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Flutter动画SizeTransition详解.md

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本篇文章已授权微信公众号 YYGeeker 独家发布转载请标明出处

控件介绍

  1. SizeTransition表示一个尺寸动画,可以通过控制器去控制动画尺寸值的改变,从而控制动画的尺寸

构造函数

SizeTransition({
    Key key,
    this.sizeFactor,          //动画缩放值的变化
    this.axis,                //动画出现的方式
    this.axisAlignment,       //动画出现的原始位置偏移量
    Widget child,             //动画子元素
})

使用方法

1、封装动画

我们可以将常用属性包装成一个控件

  • child:表示由外传递进来的元素,由SizeTransition包裹
  • sizeFactor:表示由外传递进来的动画属性值的变化,通过获取其值,填充到child的尺寸值上
  • axis:表示动画出现的方式,分别是Axis.verticalAxis.horizontal,垂直方向和横轴方向
  • axisAlignment:表示动画出现的原始位置偏移量,如果是在垂直方向指的是y,如果是横轴方向指的是x
class AnimatorTransition extends StatelessWidget {
  final Widget child;
  final Animation<num> animation;
  final Axis axis;

  AnimatorTransition({this.child, this.animation, this.axis = Axis.vertical});

  @override
  Widget build(BuildContext context) {
    return Center(
      child: SizeTransition(
        //动画出现的原始位置偏移量
        axisAlignment: 2.0,
        //动画出现的方式
        axis: axis,
        sizeFactor: animation,
        child: this.child,
      ),
    );
  }
}

2、控制动画

  • 动画属性值的变化需要AnimationController来控制
  • 通过CurvedAnimation设置其插值器
  • 通过Tween设置其值的变化范围
class WeWidgetState extends State<WeWidget>
    with SingleTickerProviderStateMixin {
    
  Animation<num> _animation;
  AnimationController _controller;
  Animation _curve;

  @override
  void initState() {
    super.initState();

    //动画控制器
    _controller = AnimationController(
      duration: const Duration(milliseconds: 3000),
      vsync: this,
    );
    //动画插值器
    _curve = CurvedAnimation(parent: _controller, curve: Curves.fastOutSlowIn);
    //动画变化范围
    _animation = Tween(begin: 0.0, end: 1.0).animate(_curve);
    //启动动画
    _controller.forward();
  }
}

3、监听动画

  • 通过addStatusListener监听动画状态的变化和通过addListener监听动画值的变化
class WeWidgetState extends State<WeWidget>
    with SingleTickerProviderStateMixin {
  //尝试扩展或实现num时,除int或double之外的任何类型都是编译时错误
  Animation<num> _animation;
  AnimationController _controller;
  Animation _curve;

  double _animationValue;
  AnimationStatus _state;

  @override
  void initState() {
    super.initState();

    //动画控制器
    _controller = AnimationController(
      duration: const Duration(milliseconds: 3000),
      vsync: this,
    );
    //动画插值器
    _curve = CurvedAnimation(parent: _controller, curve: Curves.fastOutSlowIn);
    //动画变化范围
    _animation = Tween(begin: 0.0, end: 1.0).animate(_curve)
      ..addListener(() {
        setState(() {
          //记录变化的值
          _animationValue = _animation.value;
        });
      })
      ..addStatusListener((AnimationStatus state) {
        //如果动画已完成,就反转动画
        if (state == AnimationStatus.completed) {
          _controller.reverse();
        } else if (state == AnimationStatus.dismissed) {
        //如果动画已经消失,则开始动画
          _controller.forward();
        }

        setState(() {
          _state = state;
        });
      });
    //启动动画
    _controller.forward();
  }
}

效果图

在这里插入图片描述

源代码

import 'package:flutter/material.dart';

class Day16 extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primaryColor: Colors.white,
      ),
      home: WeWidget(),
    );
  }
}

class WeWidget extends StatefulWidget {
  @override
  State<StatefulWidget> createState() {
    return WeWidgetState();
  }
}

class WeWidgetState extends State<WeWidget>
    with SingleTickerProviderStateMixin {
  //尝试扩展或实现num时,除int或double之外的任何类型都是编译时错误
  Animation<num> _animation;
  AnimationController _controller;
  Animation _curve;

  double _animationValue;
  AnimationStatus _state;

  @override
  void initState() {
    super.initState();

    _controller = AnimationController(
      duration: const Duration(milliseconds: 3000),
      vsync: this,
    );
    _curve = CurvedAnimation(parent: _controller, curve: Curves.fastOutSlowIn);
    _animation = Tween(begin: 0.0, end: 1.0).animate(_curve)
      ..addListener(() {
        setState(() {
          _animationValue = _animation.value;
        });
      })
      ..addStatusListener((AnimationStatus state) {
        if (state == AnimationStatus.completed) {
          _controller.reverse();
        } else if (state == AnimationStatus.dismissed) {
          _controller.forward();
        }

        setState(() {
          _state = state;
        });
      });
    _controller.forward();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("day15"),
      ),
      body: _buildColumn(),
    );
  }

  Widget _buildColumn() {
    return Column(
      children: <Widget>[
        Text("动画类型:Axis.vertical"),
        AnimatorTransition(
          child: FlutterLogo(
            style: FlutterLogoStyle.horizontal,
            size: 200,
          ),
          animation: _animation,
          axis: Axis.vertical,
        ),
        Text("动画类型:Axis.horizontal"),
        AnimatorTransition(
          child: FlutterLogo(
            style: FlutterLogoStyle.horizontal,
            size: 200,
          ),
          animation: _animation,
          axis: Axis.horizontal,
        ),
        Text("动画值:" + _animationValue.toString()),
        Text("动画状态:" + _state.toString()),
      ],
    );
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
}

class AnimatorTransition extends StatelessWidget {
  final Widget child;
  final Animation<num> animation;
  final Axis axis;

  AnimatorTransition({this.child, this.animation, this.axis = Axis.vertical});

  @override
  Widget build(BuildContext context) {
    return Center(
      child: SizeTransition(
        //动画出现的原始位置偏移量
        axisAlignment: 2.0,
        //动画出现的方式
        axis: axis,
        sizeFactor: animation,
        child: this.child,
      ),
    );
  }
}