diff --git a/Old_SVN_Log.txt b/Old_SVN_Log.txt new file mode 100644 index 0000000..5344bc8 --- /dev/null +++ b/Old_SVN_Log.txt @@ -0,0 +1,5425 @@ +Revision: 134 +Author: mserebre +Date: 10:14:07 PM, Wednesday, June 30, 2010 +Message: +Prepping for SVN Transfer +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo + +Revision: 133 +Author: mserebre +Date: 10:05:16 PM, Wednesday, June 30, 2010 +Message: +Added vrsUFVG namespace +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGeneric.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ControllerComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ControllerComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/Cpp/vrsNetCDFConv.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVG.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/NetCDFReader.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGReader.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/vrsUFVGActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVG.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVGDLLInit.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVGnetCDF.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/NetCDFReader.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/UFVGComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/UFVGReader.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/vrsUFVGActorsRegistry.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/vrsUFPG_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h + +Revision: 132 +Author: mserebre +Date: 5:06:43 AM, Sunday, June 27, 2010 +Message: +Updated the Maps to reflect the recent changes to PagedTerrainActor +---- +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 131 +Author: mserebre +Date: 5:06:06 AM, Sunday, June 27, 2010 +Message: +Finished the Projection options and Coordinate convention functions on the PagedTerrainActor +Exposed all the functions for setting the Projections in STAGE, you can now set the terrains projection, the incoming projection, and terrain geometry offset. + +Converting from one coordinate type to another is still done through code by calling the Convert Functions on the actor. The results will depend on how the actor is configured in STAGE +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h + +Revision: 130 +Author: bcox +Date: 4:31:29 PM, Thursday, June 24, 2010 +Message: +Splash sound plays when crossing ocean height. sound of ocean fades as u travel higher in the air. not all sounds have to be assigned a value (no crash on null sound) +---- +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/ActorWTRNOISEDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/SuperSoundComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/ActorWTRNOISEDLLInit.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/SuperSoundComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h + +Revision: 129 +Author: mserebre +Date: 3:31:23 AM, Thursday, June 24, 2010 +Message: +Completed the coordinate conversion system of the ActorPagedTerrain. All functions are now present, and can be used to calculate coordinates in multiple projections through code +Still have to make the proxies to expose the configuration functions in STAGE +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 128 +Author: mserebre +Date: 12:44:12 AM, Wednesday, June 23, 2010 +Message: +Updated a map, and some sound files..... +---- +Added : /Project1/Branch/Maxim/Content/Sounds/Underwater2.wav +Modified : /Project1/Branch/Maxim/Content/Sounds/underwater.wav +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 127 +Author: bcox +Date: 4:05:41 PM, Tuesday, June 22, 2010 +Message: +Updated maps for new water noise +---- +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 126 +Author: bcox +Date: 2:08:46 PM, Sunday, June 20, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/ActorWTRNOISEDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/SuperSoundComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/ActorWTRNOISEDLLInit.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/SuperSoundComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h + +Revision: 125 +Author: bcox +Date: 7:00:56 PM, Thursday, June 17, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/ActorWTRNOISEDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/SuperSoundComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/ActorWTRNOISEDLLInit.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/SuperSoundComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h + +Revision: 124 +Author: kamberov +Date: 1:44:53 PM, Wednesday, June 16, 2010 +Message: +Map update +---- +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap + +Revision: 123 +Author: mserebre +Date: 2:02:53 AM, Wednesday, June 16, 2010 +Message: +map update.... +---- +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 122 +Author: mserebre +Date: 2:02:17 AM, Wednesday, June 16, 2010 +Message: +Rewrote the Paged Terrain Actor to use (vrsim)GameStaticMesh Actor +Added more functions to the Paged Actor for Coordinate conventions +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorBaseTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorBaseTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/vrsCore_DLL.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h + +Revision: 121 +Author: mserebre +Date: 10:22:27 PM, Tuesday, June 15, 2010 +Message: +Added 4 more sounds..... Wind, Ocean, and some Splash sounds... +---- +Added : /Project1/Branch/Maxim/Content/Sounds/WaterOcean 6035_19.wav +Added : /Project1/Branch/Maxim/Content/Sounds/WaterSplash 6100_19_1.wav +Added : /Project1/Branch/Maxim/Content/Sounds/WaterSplash 6100_19_2.wav +Added : /Project1/Branch/Maxim/Content/Sounds/Wind.wav + +Revision: 120 +Author: mserebre +Date: 10:32:30 PM, Monday, June 14, 2010 +Message: +renamed vrsSound_DLL project to vrsWtrNoise_DLL +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.sln +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/ActorWTRNOISEDLLInit.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/SuperSoundComponent.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/CPP/vrsWTRNOISEActorsRegistry.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/ActorWTRNOISEDLLInit.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/SuperSoundComponent.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/export.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/INCLUDE/vrsWTRNOISEActorsRegistry.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionInf.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.bat +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/VersionNo.vbs +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/resource.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/vrsWtrNoise_DLL.rc +Added : /Project1/Branch/Maxim/VRSimLab/vrsWtrNoise_DLL/vrsWtrNoise_dll.vcproj + +Revision: 119 +Author: mserebre +Date: 10:23:41 PM, Monday, June 14, 2010 +Message: +updated maps to reflect the renaming of vrsSound.dll to vrsWtrNoise.dll +---- +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 118 +Author: kamberov +Date: 3:07:31 PM, Monday, June 14, 2010 +Message: +Added Sounds, and updated Maps +---- +Added : /Project1/Branch/Maxim/Content/Sounds +Added : /Project1/Branch/Maxim/Content/Sounds/Diving.wav +Added : /Project1/Branch/Maxim/Content/Sounds/bang.wav +Added : /Project1/Branch/Maxim/Content/Sounds/underwater.wav +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 117 +Author: kamberov +Date: 3:06:37 PM, Monday, June 14, 2010 +Message: +Added the vrsSound_DLL project +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.sln +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/CPP +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/CPP/ActorSoundDLLInit.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/CPP/SuperSoundComponent.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/CPP/vrsSoundActorsRegistry.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/INCLUDE +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/INCLUDE/ActorSoundDLLInit.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/INCLUDE/SuperSoundComponent.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/INCLUDE/export.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/INCLUDE/vrsSoundActorsRegistry.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/VersionInf.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/VersionNo.bat +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/VersionNo.vbs +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/resource.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/vrsSound_DLL.rc +Added : /Project1/Branch/Maxim/VRSimLab/vrsSound_DLL/vrsSound_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 116 +Author: mserebre +Date: 3:06:19 AM, Monday, June 14, 2010 +Message: +Updated the maps to reflect the removal of the TerrainMesh proxy from the PagedTerrainActor +---- +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 115 +Author: mserebre +Date: 3:01:55 AM, Monday, June 14, 2010 +Message: +Removed the "TerrainMesh" property from PagedTerrainActor since its never used +Almost done with the Coordinate system converter in the PagedTerrainActor, just need the conversion calls and proxies +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorBaseTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/UFVGComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 114 +Author: mserebre +Date: 10:24:33 PM, Sunday, June 13, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/StatOfLiberty.ive +Added : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/StevensLibrary.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_0.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_1.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_10.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_11.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_12.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_13.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_14.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_15.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_16.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_17.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_18.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_19.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_2.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_20.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_21.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_22.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_23.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_24.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_25.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain0_26.ive +Modified : 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/Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_2.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_20.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_21.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_22.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_23.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_24.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_25.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_26.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_27.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_28.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_29.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_3.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_30.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_31.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_4.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_5.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_6.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_7.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_8.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/Terrain9_9.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/WorldFinancialCenter.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/master.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/street_light01.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/telephone_pole01.ive +Modified : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/wtc.ive + +Revision: 113 +Author: mserebre +Date: 3:40:09 AM, Saturday, June 12, 2010 +Message: +Added the latest version of the Tracker module codes from Matt +Removed the last vector, the underground vector that was created in the UFVG module when reading from the database +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/ActorTracker.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/TrackerComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/vrsTrackerActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/TrackerComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/vrsTracker_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 112 +Author: mserebre +Date: 3:34:20 AM, Saturday, June 12, 2010 +Message: +Added boat.3ds that is needed for vrsTracker module, updated the racker maps +Added the texture back up for marine model +---- +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Copy of marine_camodes.tga +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Water/boat.3ds +Modified : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 111 +Author: kamberov +Date: 12:02:22 PM, Wednesday, June 09, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 110 +Author: mserebre +Date: 4:17:22 AM, Monday, June 07, 2010 +Message: +Removed the 90 rotations offset on the UFVG vector geometry +Removed the 90 rotations offset on the UFVG speed marker geometry +Added a compass to the UFVG +Fixed the UFVG rotation, now if alway points north, and alway stays vertical, no matter how the camera twists and turns +Added proxys for loading all the UFVG netCDF geometry, still has to do the same for the older VPV UFVG +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVGnetCDF.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 109 +Author: mserebre +Date: 4:12:26 AM, Monday, June 07, 2010 +Message: +Added geometry for the compass +Fixed the arrow geometry +Fixed the SpeedMarker geometry +---- +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/Compass.ive +Modified : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/SpeedMark.ive +Modified : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/arrow.ive +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 108 +Author: mserebre +Date: 3:24:05 AM, Friday, June 04, 2010 +Message: +Fixed the attachment problem in the UFVG module. Now when the component is activate, the UFVG actor gets attached to the Player + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/CollisionConeActor.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ControllerComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVG.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVG.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVGnetCDF.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/UFVGComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 107 +Author: mserebre +Date: 3:18:43 AM, Friday, June 04, 2010 +Message: +map update +---- +Modified : /Project1/Branch/Maxim/Content/maps/Attach.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 106 +Author: mserebre +Date: 2:29:48 PM, Wednesday, June 02, 2010 +Message: +updated some maps files, and moved around some geometry for better "type" ordering... +---- +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/Blank.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/HappySphere.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/Blank.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/cs586level.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/SpeedMark.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/TriColVol.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/arrow.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/cs586.ai +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/cs586level.ive +Modified : /Project1/Branch/Maxim/Content/maps/cs586.dtmap + +Revision: 105 +Author: kamberov +Date: 7:07:37 PM, Tuesday, June 01, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content/maps/tracker.dtmap + +Revision: 104 +Author: mserebre +Date: 12:12:37 AM, Monday, May 31, 2010 +Message: +Created a new Sky/skyBox512.ive model, that uses 6 512 textures.... its projected from the sky dome model, but more efficient.... + +created a test map for Attaching objects.... +---- +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Sky/skyBox512.ive +Added : /Project1/Branch/Maxim/Content/maps/Attach.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap + +Revision: 103 +Author: mserebre +Date: 12:08:51 AM, Monday, May 31, 2010 +Message: +Enabled the user to Set Render Options (Bin Order and Bin Sorting) in Stage + +Change inheritance for skyDome and Generic actor, and other high level actors to (vrsim)StaticMeshObject and (vrsim)GameStaticMesh Actors (not the terrain actor yet +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGameStaticMesh.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorObject.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreEnum.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorGameStaticMesh.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorObject.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreEnum.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 102 +Author: mserebre +Date: 2:50:17 AM, Sunday, May 30, 2010 +Message: +Implemented Stage proxy for assigning Render Bin Numbers for StaticMeshObject + +Working on implementing Bin sorting type (opaque, transparent, inherited) proxy in Stage for StaticMeshObject ... Enumerations in Stage are giving me some trouble.... When done, duplicating both on the GameStaticMeshActor will take 5min +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorObject.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreEnum.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorGeneric.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorObject.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreEnum.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/vrsCore_DLL.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 101 +Author: mserebre +Date: 8:43:58 PM, Saturday, May 29, 2010 +Message: +Added GameStaticMesh Actor + +Changed Generic Actor, SkyDome Actor, to inherit the new GameStaticMesh and StaticMeshObject Actors + +Started work on Render bins controls for Stage +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGameStaticMesh.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGeneric.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorObject.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreActorsRegistry.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorGameStaticMesh.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorGeneric.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorObject.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorSkyDome.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreActorsRegistry.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreEnum.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/vrsCore_DLL.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 100 +Author: mserebre +Date: 3:23:17 AM, Saturday, May 29, 2010 +Message: +Created StaticMesh actor that will set a default render bin of 50 to everything that uses it and inherits it. StaticMesh actor does not receive GM messages... + +Removed const static strings from all Stage actor registrations... replaced it with array type strings... "..." +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/CollisionConeActor.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/vrsCS586ActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGeneric.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorObject.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ControllerComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorGeneric.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorObject.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorSkyDome.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ControllerComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreActorsRegistry.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreEnum.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/vrsCore_DLL.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/vrsPicatinnyActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/vrsTrackerActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/vrsUFVGActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/NetCDFReader.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/UFVGComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/INCLUDE/vrsWindowCtr.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 99 +Author: mserebre +Date: 2:07:29 PM, Friday, May 28, 2010 +Message: +uploading NJ_NY and Picatinny terrain.... +---- +Added : /Project1/Branch/Maxim/Content/Terrains/Picatinny +Added : /Project1/Branch/Maxim/Content/Terrains/Picatinny/Terrain0_0.ive +Added : 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/Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/telephone_pole01.ive +Added : /Project1/Branch/Maxim/Content/Terrains/nj_ny32x32/wtc.ive + +Revision: 98 +Author: mserebre +Date: 11:31:03 PM, Thursday, May 27, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content/Particles/BoomFire.osg +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Terrorist.xml +Added : /Project1/Branch/Maxim/Content/StaticMeshes/cs586level.ive +Deleted : /Project1/Branch/Maxim/Content/Terrains/archive.terrex +Deleted : /Project1/Branch/Maxim/Content/maps/PicaTest.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/cs586.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 97 +Author: kamberov +Date: 6:25:57 PM, Thursday, May 27, 2010 +Message: +new tasks +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx + +Revision: 96 +Author: mserebre +Date: 1:15:56 PM, Thursday, May 27, 2010 +Message: +Added a VR-Sim Road Map +---- +Added : /Project1/Branch/Maxim/VRSimLab/VR-Sim Road Map.xlsx + +Revision: 95 +Author: mserebre +Date: 2:53:22 AM, Thursday, May 27, 2010 +Message: +fixed a render bin bug in the sky actor dome +enabled fog in the sky dome actor +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h + +Revision: 94 +Author: mserebre +Date: 2:32:46 AM, Thursday, May 27, 2010 +Message: +added namespaces to all core VRSim dlls so if you are using any classes from the VRSims dlls, please make those changes in your codes + +added render bins to all objects in VRSim. 0-100 50 being the default one, 0 rendered first, 100 rendered last Next update will include a new StaticMesh and GameMeshActor that will simplify the bin order creation.... +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Cpp/Main.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/CS586JoystickComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorBaseTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGeneric.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ControllerComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/InputComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/MsgChangeFocus.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/MsgChangePlayer.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreDLLEntryPoint.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreMsgTypes.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsLogo.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorBaseTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorGeneric.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorPagedTerrain.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorSkyDome.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ControllerComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/InputComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/MsgChangeFocus.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/MsgChangePlayer.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreActorsRegistry.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreDLLEntryPoint.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreMsgTypes.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsLogo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorHuman.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicaCamera.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVG.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 93 +Author: mserebre +Date: 12:33:36 AM, Saturday, May 22, 2010 +Message: +Updated CS586 files from Riches latest code.... on close examination i still saw some sphere colliding with each other.... they do avoid terrain though. the FPS droped to 9 with 150 spheres running....and they still collide with each other + +Updated vrsTracker code, latest code from Matt. more testing will need to be done when i integrate projection into the terrain actor... +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/BabyFactoryComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/CollisionConeActor.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/INCLUDE/BabyFactoryComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/INCLUDE/CollisionConeActor.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreDLLEntryPoint.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorSkyDome.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorHuman.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/ActorTracker.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/TrackerComponent.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/utils.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/vrsTrackerActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/ActorTracker.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/StdAfx.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/TrackerComponent.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/utils.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/utils.hxx +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/vrsTracker_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 92 +Author: mserebre +Date: 5:16:48 AM, Tuesday, May 18, 2010 +Message: +Added The SkyDome Actor....it still not finished.... +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGeneric.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorSkyDome.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreActorsRegistry.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/ActorSkyDome.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreActorsRegistry.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/vrsCore_DLL.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 91 +Author: mserebre +Date: 5:16:27 AM, Tuesday, May 18, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content/StaticMeshes/AI +Added : /Project1/Branch/Maxim/Content/StaticMeshes/AI/cs586.ai +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/Container.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/Container.iveX +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/Camera.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/HappySphere.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/SpeedMark.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/TriColVol.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Misc/arrow.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Sky +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Sky/SkyDay.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Water +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Water/Container.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Water/fishingboat.ive +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/fishingboat.ive +Added : /Project1/Branch/Maxim/Content/maps/PicaTest.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap + +Revision: 90 +Author: mserebre +Date: 2:12:16 AM, Tuesday, May 18, 2010 +Message: +Updates from workign in the office +the Human Actors are finished +CameraComponent can now start Monitor0 with a specified camera +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorHuman.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicatinnyDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/CameraComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorHuman.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorPicatinnyDLLInit.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/CameraComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 89 +Author: mserebre +Date: 5:02:01 AM, Monday, May 17, 2010 +Message: +fixed the texture to be power of 2 otherwise it might crash ATI cards.... +updated picatinny map +---- +Modified : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/marine_camodes.tga +Modified : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap + +Revision: 88 +Author: mserebre +Date: 4:56:44 AM, Monday, May 17, 2010 +Message: +The camera component is complete, the cameras are 90% done. + +The Component creates 3 monitors, the first 2 you can cycle through manually by using f11 and f12, the third one cycles by itself, automatically. you can have as many cameras as you want in the scene, and they can be placed anywhere you want on the map, the component will pick them all up. + +Cameras have a on/off option that can be toggled, so after you say...shoot a camera, you can grab a pointer to it and do something like this" +CamPtr->SetPowerOn(false); this will turn it off, and it will vanish from the screen.... + +to make a camera follow you, or some other object, you need to pass your UniqueID or the objects UniqueID to the cam. All Game objects and Game actors have them. You also need to grab a pointer to the cam and do something like this: +CamPtr->TrackActor(mTrackedActor->GetUniqueId()); +CamPtr->TrackingOn(true); + +this will make the camera follow anything.... +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.sln +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicaCamera.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/CameraComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorPicaCamera.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/CameraComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/vrsPicatinny_dll.vcproj + +Revision: 87 +Author: mserebre +Date: 8:24:57 PM, Sunday, May 16, 2010 +Message: +Added a test Terrain for the Picatinny scenario, and set up a map for it.... to be loadable.... +---- +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/BODY.cmf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/BODY.crf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Breath.caf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/HEAD.cmf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/HEAD.crf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Helmet.cmfXXXX +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Helmet.crf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/LowWalk.caf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/LowWalk_Wpn.caf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/M16m80.cmf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/M16m80.crf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Aim_Front_Up.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Ak47.XMF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Ak47.XRF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Ak47.tga +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/AtEase_leftdown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/AtEase_leftup.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/AtEase_rightdown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/AtEase_rightup.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/AtEase_straight.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/BODY.XMF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/BODY.XRF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_FrontDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_FrontUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_Left.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_LeftDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_LeftUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_Right.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_RightDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAim_RightUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EAtEaseM4_60.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ECradle_UpperBody.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EHeadDownLeft.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EHeadDownRight.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EHeadLeft.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EHeadRight.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EHeadUpLeft.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EHeadUpRight.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EKneel.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELeftDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELeftIn.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELeftMidDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELeftMidUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELeftOut.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELeftUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ELowWalkNoHead.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERightDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERightIn.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERightMidDown.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERightMidUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERightOut.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERightUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERunIP.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ERunIP_Hold.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ESquat1a.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EStand_Aim2_Right-orig.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EStand_Aim2_Right.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ET_Pose.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/ET_Pose_Legs.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EatEase2Aim20.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/EatEase2AimFront.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Ekneel2.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Esquat.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Esquat1.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Esquat2.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Esquat3.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Esquat3_Straight.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_Front-orig.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_Front.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_FrontDw.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_FrontUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_Left-orig.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_Left.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_LeftDw.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_LeftUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_RightDw.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Estand_Aim2_RightUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Eye.tga +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Eye_Marine_PoseMesh.xml +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Eye_Marine_with_all_anims.xml +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Eye_Marine_with_posemesh.xml +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Eye_Marine_without_posemesh.xml +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/HEAD.XMF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/HEAD.XRF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Helmet.XMF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Helmet.XRF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/LEye.XMF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/LEye.XRF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/LeftTurn.XAF +Added : 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/Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Squat_Aim_LeftDwn.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Squat_Aim_LeftUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Squat_Aim_Rght.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Squat_Aim_RghtDwn.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/Squat_Aim_RghtUp.XAF +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/PoseMeshMarine/marine_hotspots.xml +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Run.caf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Skeleton.csf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/Walk.caf +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/cal3d.cfg +Added : /Project1/Branch/Maxim/Content/SkeletalMeshes/Terrorist/helmet.tga +Added : 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+Added : /Project1/Branch/Maxim/Content/maps/Picatinny.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/cs586.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 86 +Author: mserebre +Date: 2:31:32 PM, Sunday, May 16, 2010 +Message: +Fixed the HumanActors Proxies so now it renders the model in stage and in the game.... +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorHuman.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorHuman.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/vrsPicatinny_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 85 +Author: mserebre +Date: 5:34:39 AM, Sunday, May 16, 2010 +Message: +created a Camera actor and a camera component. The component when activated grabs all the cameras in the map and links them to the 2 monitors created on the screen. you can use F11 to cycle through all the cameras. F11 for the left monitore, f12 will be for the right monitore later. +you can find the camera actor in stage under Picatinny folder (after adding the right dll) +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/InputComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/InputComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreGameEvents.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicaCamera.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicatinnyDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/CameraComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/vrsPicatinnyActorsRegistry.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorPicaCamera.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/CameraComponent.h +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ncvalues.h +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/netcdfcpp.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/vrsPicatinnyActorsRegistry.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/vrsPicatinny_dll.vcproj +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/ncvalues.h +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/netcdfcpp.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/CPP/vrsWindowCtr.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/INCLUDE/vrsWindowCtr.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 84 +Author: mserebre +Date: 1:54:04 AM, Saturday, May 15, 2010 +Message: +added a -Context switch to the command line arguments... +also all command line args are now aciptolised, so update ur batch files.... esp if you used -mapName it is now -MapName +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Cpp/Main.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreDLLEntryPoint.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreDLLEntryPoint.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorHuman.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicatinnyDLLInit.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/CameraComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/vrsPicatinnyActorsRegistry.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorHuman.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorPicatinnyDLLInit.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/CameraComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/export.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/vrsPicatinnyActorsRegistry.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 83 +Author: mserebre +Date: 3:40:17 PM, Friday, May 14, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.sln +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Cpp/Main.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/vrsCoreDLLEntryPoint.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Include/vrsCoreDLLEntryPoint.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorHuman.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/ActorPicatinnyDLLInit.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/CameraComponent.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/CPP/vrsPicatinnyActorsRegistry.cpp +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorHuman.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ActorPicatinnyDLLInit.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/CameraComponent.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/export.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/ncvalues.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/netcdfcpp.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/INCLUDE/vrsPicatinnyActorsRegistry.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionInf.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.bat +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/VersionNo.vbs +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/resource.h +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/vrsPicatinny_DLL.rc +Added : /Project1/Branch/Maxim/VRSimLab/vrsPicatinny_DLL/vrsPicatinny_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 82 +Author: mserebre +Date: 12:56:50 PM, Wednesday, May 12, 2010 +Message: +Some changes to the new vrsTracker project, and to the UFVGComponent +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.sln +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/CPP/ActorTracker.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/INCLUDE/ActorTracker.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsTracker_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/ActorUFVGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/CPP/UFVGComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/ActorUFVGnetCDF.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/INCLUDE/UFVGComponent.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFVG_DLL/vrsUFPG_dll.vcproj +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 81 +Author: mserebre +Date: 5:35:21 PM, Tuesday, May 11, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/Content/maps/cs586.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 80 +Author: mserebre +Date: 5:32:51 PM, Tuesday, May 11, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/VRSimLab +Added : /Project1/Branch/Maxim/VRSimLab/AutoBuildNumber +Added : /Project1/Branch/Maxim/VRSimLab/AutoBuildNumber/ReadMe.txt +Added : /Project1/Branch/Maxim/VRSimLab/AutoBuildNumber/TheCore2dll.rc +Added : /Project1/Branch/Maxim/VRSimLab/AutoBuildNumber/VersionInf.h +Added : /Project1/Branch/Maxim/VRSimLab/AutoBuildNumber/VersionNo.bat +Added : /Project1/Branch/Maxim/VRSimLab/AutoBuildNumber/VersionNo.h +Added : 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/Project1/Trunk/VRSimLab1_1_6_0227/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.aps +Added : /Project1/Trunk/VRSimLab1_1_6_0227/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.rc +Added : /Project1/Trunk/VRSimLab1_1_6_0227/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.vcproj +Added : /Project1/Trunk/VRSimLab1_1_6_0227/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.vcproj.ferri-laptop.richarddferri.user + +Revision: 72 +Author: mserebre +Date: 1:00:21 PM, Thursday, April 22, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Release/BuildLog.htm +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 71 +Author: mserebre +Date: 12:48:50 PM, Thursday, April 22, 2010 +Message: +reverting back +---- +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.h + +Revision: 70 +Author: mserebre +Date: 12:48:32 PM, Thursday, April 22, 2010 +Message: + +---- +Deleted : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.h + +Revision: 69 +Author: mserebre +Date: 12:48:13 PM, Thursday, April 22, 2010 +Message: +reverting back +---- +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp + +Revision: 68 +Author: mserebre +Date: 12:47:53 PM, Thursday, April 22, 2010 +Message: + +---- +Deleted : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp + +Revision: 67 +Author: mserebre +Date: 12:42:10 PM, Thursday, April 22, 2010 +Message: + +---- +Deleted : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.h + +Revision: 66 +Author: rferri +Date: 9:55:31 AM, Thursday, April 22, 2010 +Message: +algorithm interfaces added from the fucking train --- :-) +---- +Modified : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.h + +Revision: 65 +Author: rferri +Date: 9:54:44 AM, Thursday, April 22, 2010 +Message: +algorithm interfaces added. -- from the fucking train.... :-) +---- +Modified : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp + +Revision: 64 +Author: mserebre +Date: 8:29:38 PM, Wednesday, April 21, 2010 +Message: +VRSim Lab v1.1.6.0226 + +updated the Content folder... + +removed the Awing... + +merged some of Albertos code into the master copy... + +fixed a randomization bug in the ray casting...now the rays are cast every 2 sec, but at random time for each actor. before the randomization was from 0-2sec but what ever num u'd get was the loop length. so some actors would cast every 2 sec and some ever 0.001 of a sec... + +Max amount of babies is now set through stage, not through code + +Birth Rate is now set through stage + +HappySpheres initial speed is now through stage + +Ability to make the collision volume visible is now done through stage... + +Path shortening is enabled and disabled through stage now + +removed a lot of unnecessary variable passes +and slimmed down some functions... + +Changes how proxies are done....to a more current way... + +removed the animation from turns... it seems there is a bug somewhere in it(im still tracking it)... just to make sure its not messing up the collision avoidance i added 2 more turn functions that do an instant turn, all you need to supply are the degrees. +---- +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Particles +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Particles/bubble.osg +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Particles/bubble.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Particles/dust.osg +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Particles/smoke.osg +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Particles/smoke.rgb +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Prefabs +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Prefabs/General +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Prefabs/icons +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/StaticMeshes +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/StaticMeshes/Blank.ive +Added 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/Project1/Trunk/VRSimLab1_1_6_0226/Content/Terrains/terrain_simple.ive +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/Thumbs.db +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/down.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/east.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/north.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/sea_foam.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/south.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/sun_glare.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/up.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/Textures/west.png +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/maps +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/maps/cs586.dtmap +Added : /Project1/Trunk/VRSimLab1_1_6_0226/Content/maps/intro.dtmap + +Revision: 63 +Author: mserebre +Date: 8:22:31 PM, Wednesday, April 21, 2010 +Message: +VRSim Lab v1.1.6.0226 + +updated the Content folder... + +removed the Awing... + +merged some of Albertos code into the master copy... + +fixed a randomization bug in the ray casting...now the rays are cast every 2 sec, but at random time for each actor. before the randomization was from 0-2sec but what ever num u'd get was the loop length. so some actors would cast every 2 sec and some ever 0.001 of a sec... + +Max amount of babies is now set through stage, not through code + +Birth Rate is now set through stage + +HappySpheres initial speed is now through stage + +Ability to make the collision volume visible is now done through stage... + +Path shortening is enabled and disabled through stage now + +removed a lot of unnecessary variable passes +and slimmed down some functions... + +Changes how proxies are done....to a more current way... + +removed the animation from turns... it seems there is a bug somewhere in it(im still tracking it)... just to make sure its not messing up the collision avoidance i added 2 more turn functions that do an instant turn, all you need to supply are the degrees. +---- +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/ReadMe.txt +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/TheCore2dll.rc +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/VersionInf.h +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/VersionNo.bat +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/VersionNo.h +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/VersionNo.vbs +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/AutoBuildNumber/resource.h +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/VRSimLab.sln +Added : 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/Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsUtil_DLL/VersionNo.h +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsUtil_DLL/VersionNo.vbs +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsUtil_DLL/resource.h +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.aps +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.rc +Added : /Project1/Trunk/VRSimLab1_1_6_0226/VRSimLab/vrsUtil_DLL/vrsUtil_DLL.vcproj + +Revision: 62 +Author: mserebre +Date: 8:16:11 PM, Wednesday, April 21, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Release/BuildLog.htm +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cppXXX +Deleted : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.hXXX +Modified : 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(Copy from path: /Project1/Trunk/VRSimLab1_1_6_0225, Revision, 60) + +Revision: 60 +Author: mserebre +Date: 8:03:49 PM, Wednesday, April 21, 2010 +Message: +removed the Awing... + +merged some of Albertos code into the master copy... + +fixed a randomization bug in the ray casting...now the rays are cast every 2 sec, but at random time for each actor. before the randomization was from 0-2sec but what ever num u'd get was the loop length. so some actors would cast every 2 sec and some ever 0.001 of a sec... + +Max amount of babies is now set through stage, not through code + +Birth Rate is now set through stage + +HappySpheres initial speed is now through stage + +Ability to make the collision volume visible is now done through stage... + +Path shortening is enabled and disabled through stage now + +removed a lot of unnecessary variable passes +and slimmed down some functions... + +Changes how proxies are done....to a more current way... + +removed the animation from turns... it seems there is a bug somewhere in it(im still tracking it)... just to make sure its not messing up the collision avoidance i added 2 more turn functions that do an instant turn, all you need to supply are the degrees. +---- +Added : /Project1/Trunk/VRSimLab1_1_6_0225 + +Revision: 59 +Author: mserebre +Date: 7:57:32 PM, Wednesday, April 21, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/BabyFactoryComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/INCLUDE/ActorHappySphere.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorGeneric.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/CPP/ActorPagedTerrain.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/CPP/ActorUFPGnetCDF.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 58 +Author: mserebre +Date: 7:56:10 PM, Wednesday, April 21, 2010 +Message: + +---- +Deleted : /Project1/Branch/Maxim/Content/StaticMeshes/intro.ai +Modified : /Project1/Branch/Maxim/Content/maps/cs586.dtmap +Modified : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 57 +Author: mserebre +Date: 3:31:37 PM, Wednesday, April 21, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content/Terrains/cs586level.ive + +Revision: 56 +Author: mserebre +Date: 3:30:53 PM, Wednesday, April 21, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content/Terrains/terrain_simple.ive + +Revision: 55 +Author: mserebre +Date: 3:30:28 PM, Wednesday, April 21, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content/Terrains + +Revision: 54 +Author: mserebre +Date: 3:30:04 PM, Wednesday, April 21, 2010 +Message: +Content.... +---- +Added : /Project1/Branch/Maxim/Content/Textures +Added : /Project1/Branch/Maxim/Content/Textures/Thumbs.db +Added : /Project1/Branch/Maxim/Content/Textures/down.png +Added : /Project1/Branch/Maxim/Content/Textures/east.png +Added : /Project1/Branch/Maxim/Content/Textures/north.png +Added : /Project1/Branch/Maxim/Content/Textures/sea_foam.png +Added : /Project1/Branch/Maxim/Content/Textures/south.png +Added : /Project1/Branch/Maxim/Content/Textures/sun_glare.png +Added : /Project1/Branch/Maxim/Content/Textures/up.png +Added : /Project1/Branch/Maxim/Content/Textures/west.png + +Revision: 53 +Author: mserebre +Date: 3:29:51 PM, Wednesday, April 21, 2010 +Message: +Content.... +---- +Added : /Project1/Branch/Maxim/Content/StaticMeshes +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Blank.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Container.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Container.iveX +Added : /Project1/Branch/Maxim/Content/StaticMeshes/HappySphere.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/SpeedMark.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/TriColVol.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Ground +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Ground/HoverTank +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Ground/HoverTank/Hover Tank.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/AWing +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/AWing/AWing.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/Thumbs.db +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWing.flt +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWing.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWingCollisionMesh.FLT +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWingCollisionMesh.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/Xwing.max +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/readme.txt +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/x wing.3ds +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/x-wing stand.flt +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/x-wing.flt +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwbody.jpg +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwbody.jpg.attr +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwglass_shd.jpg +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwglas~1.jpg.attr +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwings.jpg +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwings.jpg.attr +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/XWing.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/XWingCollisionMesh.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/box.flt +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/box.flt.bak +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/box.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/Vehicle/Space/XWing/physics_crate.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/arrow.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/cs586.ai +Added : /Project1/Branch/Maxim/Content/StaticMeshes/fishingboat.ive +Added : /Project1/Branch/Maxim/Content/StaticMeshes/intro.ai + +Revision: 52 +Author: mserebre +Date: 3:23:54 PM, Wednesday, April 21, 2010 +Message: +Content.... +---- +Added : /Project1/Branch/Maxim/Content/Prefabs +Added : /Project1/Branch/Maxim/Content/Prefabs/General +Added : /Project1/Branch/Maxim/Content/Prefabs/icons + +Revision: 51 +Author: mserebre +Date: 3:23:53 PM, Wednesday, April 21, 2010 +Message: +Content.... +---- +Added : /Project1/Branch/Maxim/Content/Particles +Added : /Project1/Branch/Maxim/Content/Particles/bubble.osg +Added : /Project1/Branch/Maxim/Content/Particles/bubble.png +Added : /Project1/Branch/Maxim/Content/Particles/dust.osg +Added : /Project1/Branch/Maxim/Content/Particles/smoke.osg +Added : /Project1/Branch/Maxim/Content/Particles/smoke.rgb + +Revision: 50 +Author: mserebre +Date: 3:23:51 PM, Wednesday, April 21, 2010 +Message: +Content.... +---- +Added : /Project1/Branch/Maxim/Content/maps +Added : /Project1/Branch/Maxim/Content/maps/cs586.dtmap +Added : /Project1/Branch/Maxim/Content/maps/intro.dtmap + +Revision: 49 +Author: mserebre +Date: 3:20:58 PM, Wednesday, April 21, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/Content + +Revision: 48 +Author: mserebre +Date: 3:20:15 PM, Wednesday, April 21, 2010 +Message: +making alot of changes, simpler to upload a new copy +---- +Deleted : /Project1/Branch/Maxim/Content + +Revision: 47 +Author: mserebre +Date: 3:19:37 PM, Wednesday, April 21, 2010 +Message: +dont need this for project 1 +---- +Deleted : /Project1/Branch/Maxim/bin + +Revision: 46 +Author: mserebre +Date: 3:19:04 PM, Wednesday, April 21, 2010 +Message: +you dont need the whole bin folder... +---- +Added : /Project1/Branch/Maxim/Content (Copy from path: /Project1/Branch/Maxim/bin/Content, Revision, 45) +Deleted : /Project1/Branch/Maxim/bin/Content + +Revision: 45 +Author: mserebre +Date: 3:17:43 PM, Wednesday, April 21, 2010 +Message: +dont need this for project 1 +---- +Deleted : /Project1/Branch/Maxim/bin/Content/Data + +Revision: 44 +Author: mserebre +Date: 11:44:54 PM, Tuesday, April 20, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/BabyFactoryComponent.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/VersionNo.h + +Revision: 43 +Author: mserebre +Date: 3:36:38 AM, Monday, April 19, 2010 +Message: + +---- +Modified : /Project1/Branch/Maxim/VRSimLab/VRSimLab.suo +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/ProdVerNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/VRSim_exe/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/CPP/ActorHappySphere.cpp +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCS586_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsCore_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsNetCDFConv_exe/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUFPG_DLL/VersionNo.h +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/Release/BuildLog.htm +Modified : /Project1/Branch/Maxim/VRSimLab/vrsUtil_DLL/VersionNo.h + +Revision: 42 +Author: mserebre +Date: 3:35:38 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/Terrains/cs586level.ive + +Revision: 41 +Author: mserebre +Date: 3:34:56 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/Terrains/terrain_simple.ive + +Revision: 40 +Author: mserebre +Date: 3:34:32 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/Terrains + +Revision: 39 +Author: mserebre +Date: 3:32:49 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/Textures +Added : /Project1/Branch/Maxim/bin/Content/Textures/Thumbs.db +Added : /Project1/Branch/Maxim/bin/Content/Textures/down.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/east.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/north.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/sea_foam.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/south.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/sun_glare.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/up.png +Added : /Project1/Branch/Maxim/bin/Content/Textures/west.png + +Revision: 38 +Author: mserebre +Date: 3:32:37 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Blank.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Container.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Container.iveX +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/HappySphere.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/SpeedMark.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/TriColVol.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Ground +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Ground/HoverTank +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Ground/HoverTank/Hover Tank.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/AWing +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/AWing/AWing.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/Thumbs.db +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWing.flt +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWing.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWingCollisionMesh.FLT +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/XWingCollisionMesh.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/Xwing.max +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/readme.txt +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/x wing.3ds +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/x-wing stand.flt +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/x-wing.flt +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwbody.jpg +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwbody.jpg.attr +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwglass_shd.jpg +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwglas~1.jpg.attr +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwings.jpg +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/SW-X-Wing/xwings.jpg.attr +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/XWing.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/XWingCollisionMesh.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/box.flt +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/box.flt.bak +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/box.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/Vehicle/Space/XWing/physics_crate.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/arrow.ive +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/cs586.ai +Added : /Project1/Branch/Maxim/bin/Content/StaticMeshes/fishingboat.ive + +Revision: 37 +Author: mserebre +Date: 3:26:40 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/Prefabs +Added : /Project1/Branch/Maxim/bin/Content/Prefabs/General +Added : /Project1/Branch/Maxim/bin/Content/Prefabs/icons + +Revision: 36 +Author: mserebre +Date: 3:26:39 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/Particles +Added : /Project1/Branch/Maxim/bin/Content/Particles/bubble.osg +Added : /Project1/Branch/Maxim/bin/Content/Particles/bubble.png +Added : /Project1/Branch/Maxim/bin/Content/Particles/dust.osg +Added : /Project1/Branch/Maxim/bin/Content/Particles/smoke.osg +Added : /Project1/Branch/Maxim/bin/Content/Particles/smoke.rgb + +Revision: 35 +Author: mserebre +Date: 3:26:37 AM, Monday, April 19, 2010 +Message: + +---- +Added : /Project1/Branch/Maxim/bin/Content/maps +Added : /Project1/Branch/Maxim/bin/Content/maps/backups +Added : /Project1/Branch/Maxim/bin/Content/maps/bugTest.dtmap +Added : /Project1/Branch/Maxim/bin/Content/maps/cs586.dtmap +Added : /Project1/Branch/Maxim/bin/Content/maps/intro.dtmap +