-
Notifications
You must be signed in to change notification settings - Fork 72
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to use quake3-movement-unity3d #2
Comments
I'm wondering the same thing, I can't seem to get Jump to work. |
Select .js or with .cs version of the script, you must assume the language you are writing a game. |
@zbolubasz The jump problem has been resolved in the .js version. I am likely going to write a short tutorial on how to use this project. |
Hey Zinglish Do i drag the script to RigidFpsController and what do i put in player view, also can use this code to surf |
You drag it into a normal PlayerController. You cannot surf with this script, you will need to port across the entire player physics engine for that. This script is for in air movement ONLY. |
hey Zinglish,
could you explain how to use CPMPlayer.cs or .js?
I know very litle about unity(, and I prefer to keep it that way for now so I can focus on making a map to see if my idea works).
The text was updated successfully, but these errors were encountered: