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changelog.txt
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v0.8.6
------
- Fixed animation corruption on Whirlijig model
- Fixed obsolete normal map on Whirlijig model
v0.8.5
------
- Changed surface attach mode of Whirlijig to allow surface attachments on some areas of the part
- Fixed USI Patch PDU fuel rate
v0.8.4
------
- Update B9PartSwitch to 1.7.1
- Updated CRP to 0.6.6
- Fixed download link in .version file
- Fixed costs of nuclear fuel containers
- Fixed a rogue logging spam
- Fixed a null reference exception when starting a reactor for the first time
v0.8.3
------
- Marked for KSP 1.2.2
- Updated bundled MM to 2.7.5
- Updated bundled B9PartSwitch to 1.5.3
- Updated bundled CRP to 0.6.4
- Fixed capacitor discharge rate not being correct
- Fixed nuclear reactors not properly adjusting their fuel use
- Spelling/comprehension fixes
- Significant improvements, fixes to USI integrations from Wyzard256
v0.8.2
------
- Marked for KSP 1.2.1
- Updated bundled MM to 2.7.4
- Updated bundled CRP
- Fixed reactor UI panel's hardcoded max safety shutdown temp (adapts to reactor)
- Fixed auto-shutdown temperature resetting on revert to VAB
- Capacitors now recharge in the background if ship EC is > 25%
- Capacitor discharge slider is now directly tied to discharge instead of being a percentage
- FissionFlowRadiator now shows current cooling in its UI
- FissionFlowRadiator cooling is now more forgiving and linear
- FissionReactor auto-throttle obeys engine tweakable throttle
- New models for all nuclear fuel containers
v0.8.1
------
- Updated CRP to v6.0.1
- Reactor safety slider will now auto-adjust to the meltdown temperature of the reactor
- Improved the VAB GUI display of reactor attributes
- Improved the VAB GUI display of exhaust cooling attributes
v0.8.0
------
- KSP 1.2
- Some performance and code improvements
- Removed Radioactivity patch (should really be *in* Radioactivity)
- Updated MM
- Updated CRP
- Updated B9PartSwitch
v0.7.8
------
- Fixed some bugs with reactor repair
- Added a MM patch for Radioactivity development
v0.7.7
------
- Many improvements to the handling on the capacitor and reactor UI panels
v0.7.6
------
- USI reactor patch will now operate correctly even if the old patch is present
- Improvments to KerbalAtomics NTR patch mechanics courtesy of henrybauer
- Added more RTGs to the DecayingRTGs patch
- Reactor/Capacitor UIs won't appear if there are no reactors or capacitors on the craft
v0.7.5
------
- KSP 1.1.3
- Updated bundled CRP to 0.5.4
- Updated bundled B9PartSwitch to 1.4.3
- Added conversion patch for USI Core reactors
- Added a first pass at the Reactor UI
- Added toolbar icons to access the Capacitor UI and Reactor UI
- Added the ability to toggle the Capacitor UI with a hotkey
- Fixed a couple minor bugs in transfers for reactor fuel
v0.7.4
------
- Fixed wrong dll
v0.7.3
------
- Updated MM version
- Updated B9PartSwitch version
- Added revised model for Excalibur reactor
- Added colliders to "new" reactor models' structural areas when the structural node is enabled
- Fixed a bug where reactors would auto-shutdown on load when running
- Core safety override now starts in the editor set to just over the reactor's nominal temperature
- FissionEngine is now tied to reactor throttle; for full thrust power the reactor must be running as well as hot
- FissionFlowRadiator no longer needs to be activated and has its on/off UI switch removed
v0.7.2
------
- Updated CRP version
v0.7.1
------
- KSP 1.1.2
- Updated B9PartSwitch version
- Updated ModuleManager version
v0.7.0
------
- KSP 1.1 repack
- Updated CRP version
- Updated ModuleManager version
- Re-added missing DecayingRTGs patch
- Many balance tweaks to reactors
- Converted NodeMesh to B9PartSwitch for the conical reactors. Will improve drag calculations if you need to use one as a nosecone
- Added part search tags to parts
- Removed staging icon from reactors (temporarily)
- Added adjustable auto-shutdown slider (temperature-based) to reactors
v0.6.2
------
- Updated CRP version
- Improvements to stability of power generation at high warp
- Support for fancy NTRs if KerbalAtomics is installed
v0.6.1
------
- Adjusted many reactor parameters
- Reworked reactors; still work about the same but have less issues
- Reactors now correctly show max power output in the VAB
- Hid misleading "status" field
v0.6.0
------
- KSP 1.05
- Revamped reactor functionality completely to map to 1.05's heat mechanics
- Fixed anti-DRE patch again
- Nuclear Reprocessor now works similarly to the ISRU in terms of heating mechanics
- Nuclear Reprocessor can now generate Xe from DepletedFuel at low efficiency
- ASRTG matches heat performance of stock RTG
- New models for 0.625, 1.25 and 2.5 reactors (others coming eventually)
v0.5.3
------
- Fixed Fission Reactors saying that they were producing power (and actually producing heat) when empty, when they weren't
- New method to increase compatability with Deadly Re-entry's part temperature clamping
- Increased maximum reactor temperature for waste transfer to 600K, increased maximum temperature for repair to 550K
- Doubled base half life of RTGs in decaying RTG patch
v0.5.2
------
- Upgraded bundled CRP version
- Retuned radiator and reactor parts to work with stock radiator system
- Removed conformal radiators; they will later return in Heat Control
- Tuned heat parameters for other parts
v0.5.1
------
- New anti-DRE patch to fix compatibility
- Fixed non-extant stock technode for heavy reactor parts
- Tweaks to radiator costs to match the ones in Heat Control
- Fixed Ore flow mode on uranium extractor
- Fixed negative cost on Whirlijig reprocessor
- Fixed attach node issue on 0.625m reactor
v0.5.0
------
- KSP 1.02 Update
- Bundled CRP
- All parts have had their attach nodes reworked with correct bulkhead sizes
- RTGs
-- New RTG decay is available as an optional patch (applies to stock RTG and ASRTG)
-- RTGs decay to 0.05% of max power (can be overridden in cfg) over a certain half life
- Capacitors
-- Removed old automation panel
-- Replaced with ship capacitor summary window
-- Fixed dischargeability when storage empty
-- Discharge can now generate heat
- Nuclear reprocessor
-- Uses stock resource converters (background processing)
-- Can now convert Ore into EnrichedUranium, at a very slow rate
- Reactors
-- Totally new system based on stock resource converters
-- Functionality similar, but no reactor window anymore
-- Uses stock heat system
- Nuclear fuel
-- New, better fuel transfer system
-- Click Transfer Fuel or Transfer waste to initiate a transfer
-- Click on a valid container to transfer to it (reprocessor, reactors, fuel containers)
-- Engineers are needed to transfer fuel, L1+. L3+ to transfer fuel
-- Transfer needs parts to be cool, on the same ship.
-- Nuclear waste generates a small amount of waste heat
v0.3.1
------
- Added support for the Community Tech Tree
v0.3.0
------
- Updated for KSP 0.25
- Updated part research entry costs
- Changed part cfg file names (no changes to actual part names)
- Some minor bugfixes to Capacitor and Reactor modules
- Converted all tga textures to mbm for improved memory use
- Added a ModuleManager patch to add Connected Living Spaces compatibility to all passable parts. ModuleManager is not included in the download
v0.2.2
------
- Rebalanced all Nuclear parts. Power outputs, masses, etc have all changed
- Added 3.75m MX-2 F.L.A.T. Fission Reactor
- Added B-800 Radial Battery Pack
- Added 3.75m B-10K Battery Bank
- Added PB-AS-NUK Radioisotope Generator
- Battery costs and masses now scale with total storage capacity
- 2.5m Stack Battery is now shorter by about 30%
- Capacitor cost per Sc reduced slightly, also scales with total storage capacity (as with mass)
- Recoded Reactor UI panel for better functionality
- Added a close button to the reactor UI panel
- Fixed a bug that could cause reactor highlights to get stuck on
- Fixed a bug that would cause reactors to be unable to refuel if there wasn't enough storage in a single waste container for their waste. Reactors now refuel from the first container and wait for the player to try again for the next container
- Fixed a bug that would cause waste containers to be unable to be used again if they were filled then emptied via reprocessing
- Initial pass at capacitor automation using the new Capacitor UI panel
-- Currently can disable or enable all capacitors and toggle automation on/off
-- Automation discharges capacitors in sequence from highest power rating to lowest power rating and attempts to maintain no power discharge
- Capacitors no longer turn off their recharge flag when they have recharged fully
- Improved emissive textures for reactor radiators
v0.2.1
------
- Fixed CAR-8K and CAR-EXTRA attach node size
v0.2.0
------
- SAVE BREAKING UDPATE! BE WARNED!
- Updated for KSP 0.24
- Added more logical costs for all parts
- Improved the functioning and look of the Reactor Control panel
- Increased the breaking force of all radiators when deployed
- Convective cooling of reactors and radiators now works properly, scales with pressure and vessel velocity
v0.1.0
------
- Split from main Near Future pack
- Rewrote radiator code for more efficiency, also breakability and rotation are now enabled and work properly
- Radiator sun tracking can be disabled in the VAB (this has no gameplay effect)
- Increased the density of EnrichedUranium and DepletedUranium by 10x. All capcacities and burn rates were also increased by 10x.
- Improved stability of MX-L reactor's power generation
- Reactor burn time now accounts for whether you use Kerbin time or Earth time scales in the game settings. Also improved the time display in general.
- Changed MX-L reactor dry mass from 18.25 to 22t
- Moved nuclear fuel drums to the Utility tab