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STAR WARS: The Old Republic (1286830) #4326
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I have the same problem with cut and paste in swtor chat. Using Proton 5.0-9 or 5.13-1 on Steam .Didn't have the problem using Lutris. |
I'm encountering a weird behaviour on the game part, some things straight out don't appear, for example the characters' portraits: What is weird is that sometimes rarely, they do appear. This ain't exclusive to the portraits only, other times, though less often, the character models themselves don't appear, my companion goes invisible, and even scenery vanishing in a few cutscenes, just to appear again in the next one. I didn't have that jankiness when I installed the standalone client through Lutris. |
For a few days now, I have the problem of the FPS of SWTOR often times dropping to single digits. It happens much more when moving. I've seen it on planets (wide open areas) as well as my personal starship (tiny closed off area). When using a full DXVK_HUD, I can see that the running equalizer goes into the red at that point. It almost looks like loading, but the assets of SWTOR are basically tiny and low resolution. I've also checked if it is shader compilation, but it doesn't seem to be, at least there's no message bottom left about compiling shaders when it happens. As I am on a rolling release distribution, I could not specifically state if it started with any version of the proprietary NVidia driver, as it gets updated frequently. I was watching the issue to see if anybody else had the problem, but maybe the Linux population of that game is low. A month ago I did not have that problem, everything in the game was silky smooth 200+ FPS. |
Updated proton to proton-6.3-5 today, and i have severe stutters when turning around. Downgrading dxvk (replacing the d3d dlls in I did bisect this around april, but have since forgotten the commit ID. (But have an approximate if interested) |
@SveSop, in the options, try disabling nameplate scaling. For some reason nameplate scaling destroys my FPS when moving the camera around. |
Interesting! That did indeed help a lot with DXVK-1.9. I guess this "scaling function" is what bugs out then, cos i did not really have any issues with fps < DXVK-1.9. |
I might be mistaken, but I think it has to do with the shader cache, every time something new appears, the thingy needs to compile the shaders, when the name renders, the game stutters, but then when you turn the camera, the name changes its size, then it needs to compile the shaders again, thus stuttering once more. I used to have a similar problem in Path of Exile, when dynamic resolution was enabled. |
@ptkato No problem seeing that being the case... Its just that this is not such an issue with DXVK-1.8.1, so atleast something did change there when it comes to this dynamic thing. |
@kisak-valve This has now been closed upstream by: doitsujin/dxvk#2126 |
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I got an update to Mesa 21.2.1 two days ago and since then I have had no crashes on Proton 6.16-GE-1. It appears the issue was a driver issue for my 6900xt. I have not tried Proton Experimental. |
I did test Proton Experimental shortly after my last post and it was working flawlessly but now it looks like things have broken again. I am now getting the following error message on Proton Experimental and Proton-6.18-GE-2 immediately after the recent updates. All other games I have tried are still working. I continue to have a stable experience on Proton 6.3-7 playing SWTOR. Edit: ...and as soon as I report the issue it is resolved. This was a XanMod Kernel bug. I just got an update to 5.14.9-xanmod2. It seems kernel 5.14 was released the same day I updated to 6.18 GE and a Proton Experimental update released. It is odd that this kernel bug affected SWTOR specifically on Experimental and GE specifically. Here were the changes in this kernel update for thoroughness.
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Hello @vasiliyaltunin, your log hints that you're using |
Yes! Thank you this is solved problem! On experementall all works just fine! |
My system information |
Hello @juliovco, these look like the lines of interest from your log:
I read this as either Proton 6.3 on your system or the game's wineprefix is damaged or incomplete. I would first try to verify the integrity of Proton's files in Steam, and if that doesn't help, then move the game's wineprefix ( |
Launcher works for me on 6.3 and Experimental Bleeding Edge. Checked just now. |
Thank you both for the responses. I had already tried to verify integrity of both Swtor and Proton 6.3, but nothing changed. Also had tried uninstalling Swtor and installing again (I made a backup of the settings), nothing changed as well. |
As you expected, Proton is treated as a game dependency by Steam when games are configured to use it. (ValveSoftware/steam-for-linux#7407) Maybe give #4269 (comment) a try? |
I tried the solution from the other thread you linked (removing the dist folder of 6.3), then changed Swtor back to 6.3 to try again. Then the launcher worked, but when I logged in, the game became a black screen. I verified integrity of both Swtor and 6.3 files but nothing changed. So I changed the games that were using 6.3, and also my Steam Play default setting (it was set to 6.3 as well), and managed to uninstall 6.3. Started the game again to reinstall 6.3. This time the launcher didn't open anymore (tried multiple times). So I tried uninstalling both 6.3 and Swtor, deleted what remained of the 6.3 folder, and reinstalled Swtor (and 6.3 automatically). Same result, the launcher doesn't open. I click Play, nothing happens and after a long time the button turns green again. |
Thanks as well @alasky17. Will use an older Version as well, until it is time to get experimental again. |
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@schwigi @GregDuhamel This regression should be fixed with the most recent experimental release (experimental-8.0-20230727). Please let me know if there is any lingering regressive behavior :) |
@alasky17 Got another issue on two different card (6600XT & 7900XT) it seems with DXVK :
Just to be sure any recent change on that side ? |
Hello @GregDuhamel, please add |
@GregDuhamel There are lots of changes in DXVK ... if you suspect a regression, it is fairly easy to confirm it is DXVK if you have a working Proton version to compare (eg 8.0-3).
Also, it helps to also describe the behavior you are seeing in addition to posting a log :) |
Sorry guys it's taking longer to provide you with trace, unfortunately or fortunately, i was not able to reproduce the crash during the last two or three days. |
Here we go @kisak-valve , hopes this will be enough. |
Unfortunately 8.0-3 seems to have the same behavior for me. It's hard to describe this issue, it's so random, i can do like 7 PVP match and have no issue and then out of nowhere, always at the beginning of the match, game froze, host is unresponsive and i have to do an hard reboot. |
I'm beginning to see intermittent gpu hangs again in this title, annoyingly I cannot consistently reproduce the issue, it seems to happen during dialog. In X, my entire PC needs to reboot as the session cannot recover from a driver reset, whereas in Wayland the session does recover at least. Relevant dmesg logs:
My current driver is built from mesa-git's HEAD I am still running an AMD RX 7900XTX, (Kernel 6.5.1): https://gist.github.com/ProjectSynchro/f0d4e4f102ca29c71a683ea49dd4df7e If I can catch this error again with |
@ProjectSynchro did you get rid of it ? I'm still having some issue for nearly each dialog i'm looking at. Very difficult to play ... |
Thank you for the reports. I have created a mesa issue to track the, at least rdna3, hang problem. https://gitlab.freedesktop.org/mesa/mesa/-/issues/9878 |
Thanks so much for this @Blisto91 ! Your workaround is working perfectly too ! |
Proper fix have now been merged in mesa https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25402 |
does anyone else have flickering issue? especially if you play on "fullscreen (windowed)", in gameplay its not so bad but still noticeable/annoying compare to cinematic/conversation where it can be REALLY bad system spec:
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@ahjolinna Hi there. Are you able to provide a screenshot or video that shows the issue? |
@Blisto91 I wish I could do some video, but I use wayland (on nvidia) ...and proper screenshare/capture isn't there yet. also its more of mix of stuttering & flickering |
@Blisto91 well I took a video with my phone. Here a new sith inq. characters first intro scene and you can see even from a phone recoding the issue...and this is even the mild version from what I have had : 20231230_000504.mp4 |
oh and for some reason everytime I login I have to re-accept the end-user & licenses agreement and ToS ...dont know why it wont remember it. also according to their latest email they have a new 64bit client, maybe thats why there are some new issues (dont know when this happened, I just started to replay) |
@ahjolinna Taking a look with my AMD GPU i am not reproducing. As for the EULA appearing each time, which i am seeing too, i believe this might just be the game as i am seeing reports of it in general when doing a quick search. Though i will try to poke at it a bit and see. |
EULA thing happens to me on steam version any time I validate files. Presumably would happen on a new install as well. |
The EULA bug is reproducible on windows as well.. seems like they have forgotten to ship a file on Steam.. If you want to fix it, there's a workaround on this forum thread: https://forums.swtor.com/topic/931246-eula-bug-fix/ I did this myself to see if I could get it fixed and it seems to work, according to: https://www.reddit.com/r/swtor/comments/l101al/eula_agreement_every_time_i_open_the_game/k9lbdji/, it looks like the file is the same for everyone (the one my vanilla launcher generated is the same as the one that user posted on Reddit). I attached the missing EULA.settings file if anyone needs it, it should workaround the EULA prompt when launching (rename when using it): eula.settings.txt |
Compatibility Report
System Information
https://gist.github.com/okegima/6c5ff507e68d0701147d3c306afcea6c#file-gistfile1-txt
I confirm:
Symptoms
Can't use ctrl c for copy and ctrl v to past in game chat or mail. ctrl a not working too. Not able to copy a word and past inside game and from outside (text editor) to inside game. It work's well on outside game (runing ubuntu 20.04.1 LTS
No issue when launching game one win 7.
Reproduction
Yes, did change keyboard, but nothing happen.
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