|
| 1 | +--- |
| 2 | +title: Using Signals and Cancellation |
| 3 | +order: 2 |
| 4 | +--- |
| 5 | + |
| 6 | +Long running tasks, asynchronous tasks, and operations that have a _set up_ and _tear down_ phase, can make use of a |
| 7 | +concept called _cancellation_. If you've used other programming languages you might be familiar with objects like |
| 8 | +`CancellationToken` (or [Go's `context`](https://pkg.go.dev/context)) - JavaScript's equivalent is `AbortSignal` which |
| 9 | +can be operated with an `AbortController`. |
| 10 | + |
| 11 | +The `AbortController` & `AbortSignal` APIs can help manage operational "life time". Some examples: |
| 12 | + |
| 13 | +- Long running or asynchronous tasks, for example timers or network fetches |
| 14 | +- Overlapping operations, for example cancelling in-flight network fetches to replace them with newer ones |
| 15 | +- Set up and tear down, for example a Web Components `connectedCallback` and `disconnectedCallback` |
| 16 | + |
| 17 | +## Signal Controller Pattern |
| 18 | + |
| 19 | +_Signals_ get given to APIs so they know when to abort. Signals are created by _controllers_ (`new AbortSignal()` will |
| 20 | +throw an error). _Controllers_ allow you to make the decision of when a Signal changes. Creating an `AbortController` |
| 21 | +will also create a new _Signal_ accessible via `.signal`. Code that has access to the _controller_ can determine when it |
| 22 | +should be aborted (by calling `.abort()`), while code that has access to the _signal_ can be notified of the abort. To |
| 23 | +make a new `AbortController`, call `new AbortContoller()`. The constructor takes no arguments. |
| 24 | + |
| 25 | +A _signals_ `.aborted` property will be `true` if the signal has been aborted - you can periodically check that to stop |
| 26 | +any work that is about to be done. `AbortSignal` is also an `EventTarget` - it emits an `abort` event which you can |
| 27 | +listen to and invoke your tear down. |
| 28 | + |
| 29 | +You can also create some basic _controller-free signals_ that follow some common patterns. For example |
| 30 | +`AbortSignal.timeout(1000)` will create a _signal_ that aborts after 1000ms. These _controller-free signals_ cannot be |
| 31 | +manually aborted. However, you can _combine_ controller-free and controllable signals with |
| 32 | +`AbortSignal.any([...signals])`. |
| 33 | + |
| 34 | +## Using Signals internally manage your private APIs |
| 35 | + |
| 36 | +_Signals_ can be used to manage internal state that you might have. You can create an `AbortController` as part of your |
| 37 | +private state, and make use of _signals_ to control behavior. Consumers of your component won't pass these signals to |
| 38 | +you, instead you can use them to track a tasks state internally. |
| 39 | + |
| 40 | +A component with `start()` and `stop()` functions can make the `stop()` function abort the controller, and the `start()` |
| 41 | +function create the controller, while checking if the signal has been aborted during an asynchronous loop like so: |
| 42 | + |
| 43 | +```js |
| 44 | +class StopWatchElement extends HTMLElement { |
| 45 | + static define(tag = "stop-watch") { |
| 46 | + customElements.define(tag, this) |
| 47 | + } |
| 48 | + |
| 49 | + shadowRoot = this.attachShadow({ mode: "open" }) |
| 50 | + |
| 51 | + // Set up the class field, but set it to null for now |
| 52 | + #startStopController = null |
| 53 | + |
| 54 | + async start() { |
| 55 | + // Stop the current task if there was one |
| 56 | + this.stop() |
| 57 | + |
| 58 | + // Create a new internal controller, and get the signal |
| 59 | + this.#startStopController = new AbortController() |
| 60 | + const signal = this.#startStopController.signal |
| 61 | + |
| 62 | + // Loop until `signal.aborted` is `true`. |
| 63 | + while (!signal.aborted) { |
| 64 | + // Automatically stop when this element is disconnected |
| 65 | + if (!this.isConnected) return |
| 66 | + |
| 67 | + const milliseconds = Date.now() - this.#start |
| 68 | + const minutes = String(Math.floor(milliseconds / (1000 * 60))).padStart(2, "0") |
| 69 | + const seconds = String(Math.floor((milliseconds / 1000) % 60)).padStart(2, "0") |
| 70 | + const hundredths = String(Math.floor((milliseconds % 1000) / 10)).padStart(2, "0") |
| 71 | + this.shadowRoot.replaceChildren(`${minutes}:${seconds}:${hundredths}`) |
| 72 | + |
| 73 | + // Schedule next update by awaiting an animation frame |
| 74 | + await new Promise((resolve) => requestAnimationFrame(resolve)) |
| 75 | + } |
| 76 | + } |
| 77 | + |
| 78 | + stop() { |
| 79 | + // Stop aborts the startStopController if it exists |
| 80 | + this.#startStopController?.abort() |
| 81 | + } |
| 82 | +} |
| 83 | +``` |
| 84 | +
|
| 85 | +## Using Signals in your own public APIs |
| 86 | +
|
| 87 | +If you can use a signal as part of your internal state, it might be simpler to provide it as part of the public API. If |
| 88 | +you are considering using _signals_ in a public API, it's a good idea to make them an optional part of your API as they |
| 89 | +won't always be _needed_. |
| 90 | +
|
| 91 | +A component using _signals_ no longer needs separate start & stop methods, instead combining into one and relying on the |
| 92 | +signal to know when to stop. This can often simplify code as there is no need to track state across different methods. |
| 93 | +
|
| 94 | +```js |
| 95 | +class StopWatchElement extends HTMLElement { |
| 96 | + static define(tag = "stop-watch") { |
| 97 | + customElements.define(tag, this) |
| 98 | + } |
| 99 | + |
| 100 | + shadowRoot = this.attachShadow({ mode: "open" }) |
| 101 | + |
| 102 | + async start({ signal } = {}) { |
| 103 | + // Loop until `signal.aborted` is `true`. |
| 104 | + // If `signal` doesn't exist, then loop forever. |
| 105 | + // Uses the optional chaining operator to safely check if signal exists |
| 106 | + while (!signal?.aborted) { |
| 107 | + // Automatically stop when this element is disconnected |
| 108 | + if (!this.isConnected) return |
| 109 | + |
| 110 | + const milliseconds = Date.now() - this.#start |
| 111 | + const minutes = String(Math.floor(milliseconds / (1000 * 60))).padStart(2, "0") |
| 112 | + const seconds = String(Math.floor((milliseconds / 1000) % 60)).padStart(2, "0") |
| 113 | + const hundredths = String(Math.floor((milliseconds % 1000) / 10)).padStart(2, "0") |
| 114 | + this.shadowRoot.replaceChildren(`${minutes}:${seconds}:${hundredths}`) |
| 115 | + |
| 116 | + // Schedule next update by awaiting an animation frame |
| 117 | + await new Promise((resolve) => requestAnimationFrame(resolve)) |
| 118 | + } |
| 119 | + } |
| 120 | +} |
| 121 | +``` |
| 122 | +
|
| 123 | +## Combining multiple Signals |
| 124 | +
|
| 125 | +It's possible to combine multiple sources of signals - for example combining internal and external signals to allow for |
| 126 | +multiple flavors of API. Two or more signals can be combined into one using `AbortSignal.any()`, which creates a _new |
| 127 | +signal_ that aborts when any of the given _signals_ abort. It's similar to `Promise.any()`, but for Signals. |
| 128 | +
|
| 129 | +A component can provide the more traditional `start()` and `stop()` APIs, as well allowing signals to be passed via |
| 130 | +`start({ signal })`. Making use of internal and external signals, with `AbortSignal.any()`: |
| 131 | +
|
| 132 | +```js |
| 133 | +class StopWatchElement extends HTMLElement { |
| 134 | + static define(tag = "stop-watch") { |
| 135 | + customElements.define(tag, this) |
| 136 | + } |
| 137 | + |
| 138 | + shadowRoot = this.attachShadow({ mode: "open" }) |
| 139 | + |
| 140 | + #startStopController = null |
| 141 | + |
| 142 | + async start({ signal } = {}) { |
| 143 | + // Stop the current task if there was one |
| 144 | + this.stop() |
| 145 | + |
| 146 | + // Create a new internal controller |
| 147 | + this.#startStopController = new AbortController() |
| 148 | + // Collect all valid signals |
| 149 | + const signals = [this.#startStopController.signal, signal].filter((s) => s) |
| 150 | + |
| 151 | + const signal = AbortSignal.any(signals) |
| 152 | + |
| 153 | + // Loop until `signal.aborted` is `true`. |
| 154 | + while (!signal.aborted) { |
| 155 | + // Automatically stop when this element is disconnected |
| 156 | + if (!this.isConnected) return |
| 157 | + |
| 158 | + const milliseconds = Date.now() - this.#start |
| 159 | + const minutes = String(Math.floor(milliseconds / (1000 * 60))).padStart(2, "0") |
| 160 | + const seconds = String(Math.floor((milliseconds / 1000) % 60)).padStart(2, "0") |
| 161 | + const hundredths = String(Math.floor((milliseconds % 1000) / 10)).padStart(2, "0") |
| 162 | + this.shadowRoot.replaceChildren(`${minutes}:${seconds}:${hundredths}`) |
| 163 | + |
| 164 | + // Schedule next update by awaiting an animation frame |
| 165 | + await new Promise((resolve) => requestAnimationFrame(resolve)) |
| 166 | + } |
| 167 | + } |
| 168 | + |
| 169 | + stop() { |
| 170 | + this.#startStopController?.abort() |
| 171 | + } |
| 172 | +} |
| 173 | +``` |
| 174 | +
|
| 175 | +### Using Signals to clean up `disconnectedCallback()` |
| 176 | +
|
| 177 | +_Web Components_ that use the `connectedCallback()` lifecycle hook to set things up typically want to tear down those |
| 178 | +same things in the `disconnectedCallback()`, but this can sometimes get a little unwieldy. Instead of mirroring |
| 179 | +everything in `disconnectedCallback()`, using an `AbortController` can reduce `disconnectedCallback()` down to one line |
| 180 | +of code. APIs called in `connectedCallback` will get given the _signal_, and `disconnectedCallback()` only calls |
| 181 | +`abort()`. |
| 182 | +
|
| 183 | +APIs like `addEventListener` accept a `signal` option. When an _Event Listeners_ _signal_ is _aborted_, the _event |
| 184 | +listener_ will be removed (just like calling `removeEventListener`). |
| 185 | +
|
| 186 | +```js |
| 187 | +class StopWatchElement extends HTMLElement { |
| 188 | + static define(tag = "stop-watch") { |
| 189 | + customElements.define(tag, this) |
| 190 | + } |
| 191 | + |
| 192 | + // Set up the class field, but set it to null for now |
| 193 | + #connectedController = null |
| 194 | + |
| 195 | + connectedCallback() { |
| 196 | + // Make a new AbortController and extract the `signal` property |
| 197 | + const { signal } = (this.#connectedController = new AbortController()) |
| 198 | + |
| 199 | + // Pass the signal to addEventListener |
| 200 | + this.ownerDocument.addEventListener("keypress", this, { signal }) |
| 201 | + this.ownerDocument.addEventListener("mouseenter", this, { signal }) |
| 202 | + this.ownerDocument.addEventListener("mouseleave", this, { signal }) |
| 203 | + } |
| 204 | + |
| 205 | + disconnectedCallback() { |
| 206 | + // All cleanup happens with this one line |
| 207 | + this.#connectedController?.abort() |
| 208 | + |
| 209 | + // No need to do any of this: |
| 210 | + // this.ownerDocument.removeEventListener("keypress", this) |
| 211 | + // this.ownerDocument.removeEventListener("mouseenter", this) |
| 212 | + // this.ownerDocument.removeEventListener("mouseleave", this) |
| 213 | + } |
| 214 | +} |
| 215 | +``` |
| 216 | +
|
| 217 | +### Using signals to cancel old requests |
| 218 | +
|
| 219 | +A common task that components might do is turn a user action into a network fetch. For example a search input might |
| 220 | +query the database every time a character is pressed. If the user types into the input fast enough, old network requests |
| 221 | +might stay _in-flight_, saturating the network and delaying newer requests from coming in, making the component feel |
| 222 | +sluggish. A good way to combat this is to cancel stale requests by using signals: |
| 223 | +
|
| 224 | +```js |
| 225 | +class SearchInputElement extends HTMLInputElement { |
| 226 | + static define(tag = "search-input") { |
| 227 | + customElements.define(tag, this, { extends: "input" }) |
| 228 | + } |
| 229 | + |
| 230 | + src = new URL("/search") |
| 231 | + |
| 232 | + connectedCallback() { |
| 233 | + this.addEventListener("input", this) |
| 234 | + } |
| 235 | + |
| 236 | + // Set up the class field, but set it to null for now |
| 237 | + #fetchController = null |
| 238 | + |
| 239 | + async handleEvent() { |
| 240 | + // Abort the old fetch, if the controller exists |
| 241 | + this.#fetchController?.abort() |
| 242 | + |
| 243 | + // Create a new one and extract the signal |
| 244 | + const { signal } = (this.#fetchController = new AbortContoller()) |
| 245 | + |
| 246 | + const src = new URL(this.src) |
| 247 | + src.searchParams.add("q", this.value) |
| 248 | + |
| 249 | + // Perform the fetch, make sure to pass it the signal so it can be aborted |
| 250 | + try { |
| 251 | + const res = await fetch(src, { signal }) |
| 252 | + } catch (error) { |
| 253 | + // An aborted network fetch will throw, so we should return early |
| 254 | + if (signal.aborted) return |
| 255 | + |
| 256 | + throw error |
| 257 | + } |
| 258 | + |
| 259 | + if (res.ok) { |
| 260 | + this.list.append(await res.text()) |
| 261 | + } |
| 262 | + } |
| 263 | +} |
| 264 | +``` |
| 265 | +
|
| 266 | +### Using signals to debounce or throttle methods |
| 267 | +
|
| 268 | +_Debouncing_ or _Throttling_ are techniques whereby you delay an action for a fixed time period, discarding any events |
| 269 | +between them. These techniques are useful within UI as a way to delay an expensive operation like a network fetch or |
| 270 | +something CPU intensive like sorting many items. Consider a list filter input, that shows and hides thousands of items |
| 271 | +depending on if they match the text input. |
| 272 | +
|
| 273 | +As debouncing & throttling are based on time, an `AbortController` isn't needed. Timeouts are such a common pattern that |
| 274 | +`AbortSignal.timeout()` can be used as a quick way to create a signal that will abort after some time has passed. |
| 275 | +
|
| 276 | +Throttling and debouncing are variations on the same broader concept of limiting the times an action gets executed. If |
| 277 | +you're calling a function 10 times in a row, at 50ms intervals, a throttle of 100ms would ensure that the action is only |
| 278 | +run every 100ms, whereas a debounce would defer each call until there hadn't been one for more 100ms or more. To |
| 279 | +illustrate this concept we can look at a timeline: |
| 280 | +
|
| 281 | +``` |
| 282 | + |-----|-----|-----|-----|-----|-----|-----|-----| |
| 283 | +Source 50 100 200 250 350 400 |
| 284 | +throttle(100) 100 200 350 |
| 285 | +debounce(100) 100 250 400 |
| 286 | +``` |
| 287 | +
|
| 288 | +You can think of throttling as disregarding some calls but acting on others, whereas debounce waits for quiet periods. |
| 289 | +To throttle a method, you'll create the signal every time it is aborted, and execute the behavior when the timer has |
| 290 | +aborted: |
| 291 | +
|
| 292 | +```js |
| 293 | +class ListFilterInputElement extends HTMLInputElement { |
| 294 | + static define(tag = "list-filter-input") { |
| 295 | + customElements.define(tag, this, { extends: "input" }) |
| 296 | + } |
| 297 | + |
| 298 | + connectedCallback() { |
| 299 | + this.addEventListener("input", this) |
| 300 | + } |
| 301 | + |
| 302 | + timeout = 100 |
| 303 | + |
| 304 | + #throttleSignal = null |
| 305 | + |
| 306 | + handleEvent() { |
| 307 | + // Don't do anything if the timer has yet to time out |
| 308 | + if (this.#throttleSignal && !this.#throttleSignal.aborted) return |
| 309 | + |
| 310 | + // The time has been aborted, so make a new timer for next time |
| 311 | + this.#throttleSignal = AbortSignal.timeout(this.timeout) |
| 312 | + |
| 313 | + // Execute the action |
| 314 | + this.filer() |
| 315 | + } |
| 316 | + |
| 317 | + filter() { |
| 318 | + for (const el of this.list.children) { |
| 319 | + el.hidden = el.textContent.includes(this.input) |
| 320 | + } |
| 321 | + } |
| 322 | +} |
| 323 | +``` |
| 324 | +
|
| 325 | +_Debouncing_ would add a **delay** and so needs to act on the timeout happening, not some time after. Using the |
| 326 | +`aborted` event can queue up work for when the timer ends: |
| 327 | +
|
| 328 | +```js |
| 329 | +class ListFilterInputElement extends HTMLInputElement { |
| 330 | + static define(tag = "list-filter-input") { |
| 331 | + customElements.define(tag, this, { extends: "input" }) |
| 332 | + } |
| 333 | + |
| 334 | + connectedCallback() { |
| 335 | + this.addEventListener("input", this) |
| 336 | + } |
| 337 | + |
| 338 | + timeout = 100 |
| 339 | + |
| 340 | + #debounceSignal = null |
| 341 | + |
| 342 | + async handleEvent() { |
| 343 | + // Don't do anything if the timer has run out |
| 344 | + if (this.#debounceSignal?.aborted) return |
| 345 | + |
| 346 | + // Renew the signal |
| 347 | + this.#debounceSignal = AbortSignal.timeout(this.timeout) |
| 348 | + |
| 349 | + // Schedule work for after debouncement |
| 350 | + this.#debounceSignal.addEventListener( |
| 351 | + "abort", |
| 352 | + (event) => { |
| 353 | + // Check to see that new work hasn't been scheduled |
| 354 | + if (event.target === this.#debounceSignal) { |
| 355 | + // Clear out the signal so new work can be schedule |
| 356 | + this.#debounceSignal = null |
| 357 | + |
| 358 | + // Execute the action |
| 359 | + this.filter() |
| 360 | + } |
| 361 | + }, |
| 362 | + { once: true } |
| 363 | + ) |
| 364 | + } |
| 365 | + |
| 366 | + filter() { |
| 367 | + for (const el of this.list.children) { |
| 368 | + el.hidden = el.textContent.includes(this.input) |
| 369 | + } |
| 370 | + } |
| 371 | +} |
| 372 | +``` |
| 373 | +
|
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