
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}
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}
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Shader usedShader = material.shader;
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if (usedShader)
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{
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Shader realShader = Shader.Find(usedShader.name) ?? PrefabManager.Cache.GetPrefab<Shader>(usedShader.name);
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if (realShader && realShader != usedShader)
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{
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material.shader = realShader;
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}
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}
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// Shader usedShader = material.shader;
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//
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// if (usedShader)
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// {
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// Shader realShader = Shader.Find(usedShader.name) ?? PrefabManager.Cache.GetPrefab<Shader>(usedShader.name);
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// if (realShader && realShader != usedShader)
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// {
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// material.shader = realShader;
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// }
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// }
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}
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}
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}

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