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The source path of the project is this:
ClonesManager.cs contains this method which hardcode removes the Assets-Part:
public static string GetCurrentProjectPath() { return Application.dataPath.Replace("/Assets", ""); }
So the generated path will become
E:/NetHelpersGames/Unity/ProjectsTest/Realistic Car Controller Pro/Realistic Car Controller Pro_clone_0/Library
which is wrong and leads to a DirectoyNotFoundException.
It should at least check for a closing slash to prevent things like this.
The text was updated successfully, but these errors were encountered:
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The source path of the project is this:
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ClonesManager.cs contains this method which hardcode removes the Assets-Part:
public static string GetCurrentProjectPath()
{
return Application.dataPath.Replace("/Assets", "");
}
So the generated path will become
E:/NetHelpersGames/Unity/ProjectsTest/Realistic Car Controller Pro/Realistic Car Controller Pro_clone_0/Library
which is wrong and leads to a DirectoyNotFoundException.
It should at least check for a closing slash to prevent things like this.
The text was updated successfully, but these errors were encountered: