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How to use quake3-movement-unity3d #2

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clankill3r opened this issue Feb 7, 2017 · 5 comments
Open

How to use quake3-movement-unity3d #2

clankill3r opened this issue Feb 7, 2017 · 5 comments

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@clankill3r
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hey Zinglish,

could you explain how to use CPMPlayer.cs or .js?
I know very litle about unity(, and I prefer to keep it that way for now so I can focus on making a map to see if my idea works).

@zbolubasz
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I'm wondering the same thing, I can't seem to get Jump to work.

@NovaSurfer
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Select .js or with .cs version of the script, you must assume the language you are writing a game.
To learn more about how to use this script watch the video from Zinglish's youtube channel (3 parts)

@WiggleWizard
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@zbolubasz The jump problem has been resolved in the .js version.

I am likely going to write a short tutorial on how to use this project.

@TechyXD
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TechyXD commented Mar 31, 2017

Hey Zinglish Do i drag the script to RigidFpsController and what do i put in player view, also can use this code to surf

@WiggleWizard
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WiggleWizard commented Mar 31, 2017

You drag it into a normal PlayerController.

You cannot surf with this script, you will need to port across the entire player physics engine for that. This script is for in air movement ONLY.

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