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[TF2] Engine-side segfault crash in engine.so during regular play #7774

@nevadaa

Description

@nevadaa

Team Fortress 2 crashed with a segmentation fault during normal gameplay on Fedora KDE Linux.
The crash occurred inside engine.so, after a prolonged stable runtime, with no context switches (no alt-tab, no Steam overlay (shift+tab)).

The game ran normally for approximately ~30 minutes total (including ~20 minutes in menus) before crashing mid-combat.

A Breakpad minidump was generated and successfully uploaded to Valve’s crash reporting infrastructure.

Linux environment:

OS: Fedora KDE 43, on a custom kernel (6.18.2_tkg_bmq_llvm (64-bit))
Graphics platform/session: Wayland (XWayland in game)
Steam: Flatpak (com.valvesoftware.Steam)
Graphics API: Vulkan (not legacy OpenGL)
GPU: AMD Radeon RX 56 Vega
CPU: Ryzen 5 3600 6-Core
Fullscreen (no borderless or windowed)

Gameplay context:

Map: pl_frontier
Class (played all throughout the map session): Medic
Game state: Mid-combat during final point push
Action at crash: Immediately before healing a Sniper
Menus: First ~20 minutes were spent idle in menus before joining a match

Crash Details:

Signal: SIGSEGV (segmentation fault)
Faulting module: engine.so
Crash type: Engine-side invalid memory access
Thread: Main engine thread
Breakpad CrashID: bp-f0fbc153-5107-42af-abab-461622251227
additional Breakpad CrashIDs for two other repeated crashes:
bp-8170b593-7e7e-4611-82c2-55f8b2251227
bp-7ddc11f3-3cec-444a-9f59-b23be2251227

journalctl/Stack Trace log:

crash.log

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