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compute lobby wait time on dispatch, save to player object #959

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JamesPHoughton opened this issue Feb 10, 2025 · 0 comments
Open

compute lobby wait time on dispatch, save to player object #959

JamesPHoughton opened this issue Feb 10, 2025 · 0 comments

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@JamesPHoughton
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This way, you can use wait time as a value in a fallback condition, and we also know the final lobby wait time for participants.

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