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If you look at pyprocgame's modes, they are stored in an ordered queue that allows each mode to decide whether a switch event bubbles down further the queue, or not.
It would be awesome if our state graphs could somehow be marked with a priority, and that our nodes would have access to that priority, so we can add a similar feature by using a state graph for a "mode".
The text was updated successfully, but these errors were encountered:
If you look at pyprocgame's modes, they are stored in an ordered queue that allows each mode to decide whether a switch event bubbles down further the queue, or not.
It would be awesome if our state graphs could somehow be marked with a priority, and that our nodes would have access to that priority, so we can add a similar feature by using a state graph for a "mode".
The text was updated successfully, but these errors were encountered: