+++ title = "This Month in Rust GameDev #51 - May 2024" transparent = true date = 2024-06-03 draft = true +++
Welcome to the 51th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
- Announcements
- Game Updates
- Engine Updates
- Learning Material Updates
- Tooling Updates
- Library Updates
- Popular Workgroup Issues in GitHub
- Other News
- Meeting Minutes
- Discussions
- Requests for Contribution
- Jobs
- Bonus
RustNL happened May 7 & 8 in Delft, Netherlands.
While the conference was not specific to game development, organizers contacted rust game development communities to showcase games developed in Rust between talks, which you can watch on youtube.
Special mention to the following talks, relevant to game development:
- The talk from Kevin Boos: let's build high performance Rust UI
- The talk from Ralph Levien about [Xilem] rustnl_xilem_intro: a research project on Rust user interface architecture.
- The talk from Michaël Melchiore: (Th)Rust for Space: Initial momentum ; who gave a shout out to Bevy Engine.
See all meeting issues including full text notes or join the next meeting.
That's all news for today, thanks for reading!
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