Hey, I am working on a little cpp project using steam networking and ISteamNetworkingMessages.ReceiveMessagesOnChannel call sometimes blocks forever.
I have class NetworkManager and in the constructor uses malloc to allocate a buffer for message pointers, and every update frame I am calling ReceiveMessagesOnChannel and sometimes this call blocks forever causing the application to freeze up, I was wondering if there is something I am doing wrong or missing
This is on windows x64
Thank you very much for your time!
Hey, I am working on a little cpp project using steam networking and
ISteamNetworkingMessages.ReceiveMessagesOnChannelcall sometimes blocks forever.I have class
NetworkManagerand in the constructor uses malloc to allocate a buffer for message pointers, and every update frame I am callingReceiveMessagesOnChanneland sometimes this call blocks forever causing the application to freeze up, I was wondering if there is something I am doing wrong or missingThis is on windows x64
Thank you very much for your time!