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Sid Meier's Civilization IV: Colonization (16810) #4547
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Looks like the problem is kernelbase.dll being a symlink, which is not supported in NTFS. Lemme try creating the pfx in an EXT4 partition. Update: Nope, even after moving the game to the Steam library on my home folder (EXT4), it still won't run with Proton 5.13-5. For now, I'm switching to Proton 5.0-10, which still works. |
To clarify, the game worked using Proton 5.13-4, but not 5.13-5. |
The issue with the map disappearing when "centering the map" on the globe is due to some missing or improperly implemented functions in wine's msxml3 implementation. I can confirm this with an AB test only adding the msxml3 runtime. It is absolutely that file. There are errors when the wine implementation is used leading up to the crash. The minor issues of the star backdrop having intolerable artifacts is not corrected by this. If someone could track that down it would be nice. I suspect the skybox shader is doing something funky, but the bug is consistent across both DXVK9 and WineD3D, so it is some sort of behavior shared by both of them. Probably undocumented quirks in D3D's texture buffer handling. The periodic crashing to desktop is MUCH less often in recent versions but still exists. I hear this is simply worse on wine and occurs on Windows too. There are actually several well documented bugs in the Windows version relating to various low memory conditions. |
Yes, in order to run the "We the People" mod (or "Religions and Revolutions" or "The Authentic Colonization" mod, which this mod is based on), I had to install msxml3 using protontricks. Otherwise, it will crash after "loading map" when creating/loading a game. |
Civilization 4 Issue transferred from #7058. Compatibility Report
System Information
I confirm:
SymptomsGame launches fine, but no mouse clicks are detected. Keyboard and mouse movement input works fine, though. ReproductionJust launch the game |
Just checked in on the mouse input in Civilization 4 and all the DLCs again, and it all works again. I dont know if it was something you did or if it just happened accidentally, but this issue has been resolved. Just letting you know. |
Revisiting this thread, this time it's random crashes happening every so often with Proton 9 on NVIDIA. System Information
SymptomsThis looks like a crash in the NVIDIA driver followed by an assert failure in
Full Proton log: link Reproduction
PS: technically the base Civ 4 game and DLCs have different Steam IDs from this. The base game is 3900, Warlords DLC is 3990, and Beyond the Sword DLC is 8800. Despite the Civ 4 complete package (4323) lumping Civ 4 Col together with the other three, in reality Civ 4 Col is independent from the base game. IMO the comment above shouldn't be moved here. |
Looks like the random crashes in the above comment is either somewhere in DXVK or NVIDIA's Vulkan support. It doesn't happen if I force-disable DXVK using |
Compatibility Report
System Information
I confirm:
steam-16810.log
Symptoms
Game won't start after Proton 5.13 update
Reproduction
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