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[TF2] Wrap Assassin's projectile bounces off from some brush entities in specific positions #4826

@Ashetf2

Description

@Ashetf2

Tested entities: func_brush, func_tracktrain, func_door

Wrap Assassin's projectile bounces off from some brush entities:

Edit: It was more complex after all

It seems that the Wrap Assassin's projectiles bounces off from the faces that points to the axis in which the entity is at.

For example, if the func_brush is at (+10,0,0) (x,y,z), the projectile will bounce from the face that points to the +X axis

Now, if the brush is at (-10,0,0), the projectile will bounce from the face that points to the -X axis.

And so one with the other axis

2023-03-05.12-38-18.mp4
2023-03-05.12-40-33.mp4

Note that with func_brush, this doesn't occur if the entity has a "solidbsp" value of 1, in which case the projectile breaks normally.

2023-03-05.12-42-19.mp4

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